index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
visual_script
/
visual_script_flow_control.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2017-04-25
added documentation for SurfaceTool
clayjohn
1
-1
/
+28
2017-04-26
3.0 recompute_aabb on add_surface
Ramesh Ravone
1
-0
/
+2
2017-04-26
Fix wrong fallback for locale
volzhs
1
-1
/
+1
2017-04-26
Fix error or download again if use obb for Android
volzhs
1
-1
/
+5
2017-04-25
Settings: Moving Poly Editor into Editors category
Ramesh Ravone
2
-1
/
+3
2017-04-25
Fix AudioPlayer.get_pos() always returns 0
NNesh
1
-1
/
+7
2017-04-25
Fix auto_accept_quit option to work
volzhs
1
-2
/
+2
2017-04-25
Ability to Convert Case, issue 8079
Paulb23
2
-1
/
+74
2017-04-25
Honoring the Indent setting for gdscript
Ramesh Ravone
1
-10
/
+13
2017-04-25
Fix AudioPlayer.play() bug when music always starts from 0 pos
NNesh
1
-1
/
+1
2017-04-24
added descriptions for WorldEnvironment node in documentation
clayjohn
1
-0
/
+5
2017-04-24
fixed a bug where saving a GDScript file crashed the editor
Karroffel
1
-2
/
+5
2017-04-24
Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial
Nuno Donato
1
-4
/
+4
2017-04-23
[3.0] Fix bug in Image::_get_pixelb
iam13islucky
1
-1
/
+1
2017-04-24
re-added MultiScript
Karroffel
7
-2
/
+1049
2017-04-23
Added a container to EditorNameDialog
Marco Melorio
2
-2
/
+5
2017-04-23
Update snake_case splitting
Marco Melorio
1
-1
/
+3
2017-04-23
Fixed convert indent and trim whitespace on save
Paulb23
1
-7
/
+7
2017-04-23
Fix cursor position on indent convert
Paulb23
1
-1
/
+14
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
13
-36
/
+36
2017-04-21
Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)
20kdc
2
-0
/
+141
2017-04-20
i18n: Add more assetlib strings to translate
Rémi Verschelde
36
-1859
/
+6922
2017-04-20
i18n: Sync translation templates with current source
Rémi Verschelde
34
-800
/
+1940
2017-04-20
[GDNative] fixed msvc build
Karroffel
1
-2
/
+2
2017-04-20
Move VERSION_MKSTRING logic to version.h
Rémi Verschelde
5
-12
/
+41
2017-04-20
gitignore: Add version_generated.h
Rémi Verschelde
1
-1
/
+1
2017-04-20
Clarification of degrees/radians in angle methods
Chris Bradfield
1
-7
/
+18
2017-04-19
[GDNative] explicit calling convention
Karroffel
2
-15
/
+29
2017-04-18
Added autocomplete for file paths in the script editor
mbalint12
4
-0
/
+33
2017-04-18
Fixed that playing the project opens the project manager
Marco Melorio
1
-1
/
+1
2017-04-18
Convert indent on save
Paulb23
4
-0
/
+47
2017-04-18
Added support for space indentation
Paulb23
9
-40
/
+168
2017-04-17
Drop EXEC PATHP?? super verbose info message
Rémi Verschelde
1
-1
/
+0
2017-04-17
Fix PRNG randomization.
Ferenc Arn
3
-6
/
+3
2017-04-17
[GDNative] added "new" method and fixed headers
Karroffel
3
-0
/
+54
2017-04-17
gdnative: Implement missing function for godot_basis.
Emmanuel Leblond
2
-32
/
+180
2017-04-17
gdnative: modify vector2&vector3 functions signature to use value passing ins...
Emmanuel Leblond
4
-381
/
+431
2017-04-17
Add godot_string_unicode_str to GDnative
Emmanuel Leblond
2
-0
/
+6
2017-04-17
ScriptEditor: Fixes bug where menu option would be handled twice
Ignacio Etcheverry
1
-19
/
+20
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
11
-66
/
+74
2017-04-16
[GD 3.0] Fix stretch mode 2d... again
Shockblast
1
-1
/
+1
2017-04-16
Added ability to convert indent type
Paulb23
2
-0
/
+104
2017-04-16
Use .godot as file extension for project files.
Andreas Haas
7
-45
/
+148
2017-04-16
Editor: decrease blending time for dialog dimming a little.
Andreas Haas
1
-1
/
+1
2017-04-15
Added the ability to select files as base when creating scripts
mbalint12
4
-8
/
+46
2017-04-15
Fix FBO depth texture format
L. Krause
1
-2
/
+2
2017-04-15
Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination)
gamemanj
1
-1
/
+1
2017-04-15
Correct indentation in gdnative vector2/3
Emmanuel Leblond
4
-139
/
+168
2017-04-15
Implement missing functions in gdnative vector2 and vector3 bindings
Emmanuel Leblond
5
-82
/
+303
2017-04-14
Correct Variant::hash_compare()
Hein-Pieter van Braam
2
-19
/
+1
[next]