| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | |||||
| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -7/+7 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -76/+76 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Renamed the bind_native functions to bind_vararg, should make it show the ↵ | Juan Linietsky | 2016-09-07 | 1 | -0/+8 |
| | | | | | documentation more clearly and also make it easier to bind to C# | ||||
| * | Connection hints when connecting to empty space. | Juan Linietsky | 2016-09-03 | 1 | -0/+23 |
| | | |||||
| * | Made basic call nodes unsequenced, since they are like gdscript and most ↵ | Juan Linietsky | 2016-09-03 | 1 | -2/+2 |
| | | | | | return const. | ||||
| * | More improvements to visual script.. | Juan Linietsky | 2016-08-31 | 1 | -0/+25 |
| | | | | | fixed a bug of not saving when sub-nodes changed. | ||||
| * | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -39/+41 |
| | | | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | ||||
| * | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | 2016-08-28 | 1 | -102/+159 |
| | | |||||
| * | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -180/+626 |
| | | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | ||||
| * | Proper function/property selection in visual script editing for property. | Juan Linietsky | 2016-08-23 | 1 | -603/+59 |
| | | | | | This one has an ordered list, built-in description, search, etc. | ||||
| * | Brand new networked multiplayer | Juan Linietsky | 2016-08-19 | 1 | -3/+3 |
| | | |||||
| * | -Added yield nodes to visual script | Juan Linietsky | 2016-08-07 | 1 | -31/+147 |
| | | | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | ||||
| * | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 1 | -17/+514 |
| | | | | | profiler yet. | ||||
| * | More work on visual scripting.. | Juan Linietsky | 2016-08-03 | 1 | -28/+79 |
| | | |||||
| * | More progress on visual script editing | Juan Linietsky | 2016-08-03 | 1 | -75/+338 |
| | | |||||
| * | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -0/+1584 |
