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2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde1383-1389/+1389
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-24Expose set_bone_name and get_bone_name to GDscriptElia Argentieri2-0/+7
2016-12-24Update libwebp to 0.5.2volzhs28-230/+311
2016-12-23PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje4-4/+50
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-22Fix issue #7331REBELLIOUSX\Rebel_X1-1/+1
A Drive with "Z" letter assigned to it on Windows will be shown.
2016-12-22Fix duplicated string on RichTextLabel if starts with '\n'volzhs1-1/+2
Fix #6212, #3773
2016-12-21Allows to start the scene with custom arguments within the editorbebae2-12/+9
fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args
2016-12-20Remove extraneous line in .po reader, which caused it to disregard first lineBojidar Marinov1-2/+0
Fixes #7337
2016-12-18Register SpatialGizmo as a scene typeIgnacio Etcheverry1-0/+1
2016-12-18Fix search to find "whole" words at end of lineJohnson Earls1-1/+1
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line. Fixes #7326 .
2016-12-17doc improvement for get_colliding_bodies() methodsJerome670001-2/+2
2016-12-16Fix #7303, Quad node mesh data leakBojidar Marinov2-0/+5
2016-12-12fix for crash when no ALSA or Pulse installed on linuxGustav Lund2-0/+7
2016-12-10KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry2-2/+2
2016-12-08WebM: Fix compilation on Linux/X11 ARM platformBłażej Szczygieł1-3/+5
2016-12-04small improvement to y_sort: make clear which item has to be drawn first ↵Patrick Reh1-1/+4
when two have the same y-coordinate
2016-12-04Remove incomplete Inverse Kinematic moduleRémi Verschelde6-492/+0
The plan is to implement IK properly in the core engine for version 3.1, together with ragdolls in the Skeleton node to let them reuse the same limits and constraints. Therefore we remove this module as part of the API breakage in 3.0, so that we are not limited by staying compatible with it in 3.1.
2016-12-03TextureRegionEditor: Fix mouse wheel scroll speed.Andreas Haas1-2/+2
Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236
2016-12-03Curve2D/3D: Add clear_points method.Andreas Haas2-0/+21
Adds a method to the Curve2D and Curve3D classes to easily clear the curve. So you don't have to remove each point manually.
2016-12-03Particles2D: Fix initial size randomness property having no effect.Andreas Haas1-1/+1
It was just a little typo :p
2016-12-02Fix crash on project importing by dragging a folder.Andreas Haas1-1/+1
Fixes #7226
2016-12-02Show selected node in Scene dock when parent node is foldedvolzhs1-0/+6
Fix #7228
2016-12-01WebM: Fix crash when there is no audio streamBłażej Szczygieł2-2/+4
Sync with libsimplewebm-git: 05cfdc2
2016-11-30Emit asm.js code into a dedicated file for asm.js exporteska2-0/+6
This helps prevent browser lockups during start-up at the cost of having to distribute an extra file.
2016-11-30Add window features in web exporteska2-38/+161
- Add 'window' (canvas) resize, maximize and fullscreen - Implement get_screen_size - Fix fullscreen resolution
2016-11-30Fix some mouse bugs in WebAssembly/asm.jseska3-5/+17
- Emit mouse wheel release events - Set button masks, fixes #5092
2016-11-30OS additions and fixes for WebAssembly/asm.jseska4-57/+49
- Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript
2016-11-30Travis: Disable Android builds for nowRémi Verschelde1-3/+3
As we say in French, "Trop, c'est trop !". Those builds fail 50% of the time due to timeouts, it's pointless to have them until we find a better solution to install the Android SDK and NDK. Workaround for #6973.
2016-11-30Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"Rémi Verschelde2-7/+6
This reverts commit b6eab006dbd21d25a664486809109fffa9533124. This commit broke compatibility in an undesired way, as outlined in https://github.com/godotengine/godot/issues/3290#issuecomment-263388003
2016-11-29Check keystore field when export Android release apkvolzhs3-0/+222
2016-11-28Fix console output for MinGW compilersRémi Verschelde1-2/+10
Reworked patch from @jay3d (#7116).
2016-11-28Add alert window on Androidvolzhs4-5/+38
2016-11-28Fix scroll bar moving in AnimationPlayer editorvolzhs1-1/+1
Fix #7196
2016-11-28Fix color selected with mouse scrollvolzhs1-2/+2
Fix #7192
2016-11-27Fix snap mode selector sticking in texture region moduleDmitry Kram1-1/+1
When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.
2016-11-24TileMap now honors blending mode.Ovnuniarchos3-1/+12
2016-11-25Prevent Spinbox value update while not focused or disabledvolzhs1-5/+13
2016-11-25Set minimum version to 10.9 building OSXBastiaanOlij3-4/+6
2016-11-23Revert "X11: Fix maximized boot splash"Rémi Verschelde1-21/+0
This reverts commit 8d3efe2b7de494c0971d4b7f7af6ed0dc2f4613c. It introduced crashes for some users when trying to capture the XConfigureNotify event.
2016-11-22Properly localize absolute path.Fabio Alessandrelli1-1/+2
Calling localize_path will return a localized path in res:// if the path starts with the resource file-system/folder, and will return the unchanged absolute path otherwise. Closes #6979 and #7161.
2016-11-21Correct description for the return values from get_status. (#7137)romeojulietthotel1-1/+1
2016-11-19Reused Button styleboxes for ButtonArrayZher Huei Lee1-11/+10
Plus other tweaks to make it look more similar to a VBoxContainer of Buttons.
2016-11-19Flat button support in ButtonArray. Fixes #7153Zher Huei Lee2-2/+22
2016-11-19png: Allow building shared freetype with bundled libpngRémi Verschelde2-2/+0
This was the behaviour when building Godot 2.1, which allows to build against Ubuntu 12.04 and its freetype that links old libpng12, while still bundling libpng16.
2016-11-19Revert "libpng: Fix erroneously linking against libpng12 on old distros"Rémi Verschelde2-2/+2
This reverts commits 5fa1bb331ad9be31dbfc752c7d19ccf7caeb8fa and ec4be71fade1ee5c6171e323d09197f3bf528499. Looks like Debian/Ubuntu are not even shipping libpng16 nowadays in their stable releases, we'll have to go back to statically linking our own libpng16 to wait for them to stop being 5 years behind everybody.
2016-11-19libpng: Same fix as previous commit for server platformRémi Verschelde1-1/+1
2016-11-19libpng: Fix erroneously linking against libpng12 on old distrosRémi Verschelde1-1/+1
This bit us for 2.1.1 binaries built on Ubuntu 12.04 LTS where libpng.pc apparently prioritizes libpng12.
2016-11-18memory ops implemented as OS functions by defaultAriel Manzur2-121/+8
(cherry picked from commit 67f65f66391327b2967a20a89c3627e1dd6e84eb)
2016-11-18adding get_stored_values methodAriel Manzur2-1/+20
changed order name (cherry picked from commit dbca4ee3fe283f59a8c9d50aae73b97f48be7b01)
2016-11-18Add Array.front() and Array.back()Kazuo2564-0/+31