| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-02-16 | a ton of bug fixes to the renderer | Juan Linietsky | 13 | -65/+214 | |
| 2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 22 | -604/+238 | |
| 2017-02-15 | -begin of export work, not done yet | Juan Linietsky | 9 | -844/+362 | |
| -fixes to make scenes exported from godot 2.x work | |||||
| 2017-02-15 | SceneTreeTimer: Ability to set pause mode | Andreas Haas | 2 | -4/+22 | |
| Adds an additional flag to SceneTree::create_timer() that tells it whether or not to process when the game is paused. Defaults to false in order to not break existing functionality. | |||||
| 2017-02-14 | Revert "Make nan==nan true for GDScript" | Juan Linietsky | 9 | -99/+26 | |
| 2017-02-14 | Make nan==nan true for GDScript | Hein-Pieter van Braam | 9 | -26/+99 | |
| After discussing this with Reduz this seemed like the best way to fix #7354. This will make composite values that contain NaN in the same places as well as the same other values compare as the same. Additionally non-composite values now also compare equal if they are both NaN. This breaks IEEE specifications but this is probably what most users expect. There is a GDScript function check for NaN if the user needs this information. This fixes #7354 and probably also fixes #6947 | |||||
| 2017-02-14 | Spinbox: don't ignore double clicks. | Andreas Haas | 1 | -2/+0 | |
| Fixes the problem with spinboxes not updating when clicking too fast. | |||||
| 2017-02-13 | Fix missing semicolon in previous commit | Rémi Verschelde | 1 | -1/+1 | |
| 2017-02-13 | Remove bounds check when resuming from yield. | Hein-Pieter van Braam | 1 | -1/+1 | |
| The code would get a pointer to the beginning of the call_args by using operator[] at the stack Vector. This does bound checking. When there are no call_args this bound check fails and the error mentioned in #7796 gets triggered. This bound check is actually not necessary as call_args just gets set to NULL and never dereferenced. This new code will just unconditionally set the pointer to the place where the call_args are if there are any. There is no NULL check for call_args anywhere so this is safe. Fixes #7796 | |||||
| 2017-02-13 | Fix for issue #7766 | Brett-Mitchell | 1 | -1/+2 | |
| Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX(). mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE. | |||||
| 2017-02-13 | Fix compile error with TextureButton | geequlim | 2 | -23/+22 | |
| Export TextureButton::ResizeMode as its own enum values | |||||
| 2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 297 | -5443/+5445 | |
| This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||||
| 2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 167 | -1195/+1192 | |
| This saves typing and is a step towards fixing #56 | |||||
| 2017-02-13 | ProjectSettings: InputMap dialog fixes | Andreas Haas | 2 | -5/+11 | |
| Now the selection jumps to the correct action after a new event has been added. Also sets the default device id for Joypad button events to 0. | |||||
| 2017-02-13 | Update attach/clear script tool bar icon in Scene panel | volzhs | 1 | -0/+4 | |
| 2017-02-11 | Fix glitches when sampling relative cursor data in CAPTURED mouse mode on ↵ | Saracen | 1 | -2/+3 | |
| Windows. | |||||
| 2017-02-10 | Solve TouchScreenButtons issues | Pedro J. Estébanez | 2 | -85/+56 | |
| Fix touch button needing double tap after pause (applies to those not set to pass-by) Fix error when a pressed TouchScreenButton with no associated action exits the tree (with some refactoring of duplicate code) | |||||
| 2017-02-10 | Particles2D: implement texture flip parameters. | Andreas Haas | 1 | -0/+4 | |
| 2017-02-09 | Add a simple signal handler for SIGCHLD on Unix | Hein-Pieter van Braam | 1 | -1/+15 | |
| This fixes #6631 | |||||
| 2017-02-09 | Remove memdelete of button in GIProbeEditor exit | Kenneth Lorthioir | 1 | -2/+0 | |
| This issue was causing a heap corruption on windows. | |||||
| 2017-02-09 | Close out audio drivers when exiting. | Kenneth Lorthioir | 1 | -0/+5 | |
| Prevents a crash when closing the project manager. | |||||
| 2017-02-09 | Removed DX9 Rasterizer in windows. | Kenneth Lorthioir | 2 | -8/+0 | |
| This doesn't seem to be needed anymore and the code to free the unused rasterizer was throwing a memory violation since it was getting set to a value somehow. | |||||
| 2017-02-09 | Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode | geequlim | 4 | -44/+133 | |
| Make TextureButton to the same resize behavior with TextureRect | |||||
| 2017-02-09 | Make _sc_ files work like ._sc_, fixes #7762 | Bojidar Marinov | 1 | -1/+8 | |
| 2017-02-08 | Fixed compilation issues with Visual Studio | Kenneth Lorthioir | 3 | -1/+8 | |
| 2017-02-09 | Reorder the folders in tools to prepare moving tools/editor | Rémi Verschelde | 130 | -158/+152 | |
| - `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs. | |||||
| 2017-02-08 | Added "Scots" locale name, fixing #7630 | Nuno Donato | 1 | -0/+1 | |
| 2017-02-08 | Save and restore debug options | volzhs | 5 | -14/+38 | |
| 2017-02-08 | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 7 | -33/+155 | |
| 2017-02-07 | HTTPClient properly handle partial data in non-blocking mode | Fabio Alessandrelli | 1 | -2/+4 | |
| Use block to send DVector::Write out of scope in HTTPClient::read_response_body_chunk() | |||||
| 2017-02-07 | Fix tween Transform2D typo | sanikoyes | 1 | -3/+3 | |
| 2017-02-07 | Fix msvc compile error | sanikoyes | 2 | -2/+2 | |
| 2017-02-06 | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | 7 | -11/+24 | |
| 2017-02-06 | JSON::parse reports errors on open-ended objects | Karroffel | 1 | -2/+2 | |
| 2017-02-06 | Add editor option for automatically closing the output when stopping the game. | mbalint12 | 2 | -0/+9 | |
| 2017-02-06 | ability to adjust propagation in gi probe | Juan Linietsky | 9 | -15/+101 | |
| 2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky | 31 | -148/+476 | |
| 2017-02-04 | Ensure proper config version when reading the new configuration file. | Juan Linietsky | 2 | -2/+15 | |
| 2017-02-04 | Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x | Juan Linietsky | 41 | -271/+271 | |
| 2017-02-04 | completed scene importing (I hope?) | Juan Linietsky | 5 | -10/+227 | |
| 2017-02-04 | Fix parsing bug which causes range(variable) to crash the engine | lonesurvivor | 1 | -4/+3 | |
| problem was a segmentation fault caused by trying to access Vector constants[0] which isn't there if op->arguments.size() is not bigger than one. - the changed OR condition didn't make sense (always true), should be AND - changes the "constant" variable to be false per default and gets set to true when there is actually something pushed to "constants" | |||||
| 2017-02-04 | fix continous reimport bug (i hope) | Juan Linietsky | 1 | -2/+27 | |
| 2017-02-04 | Scene import more or less working, needs some missing features. | Juan Linietsky | 5 | -6/+1297 | |
| 2017-02-03 | Fixed property setter in G6DOF joint | m4nu3lf | 1 | -1/+1 | |
| 2017-02-03 | Changed OGG Vorbis type to be imported, so it's possible to specify loop | Juan Linietsky | 5 | -76/+184 | |
| 2017-02-03 | Selected text is now deselected on ctrl+home/end | kbake | 1 | -14/+25 | |
| This fixes Issue #7694 and also the error mentioned in the comments of that issue. | |||||
| 2017-02-03 | OBJ file importing! | Juan Linietsky | 7 | -4/+269 | |
| 2017-02-02 | wav file importing! | Juan Linietsky | 6 | -0/+1341 | |
| 2017-02-02 | Sort settings for scripts in the editor | Bojidar Marinov | 2 | -4/+50 | |
| 2017-02-02 | Match ERROR_QUERY_FAILED enum with others | volzhs | 2 | -2/+2 | |
