aboutsummaryrefslogtreecommitdiff
path: root/modules/visual_script/visual_script.cpp (unfollow)
Commit message (Collapse)AuthorFilesLines
2017-10-07Fix python 3 build in osx-specific platformN0hbdy1-1/+1
2017-10-07Quote MSBuild arguments. Fixes #11892Ignacio Etcheverry2-1/+5
2017-10-07Mono: Make sure editor thread is attached on script reloadIgnacio Etcheverry1-0/+25
2017-10-06EditorSettings: remove duplicate set_favorite_dirsPoommetee Ketson1-2/+0
2017-10-06Fix LINK/UNLINK console spam with navmeshesBartłomiej T. Listwon1-4/+0
Removed unnecessary debug messages. Fixes #10804
2017-10-06Made a few tweaks to the interfaceBastiaanOlij17-113/+538
2017-10-05get parent class fields when updating a CSharpScript's exportsCarter Anderson1-22/+31
This makes the fields viewable / editable in the inspector
2017-10-05Fix mono enabled builds (broken by 3d87b70).Ferenc Arn2-4/+4
2017-10-05Make sure to obey hidpi to off by default, as present in project settings. ↵Juan Linietsky2-1/+4
Set it to on by default for editor. Many integrated GPUs can't really get enough performance to play games at hidpi, so this should be enabled manually.
2017-10-05Fix crash when a custom theme can't be loadedMarcelo Fernandez1-1/+6
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky19-48/+81
to has_setting. Fixes #11844
2017-10-05Add GridMap::get_used_cells. Fixes #11857.feature/gridmap-used-cellsJ08nY2-0/+17
2017-10-05Add NIL_IS_VARIANT usage to few definitionsRuslan Mustakov3-3/+3
The missing usage flag led to GDNative API descriptions containting arguments with "void" type.
2017-10-05Fix logging of long strings via RotatedFileLoggerRuslan Mustakov1-1/+4
2017-10-05Uninitialized local and domain finalize fixesIgnacio Etcheverry1-1/+6
- Make sure to run the GC before and after finalizing the scripts domain.
2017-10-05Add C# script to csproj when attaching it to an objectIgnacio Etcheverry3-18/+50
2017-10-05Add alternative search locations for msbuildIgnacio Etcheverry2-8/+54
2017-10-04Fix Python 3 buildMatthias Hoelzl3-12/+35
- Take care of the differences in handling unicode characters in `escape_string` (formerly in `editor/SCsub`, now in `compat.py)`. - Conditionally include `_winreg` or `winreg` in the Mono editor module.
2017-10-04Match file dialog drive with the current folder.Daniel J. Ramirez1-0/+1
2017-10-04[DOCS] Adds RegExMatch doc and RegEx fix typoJerome670002-8/+12
2017-10-04Restored normal bias as default bias in GIProbeJuan Linietsky1-2/+2
2017-10-04Allow to obtain virtual keyboard heightRuslan Mustakov14-3/+114
On mobile platforms virtual keyboards take up significant amount of screen space and UI containing a text box may need to be adjusted after the keyboard appears to keep the text box visible to user. This commit adds a way to obtain virtual keyabord height so that controls are aware of how much they need to move.
2017-10-04Fix GIProbe light visibilityHiroshi Ogawa2-3/+8
- Fix https://github.com/godotengine/godot/issues/10535
2017-10-04Add function set_stream_position to VideoPlayerTerah3-0/+17
Also add docucmentation for set_stream_position in VideoPlayer
2017-10-04[GDnative] add future-proof next field to godot_gdnative_api_struct (a la ↵Emmanuel Leblond1-0/+2
Vulkan)
2017-10-03[GDNative] added API struct wrapper generatorKarroffel4-54/+71
Previously functions of the GDNative API were accessed by letting the loader at load-time resolve the symbols. This causes troubles on Windows (...sigh...), so now the GDNative API isn't exported anymore. This means, that a library that wants to call a GDNative function needs to access it via a struct of pointers that's passed to it at right after the library was loaded. To make the usage easier, those function pointers in the struct can be wrapped in actual function in the global scope. This commit adds a generator for that wrapper code.
2017-10-03Fixes the pre drag rect not drawn correctlyGilles Roudiere2-5/+10
2017-10-03Avoid failed viewport when size is too smal, fixes #9891Juan Linietsky1-5/+5
2017-10-03fixed the OS.has_feature() API, and added support for 32 and 64.Juan Linietsky9-4/+38
2017-10-03doc_status.py: Add -e (--empty) option to hide items with nothing left to domhilbrunner1-0/+15
2017-10-03Fixed a bug where ssl would force validation even though you told it not to.Nathan Warden1-1/+1
2017-10-03[GDnative] add api version field to godot_gdnative_api_structEmmanuel Leblond1-2/+5
2017-10-03Various clean ups and cosmetic changes in scene.glsl.Ferenc Arn1-73/+74
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms.
2017-10-03Updated some documentation for the OS class.Nathan Warden1-0/+7
2017-10-03Document some of the VisualScript classes.Bojidar Marinov16-3/+210
2017-10-03[GDnative] replace gdnative_api_struct.h by a json-based autogenerated systemEmmanuel Leblond5-734/+4586
2017-10-02Added logs to .gitignoreDaniel J. Ramirez1-0/+1
[ciskip]
2017-10-02VS now supports white themes.Daniel J. Ramirez6-70/+141
2017-10-02Added correct initialization for script editor theme.Daniel J. Ramirez4-23/+48
Some style fixes for VS interface.
2017-10-03added spacing to tabstoger51-3/+9
2017-10-03Fix SConstruct check for config.is_enabled()Ignacio Etcheverry1-7/+6
2017-10-03Added mono moduleIgnacio Etcheverry92-0/+19622
2017-10-03CurveEditor: fix can't edit right tangentPoommetee Ketson2-14/+14
2017-10-02Add OS::is_userfs_persistent to check user:// persistenceLeon Krause7-14/+45
Allows starting HTML5 export when IndexedDB is not available.
2017-10-02[DOCS] Update Polygon2D and CollisionPolygon2DChris Bradfield2-8/+22
2017-10-02Fixed MSVC build issue introduced by commit ↵Indah Sylvia1-10/+10
c864b782c05f5e2833afd69a4c0dfc6fbcfc4b26
2017-10-02missing PI division on vertex shaderJuan Linietsky1-1/+2
2017-10-02[GDnative] Add active_library_path to init options structEmmanuel Leblond2-0/+2
2017-10-02[GDnative] Add binding to GDNativeLibrary::get_active_library_pathEmmanuel Leblond1-0/+1
2017-10-02Use primary WebAssembly.instantiate overloadLeon Krause1-3/+3
Previously WebAssembly.compile was used along with the secondary WebAssembly.instantiate overload. Using only the primary overload is recommended to get best performance.