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path: root/modules/visual_script/visual_script_flow_control.h (unfollow)
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2017-08-16Use precision for samples only when #version 300 esFabio Alessandrelli1-0/+4
2017-08-16Fix double point in Navigation2DPedro J. Estébanez1-1/+2
2017-08-16Remove needless check in motion testPedro J. Estébanez1-17/+13
2017-08-16Checking vecs before normalization. Fixes #10183Niko Abeler1-7/+9
2017-08-16Rename layouts file to editor_layouts-3.cfgPedro J. Estébanez1-6/+6
2017-08-16Allow zero-padded serial namingPedro J. Estébanez1-1/+2
2017-08-16Revive inspector property evaluationPedro J. Estébanez2-4/+3
2017-08-16Keep shapes bound to out-of-tree 3D physics objectsPedro J. Estébanez1-7/+0
2017-08-15Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889Juan Linietsky3-8/+14
2017-08-15Fixes crash related to animatio editor, closes #8687Juan Linietsky1-2/+2
2017-08-15Fix debug materials, closes #8607Juan Linietsky1-20/+21
2017-08-15Comment include order to avoid errorsPedro J. Estébanez1-1/+1
2017-08-15Small fix for problem of nodes losing type, this is not good enough to solve ...Juan Linietsky3-1/+15
2017-08-15Fix Editor dimming.Andreas Haas1-5/+11
2017-08-15Converting to MeshLibrary works again, fixes #8092Juan Linietsky4-174/+185
2017-08-15Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622Juan Linietsky1-2/+1
2017-08-15Removing a Resource also deletes imported files.Andreas Haas4-0/+64
2017-08-14Fix get_screen_* funcs returning old values after resolution changes on WindowsMarcelo Fernandez2-48/+96
2017-08-14Use const reference where favorableWilson E. Alvarez17-30/+71
2017-08-14Rename Light2D::scale to texture_scale, so it doesn't conflictBojidar Marinov1-1/+1
2017-08-14Ability to save objects to binary formatJuan Linietsky4-32/+174
2017-08-14Enable command-line exportRuslan Mustakov3-13/+31
2017-08-14Use include/exclude export filters. Fixes #9860Ruslan Mustakov2-1/+64
2017-08-14Fix console warning: Condition !env is trueM.H. Alkotob1-2/+2
2017-08-14Fix StreamPeer put_utf8_string not workingFabio Alessandrelli1-1/+1
2017-08-14spatial selection if subscene geometry is far from originJakub Grzesik1-2/+6
2017-08-13Avoids inverted anchorsGilles Roudiere3-20/+28
2017-08-13Adds a function to set Anchors with a layout presetGilles Roudiere4-27/+173
2017-08-13Handle undo/redo of anchor positioningGilles Roudiere1-0/+11
2017-08-13Added the possibility to move all anchors at once when they are clusteredGilles Roudiere2-1/+14
2017-08-13Make anchors snap to each otherGilles Roudiere2-26/+31
2017-08-13Displays percentages when dragging anchorsGilles Roudiere2-3/+48
2017-08-13Simplifies the canvas editor codeGilles Roudiere2-51/+37
2017-08-13Add lines to make understandable when anchors are snappedGilles Roudiere2-23/+86
2017-08-13Snap anchors when dragged, depending on the zoom levelGilles Roudiere2-1/+22
2017-08-13Make anchors draggableGilles Roudiere2-11/+99
2017-08-13Add anchor visualizationGilles Roudiere6-38/+175
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere27-169/+117
2017-08-13Exposed create_from_mesh in NavmeshTwistedTwigleg1-0/+2
2017-08-12Scroll bars now look different on presskbake7-1/+99
2017-08-12Updated function argument namesWilson E. Alvarez74-194/+195
2017-08-12InputDefault: Fix joypad actions when axis quickly changes direction.Andreas Haas1-2/+8
2017-08-12InputEventJoypadMotion: Add missing is_pressed() method.Andreas Haas2-0/+6
2017-08-12Disabling Particles::one_shot restarts emissionZher Huei Lee2-0/+4
2017-08-12Fix missing and incorrect values in return value of _move methodNathan Hold1-1/+2
2017-08-12Fix broken stream reading in StreamPeerBufferRaymoo1-1/+2
2017-08-12Project manager UI displaced by long paths #10245Zher Huei Lee1-0/+3
2017-08-11Some fixes for shaders and WebGL2Fabio Alessandrelli4-2/+12
2017-08-11fix crash after click on MeshInstance with no ownerJakub Grzesik1-2/+2
2017-08-11Explicitily unsed AI_NUMERICHOST flag to fix HTML5Fabio Alessandrelli1-0/+1