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path: root/modules/visual_script/visual_script_editor.cpp (unfollow)
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2017-04-20i18n: Add more assetlib strings to translateRémi Verschelde36-1859/+6922
2017-04-20i18n: Sync translation templates with current sourceRémi Verschelde34-800/+1940
2017-04-20[GDNative] fixed msvc buildKarroffel1-2/+2
2017-04-20Move VERSION_MKSTRING logic to version.hRémi Verschelde5-12/+41
2017-04-20gitignore: Add version_generated.hRémi Verschelde1-1/+1
2017-04-20Clarification of degrees/radians in angle methodsChris Bradfield1-7/+18
2017-04-19[GDNative] explicit calling conventionKarroffel2-15/+29
2017-04-18Fixed that playing the project opens the project managerMarco Melorio1-1/+1
2017-04-18Convert indent on savePaulb234-0/+47
2017-04-18Added support for space indentationPaulb239-40/+168
2017-04-17Drop EXEC PATHP?? super verbose info messageRémi Verschelde1-1/+0
2017-04-17Fix PRNG randomization.Ferenc Arn3-6/+3
2017-04-17[GDNative] added "new" method and fixed headersKarroffel3-0/+54
2017-04-17gdnative: Implement missing function for godot_basis.Emmanuel Leblond2-32/+180
2017-04-17gdnative: modify vector2&vector3 functions signature to use value passing ins...Emmanuel Leblond4-381/+431
2017-04-17Add godot_string_unicode_str to GDnativeEmmanuel Leblond2-0/+6
2017-04-17ScriptEditor: Fixes bug where menu option would be handled twiceIgnacio Etcheverry1-19/+20
2017-04-17External editor improvements and fixesIgnacio Etcheverry11-66/+74
2017-04-16[GD 3.0] Fix stretch mode 2d... againShockblast1-1/+1
2017-04-16Added ability to convert indent typePaulb232-0/+104
2017-04-16Use .godot as file extension for project files.Andreas Haas7-45/+148
2017-04-16Editor: decrease blending time for dialog dimming a little.Andreas Haas1-1/+1
2017-04-15Fix FBO depth texture formatL. Krause1-2/+2
2017-04-15Correct indentation in gdnative vector2/3Emmanuel Leblond4-139/+168
2017-04-15Implement missing functions in gdnative vector2 and vector3 bindingsEmmanuel Leblond5-82/+303
2017-04-14Correct Variant::hash_compare()Hein-Pieter van Braam2-19/+1
2017-04-14PackedScene: Fix wrong DEFVALIgnacio Etcheverry1-1/+1
2017-04-13Changed a link from http to httpsMaxwell Paul Brickner1-1/+1
2017-04-14Make buttons closer in Inspector panelvolzhs1-0/+1
2017-04-13replaced incompatible keywords/functionDobbias1-6/+6
2017-04-13Respect the expand margin for StyleBoTextures again.Ray Koopa3-33/+33
2017-04-12re-enabled obj importKarroffel1-3/+3
2017-04-12Removed the deprecated Import menu from the main editor.Nuno Donato2-26/+0
2017-04-12Fix editor style box for ToolButtonvolzhs1-10/+4
2017-04-11Fix a pesky bug in marshalls.cpp/encode_variantBojidar Marinov1-1/+1
2017-04-12Show script filename instead of thumbnailvolzhs1-2/+6
2017-04-11[GDNative] made string functions more C-friendlyKarroffel2-7/+7
2017-04-11Prevent to take too much space for long vertical texturevolzhs1-0/+8
2017-04-11[GDNative] C API and generator fixesKarroffel2-1/+2
2017-04-11[GDNative] re-enabled some init optionsKarroffel1-2/+0
2017-04-10Fix joystick crash when mapping is -1darkoff91-0/+1
2017-04-10[GDNative] added is_reference filed to api.jsonKarroffel1-3/+3
2017-04-10[GDNative] function to get class constructorKarroffel2-0/+11
2017-04-10Fix crash on exit.Andreas Haas2-0/+11
2017-04-10.gitignore: Add app_icon.h and splash.h generated headersRémi Verschelde1-19/+20
2017-04-10Re-add ouya gamepad mapping.Andreas Haas1-0/+2
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei82-330/+330
2017-04-10Fix signal error when starting editorvolzhs1-1/+1
2017-04-10Android: avoiding duplicates in build.gradleRamesh Ravone2-23/+21
2017-04-10[GDNative] Didn't iterate over all scriptsKarroffel1-13/+11