| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-03-17 | Fixed typo in gdscript autocompletion. | mbalint12 | 1 | -1/+1 | |
| There was a missing '!' sign, but autocompletion shows parent script members too. | |||||
| 2017-03-15 | Fix redundant connections saved in sub-inheritance | Pedro J. Estébanez | 2 | -21/+28 | |
| 2017-03-14 | List Control::has_point as a virtual method | CrazyGuy108 | 2 | -0/+10 | |
| According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h. classes.xml was updated to also list this method in Control. | |||||
| 2017-03-14 | more html5 fixes | Juan Linietsky | 2 | -2/+6 | |
| 2017-03-13 | fixed ClassDB inconsistencies | Karroffel | 8 | -23/+23 | |
| fixes #7960 | |||||
| 2017-03-13 | WindowDialog: Fix crash when running as ProjectManager | Andreas Haas | 1 | -2/+2 | |
| Fixes a bug introduced in #7970 | |||||
| 2017-03-13 | Fix drag and drop on 2d viewport | volzhs | 1 | -16/+16 | |
| 2017-03-13 | Skip asserts on non-debug builds at compiler level | Pedro J. Estébanez | 1 | -0/+2 | |
| 2017-03-12 | fix remove_and_skip() | AlexHolly | 1 | -7/+8 | |
| 2017-03-12 | converted skeletons from uniform to texture | Juan Linietsky | 4 | -141/+189 | |
| 2017-03-11 | Fix connection errors when replacing node | Ignacio Etcheverry | 1 | -2/+5 | |
| - Avoid connecting the signals to nonexistent methods - Preserve only persistent connections | |||||
| 2017-03-11 | Improve directional shadow filtering by using linear interpolation | Hugo Locurcio | 1 | -2/+2 | |
| 2017-03-10 | Fixes for TouchScreenButton | Pedro J. Estébanez | 2 | -8/+16 | |
| - getting stuck on pause - handling input when not visible | |||||
| 2017-03-10 | Fix web export build | eska | 4 | -7/+6 | |
| 2017-03-09 | Fix node duplication in scene sub-inheritance | Pedro J. Estébanez | 3 | -6/+26 | |
| 2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | 3 | -2/+5 | |
| 2017-03-06 | Editor: Dim UI when a WindowDialog is shown. | Andreas Haas | 4 | -0/+74 | |
| Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P | |||||
| 2017-03-06 | Fix build issue with MSVC | Rémi Verschelde | 1 | -1/+2 | |
| windows.h is a mess. | |||||
| 2017-03-06 | Complement KinematicBody2D fix | Pedro J. Estébanez | 1 | -0/+2 | |
| >> which was done at 5fc084c28e912c54bf64645df3e6cf2cd2c30be6 | |||||
| 2017-03-05 | Make that Whole New World great again | Rémi Verschelde | 2 | -2/+5 | |
| Fix regression from 5dbf180 that broke Windows build. | |||||
| 2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | 1318 | -165426/+139473 | |
| I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||||
| 2017-03-05 | Style: prevent bogus macro formatting by clang-format | Rémi Verschelde | 3 | -54/+60 | |
| Also prevent formatting of thirdparty snippet | |||||
| 2017-03-05 | really fixed PTRCALL now | Karroffel | 3 | -6/+2 | |
| 2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 180 | -120/+3787 | |
| 2017-03-05 | Added PowerState casting operator to Variant | Karroffel | 2 | -0/+7 | |
| Without it Godot does not build with PTRCALL_ENABLED | |||||
| 2017-03-05 | iphone: Drop unused Appirater thirdparty API | Rémi Verschelde | 6 | -970/+0 | |
| 2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2029 | -302/+302 | |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
| 2017-03-05 | TileMap: Respect self_modulate property | Andreas Haas | 1 | -0/+3 | |
| Now `TileMap`s make use of the `self_modulate` property. There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate` in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..) I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^). | |||||
| 2017-03-05 | support for multiple maven url | Ramesh Mani Maran | 1 | -2/+3 | |
| 2017-03-05 | - `tab_changed` signal emits only by selecting a different tab. | Thaer Razeq | 3 | -7/+42 | |
| - Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again. - Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index. - Add documentation for the added function and signals. Fix a typo too. | |||||
| 2017-03-04 | Expose uncapped versions of closest-point-to-segment utilities | Pedro J. Estébanez | 2 | -0/+15 | |
| 2017-03-04 | Add API to access battery power state | Julian Murgia | 44 | -1/+2162 | |
| Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript | |||||
| 2017-03-04 | Added AppImage structure | Daniel J. Ramirez | 3 | -0/+12 | |
| 2017-03-04 | Implements modules documents | Geequlim | 4 | -5/+43 | |
| Editor can generate documents for modules in thier own xml files | |||||
| 2017-03-04 | Added a SceneTree.has_network_peer, closes #7922 | Karol Walasek | 3 | -0/+13 | |
| 2017-03-04 | Expose Geometry::get_closest_point_to_segment_2d() | Pedro J. Estébanez | 2 | -0/+7 | |
| 2017-03-03 | Make Editor, Export and Project settings dialogs resizable and store their ↵ | Ray Koopa | 7 | -42/+105 | |
| bounds | |||||
| 2017-03-04 | Fix handling input for Android | volzhs | 1 | -37/+12 | |
| 2017-03-02 | Added missing FIXMEs in PR #7878 | Ferenc Arn | 2 | -2/+2 | |
| 2017-03-03 | Fix wrong TreeItem reference after reconstructing | volzhs | 2 | -2/+4 | |
| 2017-03-02 | Implement single-field property change for multinode edit | Pedro J. Estébanez | 8 | -82/+359 | |
| 2017-03-01 | Added functionality for resizable dialogs. | Ray Koopa | 3 | -64/+180 | |
| 2017-03-01 | Fix RANDOM_MAX, which is 2^32-1 with PCG32. | Leandro Motta Barros | 1 | -1/+1 | |
| 2017-03-01 | added join to PoolStringArray | AlexHolly | 2 | -0/+13 | |
| 2017-02-28 | Inf and NaN support added to GDScript. | Saracen | 11 | -4/+53 | |
| 2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 32 | -39/+41 | |
| - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | |||||
| 2017-02-27 | Use the common PRNG in 2D particles code. | Ferenc Arn | 2 | -19/+7 | |
| Replaces the custom PRNG used by 2D particles code with a wrapper for the PRNG located under core/math. | |||||
| 2017-02-27 | Fix failing build on mageia v6 x64 linux. | Shlomi Fish | 1 | -0/+1 | |
| There was an error about undeclared malloc()+free(). | |||||
| 2017-02-27 | Add disabled tabs | Ray Koopa | 6 | -12/+86 | |
| 2017-02-27 | Add menu item for file resources in the inspector to reveal them in the ↵ | Ray Koopa | 4 | -5/+51 | |
| FileSystem | |||||
