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2016-12-25now it really works on window for realreduz3-4/+45
2016-12-24fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz8-16/+40
are no longer valid :(
2016-12-23Fixed many more bugs reported by ValgrindJuan Linietsky5-1/+10
2016-12-23eliminated some crashes according to llvm address sanitizerJuan Linietsky1-0/+2
2016-12-23put some limits to max ubo sizes to avoid crashesJuan Linietsky3-4/+4
2016-12-23baking now shows a proper button, and bakes can be saved.Juan Linietsky11-194/+194
2016-12-22can bake for omni and spotlightJuan Linietsky14-91/+439
store normal when baking
2016-12-21Some BRDF fixesJuan Linietsky11-20/+95
2016-12-21Godot works on Windows again..reduz11-31/+36
2016-12-20work in progress global illuminationJuan Linietsky29-959/+5217
2016-12-10DOF blur, near and far fields..Juan Linietsky11-47/+731
2016-12-08Multi stage glow with light bleeding from HDRJuan Linietsky10-22/+536
2016-12-07Tonemapping and Auto Exposure supportJuan Linietsky12-41/+517
2016-12-04fix small issue with copying reflectionsJuan Linietsky1-1/+1
2016-12-04Support for SSAOJuan Linietsky17-7/+927
2016-12-02Subsurface scattering material param is now working!Juan Linietsky17-49/+378
2016-11-30Add missing glsl file and remove generated .h filesJuan Linietsky5-359/+57
2016-11-30adds gles3 auto generated shader header filesMichele Valente1-0/+1
Just added the gles3 shader header files entry to ".gitignore" so we avoid to accidentally commit also those generated files.
2016-11-29Screen space reflection effectJuan Linietsky21-81/+1284
2016-11-24fixed bug removing dependenciesJuan Linietsky2-4/+25
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky16-162/+726
2016-11-23implemented immediatesJuan Linietsky2-23/+177
2016-11-23WIP immediates and proper buffers swappingJuan Linietsky9-26/+185
2016-11-22Changed to proper GLSL versionJuan Linietsky1-2/+2
2016-11-22Migrated from GLES to GLAD, fixes many issues.Juan Linietsky17-2236/+13824
2016-11-22Instancing is working! (hooray)Juan Linietsky14-152/+720
2016-11-21Skeletons are working now.Juan Linietsky8-34/+304
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky12-105/+528
a lot more complete and usable now.
2016-11-19working reflection probes!!Juan Linietsky25-225/+2590
2016-11-11Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky15-525/+750
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky38-411/+3234
2016-10-31shadow atlas allocation (work in progress)Juan Linietsky6-12/+501
2016-10-29resolved reflection cubemap blendingJuan Linietsky1-1/+3
2016-10-29-Many many fixesJuan Linietsky27-344/+1135
-Gizmos work again
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky45-578/+3012
2016-10-21More scene work, can display a skyboxJuan Linietsky15-83/+860
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky23-272/+5196
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-102D Shaders are working again using the new syntax, though all is buggy in ↵Juan Linietsky26-172/+1979
general
2016-10-07-the new shader language seems to workJuan Linietsky12-495/+1313
-shader editor plugin can edit shaders -code completion in shader editor plugin
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky20-136/+340
GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
2016-10-03make editor update by tracking changes in visualserverrasterJuan Linietsky6-1186/+270
2016-10-03Begining of GLES3 renderer:Juan Linietsky211-13900/+14893
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-10-03Vector3: added angle_to(Vector3 other)J08nY2-5/+9
2016-10-03Vector3: format properly, fix indentsJ08nY2-97/+100
2016-10-03Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl2-3/+22
* Shadow fadeout exponent hardcoded for now, should be user configurable. * optimization - skip shadows outside visible range
2016-10-03Fixes in Theora SCsubBłażej Szczygieł1-23/+21
- properly pass x86 assembly define to the compiler, - don't compile unnecessary/encoder files.
2016-10-03Properly encode InputEvent of type NONE. Fix #5987Fabio Alessandrelli1-1/+15
In the editor settings you can disable default editor shortcuts. When a default shortcut is disabled an InputEvent of type NONE must be stored in the config file to allow the editor to remember that setting. variant_parser.cpp was not properly encoding InputEvent of type NONE causing the "corruption" of the editor settings file.
2016-10-02Fix "Save All" option in Script editor.Andreas Haas1-20/+1
Also removes some old code. fixes #6667
2016-10-01PCKPacker: moved from tools into core, fixes #4129J08nY6-8/+4
2016-10-01Filled blanks and normalized documentation on RayCast[2D]Karol Walasek1-4/+33