| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -3/+3 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Add `String char(int ascii)` function to GDScript and Visual Script | Bojidar Marinov | 2016-10-03 | 1 | -0/+17 |
| | | | | | Just hope it doesn't crashes with that much pointer math... :smile: | ||||
| * | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky | 2016-09-06 | 1 | -375/+403 |
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| * | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -2/+13 |
| | | | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | ||||
| * | -Added yield nodes to visual script | Juan Linietsky | 2016-08-07 | 1 | -1/+1 |
| | | | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | ||||
| * | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 1 | -58/+602 |
| | | | | | profiler yet. | ||||
| * | More work on visual scripting.. | Juan Linietsky | 2016-08-03 | 1 | -2/+3 |
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| * | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -0/+641 |
