| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-11-28 | use the same cache for all branches for appveyor | Rhody Lugo | 24 | -55/+105 | |
| 2017-11-27 | doc: Sync classref with current source | Rémi Verschelde | 6 | -9/+37 | |
| 2017-11-27 | Some improvements to file/dir open/save dialogs: | Dmitry Koteroff | 6 | -15/+84 | |
| 1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons. 2. Added "go to parent folder" (^) button to Save a File dialog. 3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance) 4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export". 5. Now you can deselect items by clicking on empty space in Open a Directory dialog. | |||||
| 2017-11-27 | Switch to textureLod for parallax offset, avoids errors on UWP. | Juan Linietsky | 1 | -3/+3 | |
| 2017-11-27 | EditorAbout: single-column'd some section, monospace | Poommetee Ketson | 2 | -16/+33 | |
| - Show ItemLists in single column if not enough item, or is a special section (Gold/Platinum sponsors) - Add a space before and after names so that it looks a bit better for long names adjacent to another - License text in monospace | |||||
| 2017-11-27 | add "add point" and "select point" handles to polygon 2d editor | Bernhard Liebl | 2 | -4/+8 | |
| 2017-11-27 | Further changes to Image class docs | Sergei ZH | 1 | -4/+4 | |
| Were missed when squashing the previous 024c4f14. [ci skip] | |||||
| 2017-11-27 | Fix javascript build after bc2e8d99 | Rémi Verschelde | 1 | -2/+2 | |
| 2017-11-27 | prune scons shared cache | Rhody Lugo | 3 | -16/+79 | |
| 2017-11-26 | Focus on sprite animation list after adding a new one to allow renaming with f2 | bncastle | 1 | -0/+1 | |
| After adding a new sprite animation, focus on the sprite animation list to allow renaming the animation with f2 instead of having to click on the sprite name again. | |||||
| 2017-11-27 | Added overloads of vector parameters for shader Trig functions. | RaXaR | 1 | -0/+39 | |
| Ammend: Removed whitespace from blank lines. Ammend2: Removed extra spaces in an attempt to make Clang happy. :) | |||||
| 2017-11-26 | Travis: Use separate SCons caches for each build job | Rémi Verschelde | 1 | -2/+3 | |
| 2017-11-26 | Fixing mistake in image class | Sergei ZH | 1 | -3/+3 | |
| 2017-11-26 | Makes possible to interpret comma as decimal point in editor | Dmitry Koteroff | 1 | -6/+9 | |
| 2017-11-26 | Item List small enhancements | Dmitry Koteroff | 2 | -0/+29 | |
| Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected() | |||||
| 2017-11-26 | Added documentation for GeometryInstance and VisualInstance | TwistedTwigleg | 2 | -0/+25 | |
| 2017-11-26 | Fixes adjust viewport to cursor when line is to long, issue 13190 | Paulb23 | 1 | -15/+23 | |
| 2017-11-26 | Fixed invalid transform when skip_vertex_transform used | Chaosus | 1 | -5/+0 | |
| 2017-11-26 | Ask users to explore official projects when none is loaded. | Juan Linietsky | 4 | -0/+28 | |
| 2017-11-26 | Allow customizing user:// path (folder in OS::get_data_path()) | Rémi Verschelde | 6 | -21/+37 | |
| This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236. | |||||
| 2017-11-26 | Disable logger by default. | Juan Linietsky | 1 | -1/+1 | |
| 2017-11-26 | initialize bus_index to 0 | Marcin Zawiejski | 1 | -0/+1 | |
| fixes #13305 | |||||
| 2017-11-27 | Fix shader compilation fail on Android | volzhs | 1 | -2/+2 | |
| Error message from logcat **ERROR**: SceneShaderGLES3: Fragment Program Compilation Failed: 50:471: S0032: no default precision defined for parameter 'probe' At: drivers/gles3/shader_gles3.cpp:167:_display_error_with_code() - SceneShaderGLES3: Fragment Program Compilation Failed: | |||||
| 2017-11-26 | Scene Tree Dock: added ability to deselect items when clicking on empty space | Dmitry Koteroff | 3 | -0/+13 | |
| 2017-11-26 | Fix not being able to select an editor layout created in another language. | Michael Alexsander Silva Dias | 5 | -8/+16 | |
| 2017-11-26 | add support for scons cache and enable it for travis | Rhody Lugo | 1 | -16/+7 | |
| 2017-11-25 | add support for scons cache and enable it for appveyor | Rhody Lugo | 2 | -0/+10 | |
| 2017-11-25 | Tweak the default camera node settings | Hugo Locurcio | 2 | -3/+3 | |
| - Increase FOV to 70 - Put the Z-near plane at 0.05 meters | |||||
| 2017-11-25 | Tweak the default editor camera settings | Hugo Locurcio | 2 | -6/+6 | |
| - The default FOV is now 70 - The default Z-near plane is now at 0.05 meters | |||||
| 2017-11-25 | Fix constant node value edit | Marcin Zawiejski | 1 | -2/+2 | |
| 2017-11-25 | Fixed issue with 3D selections losing precsion due to an offset bug | BenH | 1 | -1/+1 | |
| 2017-11-25 | Fix crash on node duplication | Pedro J. Estébanez | 1 | -3/+9 | |
| That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance. Plus: - Add comments about the logic behind all this. - Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect. Fixes #13282. | |||||
| 2017-11-25 | [GDNative] disable -fPIC flag with msvc compiler | Emmanuel Leblond | 1 | -2/+2 | |
| 2017-11-25 | -Fixed height fog (was broken) | Juan Linietsky | 3 | -2/+6 | |
| -Make sure materials are named in OBJ importer, so they can be saved outside as resources. | |||||
| 2017-11-25 | Update my name in AUTHORS.md | Leon Krause | 1 | -1/+1 | |
| 2017-11-25 | Fix particle preprocessing. Fixes #12460. | Eric Wiltfang | 1 | -6/+2 | |
| Remove an incorrect check likely left over from copying from the normal fixed_fps update case. Also makes sure that the preprocessing_time is always fully simulated, rather overshooting the mark than stopping early. | |||||
| 2017-11-25 | Remove contrived JavaScript.eval return types | Leon Krause | 1 | -40/+8 | |
| 2017-11-25 | Implement onion skinning for the animation editor | Pedro J. Estébanez | 7 | -9/+538 | |
| 2017-11-25 | Fix mono build after bc2e8d99 | Rémi Verschelde | 1 | -2/+2 | |
| 2017-11-25 | Fix build on macOS and Android after bc2e8d99 | Rémi Verschelde | 2 | -2/+2 | |
| 2017-11-25 | Add range to anisotropic filter level (1 to 16 with integer steps) | Zatherz | 1 | -1/+2 | |
| 2017-11-25 | Fix doesn't close open a file window bug | sersoong | 1 | -0/+1 | |
| 2017-11-25 | Add importer option to make meshes bakeable by default. | Juan Linietsky | 2 | -4/+17 | |
| 2017-11-25 | Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built | Indah Sylvia | 2 | -2/+2 | |
| 2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 62 | -147/+148 | |
| wrong function, leading to unnecesary copy on writes and reduced performance. | |||||
| 2017-11-25 | Improve/fix SpatialEditor state saving/restoring | Pedro J. Estébanez | 1 | -0/+17 | |
| 2017-11-25 | Update clang-format in modified files | Pedro J. Estébanez | 2 | -6/+6 | |
| 2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | 9 | -13/+16 | |
| 2017-11-25 | Implement backup/restore for animated values | Pedro J. Estébanez | 2 | -7/+92 | |
| 2017-11-24 | Restore scenes on startup, issue 2385 | Paulb23 | 2 | -2/+45 | |
