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2017-11-28use the same cache for all branches for appveyorRhody Lugo24-55/+105
2017-11-27doc: Sync classref with current sourceRémi Verschelde6-9/+37
2017-11-27Some improvements to file/dir open/save dialogs:Dmitry Koteroff6-15/+84
1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons. 2. Added "go to parent folder" (^) button to Save a File dialog. 3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance) 4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export". 5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
2017-11-27Switch to textureLod for parallax offset, avoids errors on UWP.Juan Linietsky1-3/+3
2017-11-27EditorAbout: single-column'd some section, monospacePoommetee Ketson2-16/+33
- Show ItemLists in single column if not enough item, or is a special section (Gold/Platinum sponsors) - Add a space before and after names so that it looks a bit better for long names adjacent to another - License text in monospace
2017-11-27add "add point" and "select point" handles to polygon 2d editorBernhard Liebl2-4/+8
2017-11-27Further changes to Image class docsSergei ZH1-4/+4
Were missed when squashing the previous 024c4f14. [ci skip]
2017-11-27Fix javascript build after bc2e8d99Rémi Verschelde1-2/+2
2017-11-27prune scons shared cacheRhody Lugo3-16/+79
2017-11-26Focus on sprite animation list after adding a new one to allow renaming with f2bncastle1-0/+1
After adding a new sprite animation, focus on the sprite animation list to allow renaming the animation with f2 instead of having to click on the sprite name again.
2017-11-27Added overloads of vector parameters for shader Trig functions.RaXaR1-0/+39
Ammend: Removed whitespace from blank lines. Ammend2: Removed extra spaces in an attempt to make Clang happy. :)
2017-11-26Travis: Use separate SCons caches for each build jobRémi Verschelde1-2/+3
2017-11-26Fixing mistake in image classSergei ZH1-3/+3
2017-11-26Makes possible to interpret comma as decimal point in editorDmitry Koteroff1-6/+9
2017-11-26Item List small enhancementsDmitry Koteroff2-0/+29
Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
2017-11-26Added documentation for GeometryInstance and VisualInstanceTwistedTwigleg2-0/+25
2017-11-26Fixes adjust viewport to cursor when line is to long, issue 13190Paulb231-15/+23
2017-11-26Fixed invalid transform when skip_vertex_transform usedChaosus1-5/+0
2017-11-26Ask users to explore official projects when none is loaded.Juan Linietsky4-0/+28
2017-11-26Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde6-21/+37
This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236.
2017-11-26Disable logger by default.Juan Linietsky1-1/+1
2017-11-26initialize bus_index to 0Marcin Zawiejski1-0/+1
fixes #13305
2017-11-27Fix shader compilation fail on Androidvolzhs1-2/+2
Error message from logcat **ERROR**: SceneShaderGLES3: Fragment Program Compilation Failed: 50:471: S0032: no default precision defined for parameter 'probe' At: drivers/gles3/shader_gles3.cpp:167:_display_error_with_code() - SceneShaderGLES3: Fragment Program Compilation Failed:
2017-11-26Scene Tree Dock: added ability to deselect items when clicking on empty spaceDmitry Koteroff3-0/+13
2017-11-26Fix not being able to select an editor layout created in another language.Michael Alexsander Silva Dias5-8/+16
2017-11-26add support for scons cache and enable it for travisRhody Lugo1-16/+7
2017-11-25add support for scons cache and enable it for appveyorRhody Lugo2-0/+10
2017-11-25Tweak the default camera node settingsHugo Locurcio2-3/+3
- Increase FOV to 70 - Put the Z-near plane at 0.05 meters
2017-11-25Tweak the default editor camera settingsHugo Locurcio2-6/+6
- The default FOV is now 70 - The default Z-near plane is now at 0.05 meters
2017-11-25Fix constant node value editMarcin Zawiejski1-2/+2
2017-11-25Fixed issue with 3D selections losing precsion due to an offset bugBenH1-1/+1
2017-11-25Fix crash on node duplicationPedro J. Estébanez1-3/+9
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance. Plus: - Add comments about the logic behind all this. - Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect. Fixes #13282.
2017-11-25[GDNative] disable -fPIC flag with msvc compilerEmmanuel Leblond1-2/+2
2017-11-25-Fixed height fog (was broken)Juan Linietsky3-2/+6
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25Update my name in AUTHORS.mdLeon Krause1-1/+1
2017-11-25Fix particle preprocessing. Fixes #12460.Eric Wiltfang1-6/+2
Remove an incorrect check likely left over from copying from the normal fixed_fps update case. Also makes sure that the preprocessing_time is always fully simulated, rather overshooting the mark than stopping early.
2017-11-25Remove contrived JavaScript.eval return typesLeon Krause1-40/+8
2017-11-25Implement onion skinning for the animation editorPedro J. Estébanez7-9/+538
2017-11-25Fix mono build after bc2e8d99Rémi Verschelde1-2/+2
2017-11-25Fix build on macOS and Android after bc2e8d99Rémi Verschelde2-2/+2
2017-11-25Add range to anisotropic filter level (1 to 16 with integer steps)Zatherz1-1/+2
2017-11-25Fix doesn't close open a file window bugsersoong1-0/+1
2017-11-25Add importer option to make meshes bakeable by default.Juan Linietsky2-4/+17
2017-11-25Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be builtIndah Sylvia2-2/+2
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky62-147/+148
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-25Improve/fix SpatialEditor state saving/restoringPedro J. Estébanez1-0/+17
2017-11-25Update clang-format in modified filesPedro J. Estébanez2-6/+6
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez9-13/+16
2017-11-25Implement backup/restore for animated valuesPedro J. Estébanez2-7/+92
2017-11-24Restore scenes on startup, issue 2385Paulb232-2/+45