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2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky46-210/+179
2017-01-14Style: Fix whole-line commented codeRémi Verschelde306-1535/+1889
2017-01-14Unexpose the video mode API, will be completely removed when multi-window sup...Juan Linietsky1-5/+6
2017-01-14Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky7-34/+91
2017-01-14Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky12-21/+21
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde34-54/+107
2017-01-14UDP.set_send_address to UDP.set_dest_addressJuan Linietsky6-9/+9
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky51-113/+113
2017-01-13rename monitoring functionsJuan Linietsky4-16/+16
2017-01-13Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...Juan Linietsky6-17/+17
2017-01-13renamed tween animationplayer scale functions to speed_scaleJuan Linietsky5-16/+16
2017-01-13rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky11-18/+18
2017-01-13Node name casing: fix mistake from previous commitRémi Verschelde1-1/+1
2017-01-13Reenable node name case setting + code cleanupsRémi Verschelde4-32/+10
2017-01-13Tween: Rename times_in_sec (sic) param to durationRémi Verschelde3-74/+74
2017-01-13Replace Engine version API by preexisting OS oneRémi Verschelde6-126/+83
2017-01-13Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky10-57/+71
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky17-186/+393
2017-01-13Rename collision layer as suggested in #5696Juan Linietsky5-42/+44
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky72-292/+252
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky26-7/+65
2017-01-12some class renamesJuan Linietsky43-119/+119
2017-01-12Project setting to control node name casingRay Koopa2-1/+19
2017-01-12Implicit inheritance now defaults to Resource, will error for node scripts if...Juan Linietsky2-1/+8
2017-01-12Improvements to scons defined WINVER/_WIN32_WINNTFabio Alessandrelli4-14/+12
2017-01-12made math functions inlnieJuan Linietsky2-131/+119
2017-01-12Fix current script background colorPaulb231-1/+1
2017-01-12Fix text editor theme saving and loadingPaulb231-30/+30
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky13-138/+138
2017-01-12Added a list of signals to rename, this should become a header eventuallyJuan Linietsky2-1/+22
2017-01-12Renamed most signals so they refer to:Juan Linietsky29-239/+239
2017-01-12Made InputEvent use floating point coordinates.Juan Linietsky2-12/+12
2017-01-11More efficient iteration syntax, and range() is converted behind the scenes t...Juan Linietsky2-0/+147
2017-01-11Remove libmpcdec bundled lib, no longer usedRémi Verschelde24-4263/+0
2017-01-11Dehardcode version major in editor settingsRémi Verschelde2-4/+4
2017-01-11Proper inheritance checking when requesting theem resourcesJuan Linietsky3-25/+127
2017-01-11removed stray hashJuan Linietsky1-1/+1
2017-01-11Editor settings file is now versionedJuan Linietsky1-2/+6
2017-01-11Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky8-17/+36
2017-01-11using VariantParser to parse engine.cfgJuan Linietsky1-584/+36
2017-01-11Add information about dev communication channelsRémi Verschelde1-1/+16
2017-01-11remove shorteners for server types in scriptJuan Linietsky1-6/+0
2017-01-11fix code generation so it generates Transform2D instead of Matrix32Juan Linietsky1-4/+4
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky17-93/+50
2017-01-11Type renames:Juan Linietsky266-2468/+2466
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky20-44/+90
2017-01-10uses the global thread to protect the instacnes map in GDScript, closes #4615Juan Linietsky2-3/+45
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky15-57/+167
2017-01-10Various corrections in 2D math.Ferenc Arn8-116/+126
2017-01-10Detect bits when building with MinGWIgnacio Etcheverry1-1/+1