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path: root/modules/visual_script/visual_script_expression.cpp (unfollow)
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2017-04-26 3.0 recompute_aabb on add_surfaceRamesh Ravone1-0/+2
2017-04-26Fix wrong fallback for localevolzhs1-1/+1
2017-04-26Fix error or download again if use obb for Androidvolzhs1-1/+5
2017-04-25Settings: Moving Poly Editor into Editors categoryRamesh Ravone2-1/+3
2017-04-25Fix AudioPlayer.get_pos() always returns 0NNesh1-1/+7
2017-04-25Fix auto_accept_quit option to workvolzhs1-2/+2
2017-04-25Ability to Convert Case, issue 8079Paulb232-1/+74
2017-04-25Honoring the Indent setting for gdscriptRamesh Ravone1-10/+13
2017-04-25Fix AudioPlayer.play() bug when music always starts from 0 posNNesh1-1/+1
2017-04-24added descriptions for WorldEnvironment node in documentationclayjohn1-0/+5
2017-04-24fixed a bug where saving a GDScript file crashed the editorKarroffel1-2/+5
2017-04-24Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterialNuno Donato1-4/+4
2017-04-23[3.0] Fix bug in Image::_get_pixelbiam13islucky1-1/+1
2017-04-24re-added MultiScriptKarroffel7-2/+1049
2017-04-23Added a container to EditorNameDialogMarco Melorio2-2/+5
2017-04-23Update snake_case splittingMarco Melorio1-1/+3
2017-04-23Fixed convert indent and trim whitespace on savePaulb231-7/+7
2017-04-23Fix cursor position on indent convertPaulb231-1/+14
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde13-36/+36
2017-04-21Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)20kdc2-0/+141
2017-04-20i18n: Add more assetlib strings to translateRémi Verschelde36-1859/+6922
2017-04-20i18n: Sync translation templates with current sourceRémi Verschelde34-800/+1940
2017-04-20[GDNative] fixed msvc buildKarroffel1-2/+2
2017-04-20Move VERSION_MKSTRING logic to version.hRémi Verschelde5-12/+41
2017-04-20gitignore: Add version_generated.hRémi Verschelde1-1/+1
2017-04-20Clarification of degrees/radians in angle methodsChris Bradfield1-7/+18
2017-04-19[GDNative] explicit calling conventionKarroffel2-15/+29
2017-04-18Added autocomplete for file paths in the script editormbalint124-0/+33
2017-04-18Fixed that playing the project opens the project managerMarco Melorio1-1/+1
2017-04-18Convert indent on savePaulb234-0/+47
2017-04-18Added support for space indentationPaulb239-40/+168
2017-04-17Drop EXEC PATHP?? super verbose info messageRémi Verschelde1-1/+0
2017-04-17Fix PRNG randomization.Ferenc Arn3-6/+3
2017-04-17[GDNative] added "new" method and fixed headersKarroffel3-0/+54
2017-04-17gdnative: Implement missing function for godot_basis.Emmanuel Leblond2-32/+180
2017-04-17gdnative: modify vector2&vector3 functions signature to use value passing ins...Emmanuel Leblond4-381/+431
2017-04-17Add godot_string_unicode_str to GDnativeEmmanuel Leblond2-0/+6
2017-04-17ScriptEditor: Fixes bug where menu option would be handled twiceIgnacio Etcheverry1-19/+20
2017-04-17External editor improvements and fixesIgnacio Etcheverry11-66/+74
2017-04-16[GD 3.0] Fix stretch mode 2d... againShockblast1-1/+1
2017-04-16Added ability to convert indent typePaulb232-0/+104
2017-04-16Use .godot as file extension for project files.Andreas Haas7-45/+148
2017-04-16Editor: decrease blending time for dialog dimming a little.Andreas Haas1-1/+1
2017-04-15Added the ability to select files as base when creating scriptsmbalint124-8/+46
2017-04-15Fix FBO depth texture formatL. Krause1-2/+2
2017-04-15Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination)gamemanj1-1/+1
2017-04-15Correct indentation in gdnative vector2/3Emmanuel Leblond4-139/+168
2017-04-15Implement missing functions in gdnative vector2 and vector3 bindingsEmmanuel Leblond5-82/+303
2017-04-14Correct Variant::hash_compare()Hein-Pieter van Braam2-19/+1
2017-04-14PackedScene: Fix wrong DEFVALIgnacio Etcheverry1-1/+1