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2016-09-19Expose Vector2::clamped() to scriptsAndreas Haas1-0/+2
Needed this and wondered that there's no built-in function for it. So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-19Make the choosable default editor layout the same as the actual default one.Andreas Haas1-3/+3
Fixes #6266
2016-09-19Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.Andreas Haas2-12/+24
Fixes #6466
2016-09-18New distraction free mode iconDaniel J. Ramirez5-0/+104
2016-09-17Expose bottom panel show/hide for pluginsGeorge Marques2-0/+16
2016-09-16Add a function to plugin get the main screen parentGeorge Marques4-1/+15
- Fix a bug where the main screen button did not disappear when the plugin was deactivated.
2016-09-16Update documentation on joystick vibration.Andreas Haas1-1/+2
Added a note that long vibration durations are not recommended because of hardware limitations. For example, my ps4 controller can only vibrate for ~3s on linux.
2016-09-15Fix input action pressed state not changing for quick joystick movements.Andreas Haas4-60/+8
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed.
2016-09-15Fix highlight current script when script temputure is disabledPaulb231-15/+16
2016-09-15Hacked a demo C# class parser for neikeq.Juan Linietsky1-1/+399
2016-09-15Center camera2D with the proper viewport sizeJuan Linietsky1-4/+7
2016-09-14Call run callbackJuan Linietsky2-0/+12
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky5-2/+212
2016-09-14Vorbis: Don't compile unnecessary encoder filesBłażej Szczygieł1-2/+2
2016-09-14Added a few functions to make 2D split screen easier.Juan Linietsky4-22/+110
2016-09-14Restore viewport set_world_2d functionalityFabio Alessandrelli2-22/+34
2016-09-13Added a generic AStar implementation to Godot.Juan Linietsky4-0/+509
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵Juan Linietsky2-5/+21
single dock column like in 1.0 if that's the case.
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky10-41/+61
-Improved HiDPI detection (requires resolution of > 2000 in X axis)