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2017-01-02Revert "bind method canvas_item_set_sort_children_by_y"Rémi Verschelde1-1/+0
This reverts commit 1f9e16119f2b17fa507bdee8529459ed91f27b8c. Same rationale as previous revert.
2017-01-02Revert "small improvement to y_sort: make clear which item has to be drawn ↵Rémi Verschelde1-4/+1
first when two have the same y-coordinate" This reverts commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e. Same rationale as previous revert.
2017-01-02Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde5-9/+0
This reverts commit 753ba67d653c65239f0549313f3cca3330fd27f9, in preparation from the merge of the gles3 branch, as the VisualServer code changed too much to port this commit over during merge conflicts resolution. It could be readded afterwards.
2017-01-02Revert expression reduction from #7390Rémi Verschelde1-1/+1
Fixes #7412.
2017-01-02Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵Bruno Ortiz1-16/+6
item_selected is now properly emitted
2017-01-02Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)Bruno Ortiz3-0/+14
2017-01-02Add the 'finished' signal to AnimatedSpriteWilhem Barbier2-0/+9
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde1383-1389/+1389
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2017-01-01TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry1-3/+3
2016-12-31Added option to toggle bucket fill previewMarc Gilleron1-2/+3
2016-12-31Added bucket fill previewMarc Gilleron2-8/+87
2016-12-29Update DebugMesh when NavMesh changes ktksgit1-0/+5
Fixes #7371
2016-12-29Disallow assignment to constants and expressionsBojidar Marinov1-1/+10
Fixes #6221, fixes #6824
2016-12-28Fix #7098 by not accepting right clicks while dragging the rangeBojidar Marinov1-0/+3
2016-12-28Show visual notice for visibility on Scene Dockvolzhs4-3/+28
2016-12-28Able to change visibility when ancestor node is hiddenvolzhs2-20/+2
2016-12-27Scroll horizontally with mouse wheel when horizontal enabled onlyvolzhs1-6/+14
2016-12-26fix ColorPicker not correctly updating after pasting hex html colorchanon1-1/+1
2016-12-24Add new option to always open output on playGuilherme Felipe1-0/+3
2016-12-24Fix visibility of bottom panel when start playingGuilherme Felipe2-14/+2
2016-12-24Expose set_bone_name and get_bone_name to GDscriptElia Argentieri2-0/+7
2016-12-24Update libwebp to 0.5.2volzhs28-230/+311
2016-12-23PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje4-4/+50
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-22Fix issue #7331REBELLIOUSX\Rebel_X1-1/+1
A Drive with "Z" letter assigned to it on Windows will be shown.
2016-12-22Fix duplicated string on RichTextLabel if starts with '\n'volzhs1-1/+2
Fix #6212, #3773
2016-12-21Allows to start the scene with custom arguments within the editorbebae2-12/+9
fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args
2016-12-20Remove extraneous line in .po reader, which caused it to disregard first lineBojidar Marinov1-2/+0
Fixes #7337
2016-12-18Register SpatialGizmo as a scene typeIgnacio Etcheverry1-0/+1
2016-12-18Fix search to find "whole" words at end of lineJohnson Earls1-1/+1
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line. Fixes #7326 .
2016-12-17doc improvement for get_colliding_bodies() methodsJerome670001-2/+2
2016-12-16Fix #7303, Quad node mesh data leakBojidar Marinov2-0/+5
2016-12-13Expose HTTP classes' set_ip_type to scriptingFabio Alessandrelli4-7/+12
2016-12-12fix for crash when no ALSA or Pulse installed on linuxGustav Lund2-0/+7
2016-12-10KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry2-2/+2
2016-12-09Remove old unused AI_V4MAPPED flag to getaddrinfoFabio Alessandrelli1-8/+0
2016-12-09Separate hostname resolve cache based on ip_typeFabio Alessandrelli1-11/+15
2016-12-09IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli11-101/+112
IP_Address changes: - Converts to and from String transparently while handling IPv4 as IPv6 mapped (::ffff:[IP]) address internally. - Completely remove AddrType enum. - Setting/Getting of ip array is now only possible through dedicated functions (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6) - Add function to know if the address is a valid IPv4 (for IP implementation and enet)
2016-12-09Allow setting ip_type for TCP/UDP and HTTP classesFabio Alessandrelli10-0/+31
2016-12-09Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli23-81/+61
2016-12-09Move V6ONLY flag selection inside helpersFabio Alessandrelli5-35/+4
2016-12-09Automatically map IPv4 address to IPv6 when neededFabio Alessandrelli5-10/+22
2016-12-09Use an instance variable for ip_type in raw socketsFabio Alessandrelli18-51/+68
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack). All calls to resolve addresses, sending/receving data, connecting/listening will use that socket type.
2016-12-09Fix getaddrinfo failing on androidFabio Alessandrelli1-0/+5
2016-12-09Properly handle tcp connection failureFabio Alessandrelli2-2/+12
2016-12-09Fix _set_ip_addr_port not setting the address.Fabio Alessandrelli1-1/+1
2016-12-08WebM: Fix compilation on Linux/X11 ARM platformBłażej Szczygieł1-3/+5
2016-12-04small improvement to y_sort: make clear which item has to be drawn first ↵Patrick Reh1-1/+4
when two have the same y-coordinate
2016-12-04Remove incomplete Inverse Kinematic moduleRémi Verschelde6-492/+0
The plan is to implement IK properly in the core engine for version 3.1, together with ragdolls in the Skeleton node to let them reuse the same limits and constraints. Therefore we remove this module as part of the API breakage in 3.0, so that we are not limited by staying compatible with it in 3.1.
2016-12-03TextureRegionEditor: Fix mouse wheel scroll speed.Andreas Haas1-2/+2
Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236
2016-12-03Curve2D/3D: Add clear_points method.Andreas Haas2-0/+21
Adds a method to the Curve2D and Curve3D classes to easily clear the curve. So you don't have to remove each point manually.