| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
| |
categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
|
| |
|
|
|
|
|
|
| |
Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
|
| | |
|
| |
|
|
| |
fixed a bug of not saving when sub-nodes changed.
|
| |
|
|
| |
-Added simple switch node, removed InputEventFilter
|
| | |
|
| |
|
|
|
|
|
|
|
| |
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
|
| |
|
|
|
| |
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
|
| |
|
|
| |
profiler yet.
|
| | |
|
| |
|