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path: root/modules/visual_script/visual_script_editor.h
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* Even more work on visual script editor:Juan Linietsky2016-08-261-1/+8
| | | | | | | | -Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
* More visual script workJuan Linietsky2016-08-251-0/+14
| | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-231-0/+4
| | | | This one has an ordered list, built-in description, search, etc.
* VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)vkbsb2016-08-151-0/+2
| | | Fixes #6022.
* -Show proper node name in subcallJuan Linietsky2016-08-081-1/+2
| | | | -Implemented Ctrl-F to focus script type search
* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-2/+18
| | | | support, but VisualScript should be more or less done!
* More work on visual scripting..Juan Linietsky2016-08-031-0/+12
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* More progress on visual script editingJuan Linietsky2016-08-031-0/+8
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* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+147