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path: root/modules/visual_script/visual_script_builtin_funcs.cpp (unfollow)
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2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky18-109/+13359
2017-05-27Allow custom CCFLAGS for iPhone buildsPedro J. Estébanez1-4/+4
2017-05-26Fix android build regression by be7ced4volzhs1-5/+0
2017-05-26Fixed audio can not resume if it is interrupted cause by an incoming phone callsanikoyes2-0/+10
2017-05-25Fix echo key event handling.Andreas Haas1-1/+1
2017-05-25Fix virtual methods in InputEventKey.Andreas Haas2-3/+3
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky14-258/+256
2017-05-25Implement OS.alert() for iOSPedro J. Estébanez4-0/+16
2017-05-25Applied clang-format.Ferenc Arn3-223/+181
2017-05-24Revive PathEditorPlugin.Ferenc Arn3-25/+24
2017-05-24Join text menus on the top-left, move shortcut buttons to new locationNuno Donato2-156/+113
2017-05-24Improved default colors for the new themeNuno Donato2-14/+16
2017-05-24Change InputEventScreenTouch from struct to classGeorge Marques1-1/+1
2017-05-24Fix 2D-editor mouse wheel zoom (x11).Martin Capitanio1-1/+1
2017-05-23[GDNative] fixed some functions that returned referencesKarroffel4-15/+8
2017-05-23Fix UWP compilation issuesGeorge Marques5-87/+74
2017-05-23Fix crash when interacting with the 2d editorGeorge Marques1-2/+2
2017-05-23Make arm64 the default option and set minimum to iOS 9BastiaanOlij1-8/+9
2017-05-23More fixes for iOS Godot 3.0BastiaanOlij3-10/+21
2017-05-23-Fix the "set_val" call deferred, it was the only one.. closes #8742Juan Linietsky2-2/+2
2017-05-23Fix stex import into black textures when lossless and lossy are selected, clo...Juan Linietsky2-2/+3
2017-05-23Fix a few issues compiling windows and using VS2015 and earlierBastiaanOlij3-51/+58
2017-05-23fixed crash on code that checks InputEventJuan Linietsky1-1/+1
2017-05-23Fix disabled style of LineEditvolzhs1-4/+5
2017-05-22Fix errors on engine startup.Andreas Haas4-7/+5
2017-05-22Fix weigth scale of A* being applied to the whole path and estimationBojidar Marinov1-5/+2
2017-05-22Show description box on create new node windowvolzhs1-1/+1
2017-05-22Fit grid with label and component of editorvolzhs1-0/+1
2017-05-22Show disabled item with proper color on FileDialog of editor themevolzhs1-0/+5
2017-05-22added modifier key to scroll eventtoger51-34/+34
2017-05-22fixed osx input eventtoger51-135/+141
2017-05-21fixed crash when dragging to change color in color pickertoger51-1/+1
2017-05-21Fix 2d path editor controls.Zaven Muradyan1-85/+53
2017-05-21Avoid overestimating the cost in AStar heuristics.Ferenc Arn2-1/+2
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky206-9039/+8419
2017-05-20GDScript can now tell if the wheel is in contact with the ground; change roll...Zireael072-0/+23
2017-05-20Add recent contributors to AUTHORSRémi Verschelde1-1/+4
2017-05-20Fix crash when saving AudioPlayer without stream.Andreas Haas1-0/+1
2017-05-20Removing rasterizer from iphoneBastiaanOlij3-3467/+0
2017-05-20Added texture_get_texidBastiaanOlij5-0/+12
2017-05-20Doing a little bit of cleanupBastiaanOlij6-518/+2
2017-05-19Fix #8819. Adds _import_node() that, when used in conjunction with _import_sc...Jon Ross2-12/+15
2017-05-19Finish implementation of GDnative builtins bindingsEmmanuel Leblond43-2284/+2467
2017-05-19Added bool to allow astar points to be connected in one direction onlyFabian Mathews2-4/+6
2017-05-19Fix android payment logical errorvolzhs1-24/+23
2017-05-19Detect newer Visual Studio compilers correctly like VS2017.Aren Villanueva1-0/+27
2017-05-18Use libsquish to decompress DXT textures.Ferenc Arn5-328/+47
2017-05-18GDScript bindings for various missing Mesh functions.Ferenc Arn1-0/+5
2017-05-18Editor: Make "open 2d/3d/script editor" shortcuts configurable.Andreas Haas3-23/+52
2017-05-18Make MessageQueue::flush() reentrantPedro J. Estébanez1-6/+9