| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-01-02 | Revert "bind method canvas_item_set_sort_children_by_y" | Rémi Verschelde | 1 | -1/+0 | |
| This reverts commit 1f9e16119f2b17fa507bdee8529459ed91f27b8c. Same rationale as previous revert. | |||||
| 2017-01-02 | Revert "small improvement to y_sort: make clear which item has to be drawn ↵ | Rémi Verschelde | 1 | -4/+1 | |
| first when two have the same y-coordinate" This reverts commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e. Same rationale as previous revert. | |||||
| 2017-01-02 | Revert "Add/expose VisualServer::get_default_clear_color()" | Rémi Verschelde | 5 | -9/+0 | |
| This reverts commit 753ba67d653c65239f0549313f3cca3330fd27f9, in preparation from the merge of the gles3 branch, as the VisualServer code changed too much to port this commit over during merge conflicts resolution. It could be readded afterwards. | |||||
| 2017-01-02 | Revert expression reduction from #7390 | Rémi Verschelde | 1 | -1/+1 | |
| Fixes #7412. | |||||
| 2017-01-02 | Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵ | Bruno Ortiz | 1 | -16/+6 | |
| item_selected is now properly emitted | |||||
| 2017-01-02 | Exposing edit_resource method of EditorNode in the EditorPlugin (#7355) | Bruno Ortiz | 3 | -0/+14 | |
| 2017-01-02 | Add the 'finished' signal to AnimatedSprite | Wilhem Barbier | 2 | -0/+9 | |
| 2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 1383 | -1389/+1389 | |
| That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||||
| 2017-01-01 | TileMap: _update_dirty_quadrants() cancel pending update pre return | Ignacio Etcheverry | 1 | -3/+3 | |
| 2016-12-31 | Added option to toggle bucket fill preview | Marc Gilleron | 1 | -2/+3 | |
| 2016-12-31 | Added bucket fill preview | Marc Gilleron | 2 | -8/+87 | |
| 2016-12-29 | Update DebugMesh when NavMesh changes | ktksgit | 1 | -0/+5 | |
| Fixes #7371 | |||||
| 2016-12-29 | Disallow assignment to constants and expressions | Bojidar Marinov | 1 | -1/+10 | |
| Fixes #6221, fixes #6824 | |||||
| 2016-12-28 | Fix #7098 by not accepting right clicks while dragging the range | Bojidar Marinov | 1 | -0/+3 | |
| 2016-12-28 | Show visual notice for visibility on Scene Dock | volzhs | 4 | -3/+28 | |
| 2016-12-28 | Able to change visibility when ancestor node is hidden | volzhs | 2 | -20/+2 | |
| 2016-12-27 | Scroll horizontally with mouse wheel when horizontal enabled only | volzhs | 1 | -6/+14 | |
| 2016-12-26 | fix ColorPicker not correctly updating after pasting hex html color | chanon | 1 | -1/+1 | |
| 2016-12-24 | Add new option to always open output on play | Guilherme Felipe | 1 | -0/+3 | |
| 2016-12-24 | Fix visibility of bottom panel when start playing | Guilherme Felipe | 2 | -14/+2 | |
| 2016-12-24 | Expose set_bone_name and get_bone_name to GDscript | Elia Argentieri | 2 | -0/+7 | |
| 2016-12-24 | Update libwebp to 0.5.2 | volzhs | 28 | -230/+311 | |
| 2016-12-23 | PopupMenu upgrade: Hide on item selection (#7306) | Ivan P. Skodje | 4 | -4/+50 | |
| * Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory | |||||
| 2016-12-22 | Fix issue #7331 | REBELLIOUSX\Rebel_X | 1 | -1/+1 | |
| A Drive with "Z" letter assigned to it on Windows will be shown. | |||||
| 2016-12-22 | Fix duplicated string on RichTextLabel if starts with '\n' | volzhs | 1 | -1/+2 | |
| Fix #6212, #3773 | |||||
| 2016-12-21 | Allows to start the scene with custom arguments within the editor | bebae | 2 | -12/+9 | |
| fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args | |||||
| 2016-12-20 | Remove extraneous line in .po reader, which caused it to disregard first line | Bojidar Marinov | 1 | -2/+0 | |
| Fixes #7337 | |||||
| 2016-12-18 | Register SpatialGizmo as a scene type | Ignacio Etcheverry | 1 | -0/+1 | |
| 2016-12-18 | Fix search to find "whole" words at end of line | Johnson Earls | 1 | -1/+1 | |
| Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line. Fixes #7326 . | |||||
| 2016-12-17 | doc improvement for get_colliding_bodies() methods | Jerome67000 | 1 | -2/+2 | |
| 2016-12-16 | Fix #7303, Quad node mesh data leak | Bojidar Marinov | 2 | -0/+5 | |
| 2016-12-13 | Expose HTTP classes' set_ip_type to scripting | Fabio Alessandrelli | 4 | -7/+12 | |
| 2016-12-12 | fix for crash when no ALSA or Pulse installed on linux | Gustav Lund | 2 | -0/+7 | |
| 2016-12-10 | KinematicBody: Fix wrong method bind return type | Ignacio Etcheverry | 2 | -2/+2 | |
| 2016-12-09 | Remove old unused AI_V4MAPPED flag to getaddrinfo | Fabio Alessandrelli | 1 | -8/+0 | |
| 2016-12-09 | Separate hostname resolve cache based on ip_type | Fabio Alessandrelli | 1 | -11/+15 | |
| 2016-12-09 | IP_Address now handle IPv4 and IPv6 transparently | Fabio Alessandrelli | 11 | -101/+112 | |
| IP_Address changes: - Converts to and from String transparently while handling IPv4 as IPv6 mapped (::ffff:[IP]) address internally. - Completely remove AddrType enum. - Setting/Getting of ip array is now only possible through dedicated functions (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6) - Add function to know if the address is a valid IPv4 (for IP implementation and enet) | |||||
| 2016-12-09 | Allow setting ip_type for TCP/UDP and HTTP classes | Fabio Alessandrelli | 10 | -0/+31 | |
| 2016-12-09 | Migrate int.IP_TYPE_ constants to IP.TYPE_ | Fabio Alessandrelli | 23 | -81/+61 | |
| 2016-12-09 | Move V6ONLY flag selection inside helpers | Fabio Alessandrelli | 5 | -35/+4 | |
| 2016-12-09 | Automatically map IPv4 address to IPv6 when needed | Fabio Alessandrelli | 5 | -10/+22 | |
| 2016-12-09 | Use an instance variable for ip_type in raw sockets | Fabio Alessandrelli | 18 | -51/+68 | |
| PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack). All calls to resolve addresses, sending/receving data, connecting/listening will use that socket type. | |||||
| 2016-12-09 | Fix getaddrinfo failing on android | Fabio Alessandrelli | 1 | -0/+5 | |
| 2016-12-09 | Properly handle tcp connection failure | Fabio Alessandrelli | 2 | -2/+12 | |
| 2016-12-09 | Fix _set_ip_addr_port not setting the address. | Fabio Alessandrelli | 1 | -1/+1 | |
| 2016-12-08 | WebM: Fix compilation on Linux/X11 ARM platform | Błażej Szczygieł | 1 | -3/+5 | |
| 2016-12-04 | small improvement to y_sort: make clear which item has to be drawn first ↵ | Patrick Reh | 1 | -1/+4 | |
| when two have the same y-coordinate | |||||
| 2016-12-04 | Remove incomplete Inverse Kinematic module | Rémi Verschelde | 6 | -492/+0 | |
| The plan is to implement IK properly in the core engine for version 3.1, together with ragdolls in the Skeleton node to let them reuse the same limits and constraints. Therefore we remove this module as part of the API breakage in 3.0, so that we are not limited by staying compatible with it in 3.1. | |||||
| 2016-12-03 | TextureRegionEditor: Fix mouse wheel scroll speed. | Andreas Haas | 1 | -2/+2 | |
| Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236 | |||||
| 2016-12-03 | Curve2D/3D: Add clear_points method. | Andreas Haas | 2 | -0/+21 | |
| Adds a method to the Curve2D and Curve3D classes to easily clear the curve. So you don't have to remove each point manually. | |||||
