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visual_script_editor.cpp
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Author
Files
Lines
2017-04-20
i18n: Add more assetlib strings to translate
Rémi Verschelde
36
-1859
/
+6922
2017-04-20
i18n: Sync translation templates with current source
Rémi Verschelde
34
-800
/
+1940
2017-04-20
[GDNative] fixed msvc build
Karroffel
1
-2
/
+2
2017-04-20
Move VERSION_MKSTRING logic to version.h
Rémi Verschelde
5
-12
/
+41
2017-04-20
gitignore: Add version_generated.h
Rémi Verschelde
1
-1
/
+1
2017-04-20
Clarification of degrees/radians in angle methods
Chris Bradfield
1
-7
/
+18
2017-04-19
[GDNative] explicit calling convention
Karroffel
2
-15
/
+29
2017-04-18
Fixed that playing the project opens the project manager
Marco Melorio
1
-1
/
+1
2017-04-18
Convert indent on save
Paulb23
4
-0
/
+47
2017-04-18
Added support for space indentation
Paulb23
9
-40
/
+168
2017-04-17
Drop EXEC PATHP?? super verbose info message
Rémi Verschelde
1
-1
/
+0
2017-04-17
Fix PRNG randomization.
Ferenc Arn
3
-6
/
+3
2017-04-17
[GDNative] added "new" method and fixed headers
Karroffel
3
-0
/
+54
2017-04-17
gdnative: Implement missing function for godot_basis.
Emmanuel Leblond
2
-32
/
+180
2017-04-17
gdnative: modify vector2&vector3 functions signature to use value passing ins...
Emmanuel Leblond
4
-381
/
+431
2017-04-17
Add godot_string_unicode_str to GDnative
Emmanuel Leblond
2
-0
/
+6
2017-04-17
ScriptEditor: Fixes bug where menu option would be handled twice
Ignacio Etcheverry
1
-19
/
+20
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
11
-66
/
+74
2017-04-16
[GD 3.0] Fix stretch mode 2d... again
Shockblast
1
-1
/
+1
2017-04-16
Added ability to convert indent type
Paulb23
2
-0
/
+104
2017-04-16
Use .godot as file extension for project files.
Andreas Haas
7
-45
/
+148
2017-04-16
Editor: decrease blending time for dialog dimming a little.
Andreas Haas
1
-1
/
+1
2017-04-15
Fix FBO depth texture format
L. Krause
1
-2
/
+2
2017-04-15
Correct indentation in gdnative vector2/3
Emmanuel Leblond
4
-139
/
+168
2017-04-15
Implement missing functions in gdnative vector2 and vector3 bindings
Emmanuel Leblond
5
-82
/
+303
2017-04-14
Correct Variant::hash_compare()
Hein-Pieter van Braam
2
-19
/
+1
2017-04-14
PackedScene: Fix wrong DEFVAL
Ignacio Etcheverry
1
-1
/
+1
2017-04-13
Changed a link from http to https
Maxwell Paul Brickner
1
-1
/
+1
2017-04-14
Make buttons closer in Inspector panel
volzhs
1
-0
/
+1
2017-04-13
replaced incompatible keywords/function
Dobbias
1
-6
/
+6
2017-04-13
Respect the expand margin for StyleBoTextures again.
Ray Koopa
3
-33
/
+33
2017-04-12
re-enabled obj import
Karroffel
1
-3
/
+3
2017-04-12
Removed the deprecated Import menu from the main editor.
Nuno Donato
2
-26
/
+0
2017-04-12
Fix editor style box for ToolButton
volzhs
1
-10
/
+4
2017-04-11
Fix a pesky bug in marshalls.cpp/encode_variant
Bojidar Marinov
1
-1
/
+1
2017-04-12
Show script filename instead of thumbnail
volzhs
1
-2
/
+6
2017-04-11
[GDNative] made string functions more C-friendly
Karroffel
2
-7
/
+7
2017-04-11
Prevent to take too much space for long vertical texture
volzhs
1
-0
/
+8
2017-04-11
[GDNative] C API and generator fixes
Karroffel
2
-1
/
+2
2017-04-11
[GDNative] re-enabled some init options
Karroffel
1
-2
/
+0
2017-04-10
Fix joystick crash when mapping is -1
darkoff9
1
-0
/
+1
2017-04-10
[GDNative] added is_reference filed to api.json
Karroffel
1
-3
/
+3
2017-04-10
[GDNative] function to get class constructor
Karroffel
2
-0
/
+11
2017-04-10
Fix crash on exit.
Andreas Haas
2
-0
/
+11
2017-04-10
.gitignore: Add app_icon.h and splash.h generated headers
Rémi Verschelde
1
-19
/
+20
2017-04-10
Re-add ouya gamepad mapping.
Andreas Haas
1
-0
/
+2
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
82
-330
/
+330
2017-04-10
Fix signal error when starting editor
volzhs
1
-1
/
+1
2017-04-10
Android: avoiding duplicates in build.gradle
Ramesh Ravone
2
-23
/
+21
2017-04-10
[GDNative] Didn't iterate over all scripts
Karroffel
1
-13
/
+11
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