| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2016-09-09 | Move hardcoded theme colors from editor_node into editor_themes | Ralf Hölzemer | 2 | -5/+5 | |
| 2016-09-09 | Added ItemList get_v_scroll to docs | Paulb23 | 1 | -0/+7 | |
| 2016-09-09 | Added get_v_scroll to item list, issue 5343 | Paulb23 | 2 | -0/+4 | |
| 2016-09-09 | Change Android float ABI to hard | Pedro J. Estébanez | 1 | -5/+8 | |
| 2016-09-08 | Tweaked some icons, including xform one | Daniel J. Ramirez | 7 | -25/+19 | |
| 2016-09-08 | Added customisable grid color, issue 3781 | Paulb23 | 2 | -4/+9 | |
| 2016-09-08 | x11: fix x360 wireless gamepad mapping. | Andreas Haas | 1 | -1/+1 | |
| Uses hat values instead of buttons for the dpad now. Fixes #6419 | |||||
| 2016-09-07 | Change the documentation to reflect that Directory.list_dir_begin() | Gastronok | 1 | -1/+1 | |
| returns true (not false) when a stream could not be initialized. (See, for example, https://github.com/godotengine/godot/blob/master/drivers/windows/dir_access_windows.cpp#L76 ) | |||||
| 2016-09-07 | Explicitly initialize TextureProgress's initial angle value. | MarianoGNU | 1 | -0/+1 | |
| (Hopefully) Fixes #3856 Fixes #6426 Fixes #6344 | |||||
| 2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the ↵ | Juan Linietsky | 13 | -60/+55 | |
| documentation more clearly and also make it easier to bind to C# | |||||
| 2016-09-07 | fixed wrong placement of AcceptDialog Buttons issue-6143 | bebae | 1 | -2/+0 | |
| 2016-09-07 | Document itemlist disable tooltip | Paulb23 | 1 | -0/+18 | |
| 2016-09-07 | Ability to disable item list tooltip, issue 6240 | Paulb23 | 2 | -0/+22 | |
| 2016-09-07 | Added setting to change current script background color, issue 5450 | Paulb23 | 1 | -2/+9 | |
| 2016-09-07 | Add show bones checkable menu item | Pedro J. Estébanez | 2 | -57/+87 | |
| 2016-09-07 | Fix dialogs in ProjectManage don't with editor theme issue | Geequlim | 1 | -4/+3 | |
| 2016-09-07 | classref: Sync with current source | Rémi Verschelde | 1 | -26/+178 | |
| 2016-09-07 | LineEdit: Quick fix to set_expand_to_text_length argument name | Rémi Verschelde | 1 | -4/+4 | |
| 2016-09-07 | Fix (potentially) Android libs packaging issue (#5645) | Pedro J. Estébanez | 1 | -1/+0 | |
| 2016-09-06 | -Added diectly editable expressions on node to VSEditor, closes #6392 | Juan Linietsky | 5 | -25/+94 | |
| -Added ability for LineEdit to expand to fit text | |||||
| 2016-09-06 | Better snapping for graph ports, closes #6394 | Juan Linietsky | 1 | -4/+8 | |
| 2016-09-06 | Do not expose resource/ properties in sectioned property editor, closes #6396 | Juan Linietsky | 1 | -1/+1 | |
| 2016-09-06 | Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, ↵ | Juan Linietsky | 2 | -3/+7 | |
| closes #6398 | |||||
| 2016-09-06 | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky | 6 | -383/+507 | |
| 2016-09-06 | enable autoload for command-line scripts | caryoscelus | 1 | -75/+72 | |
| fixes #6360 | |||||
| 2016-09-06 | Add Windows Universal export to editor | George Marques | 11 | -0/+2453 | |
| - Use OPENSSL_ENABLED definition to the whole source to detect it anywhere. - Add WinRT/UWP template files with manifest and default images. | |||||
| 2016-09-06 | Always show output panel when debugging | supaiku | 1 | -0/+3 | |
| 2016-09-06 | osx: Support gamepad input. | Andreas Haas | 6 | -3/+760 | |
| Fixes #3881 Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength, but just takes the parameter with the highest value for the vibration gain. | |||||
| 2016-09-06 | Show object string cast instead of object id in debugger | supaiku | 1 | -2/+4 | |
| 2016-09-06 | Select newly created folder on Directory dialog | volzhs | 1 | -7/+7 | |
| 2016-09-06 | Should Fix Compiling Export Templates | ISylvox | 3 | -2/+5 | |
| - Works on Windows, Linux x11, Linux Server, Android, HTML5 - Not tested on Mac/iOS (don't have Apple's devices yet) | |||||
| 2016-09-05 | Clean up GDScript template | Răzvan Cosmin Rădulescu | 1 | -7/+5 | |
| 2016-09-05 | Add http method and request data parameters | Kazuo256 | 2 | -5/+11 | |
| For HTTPRequest::request | |||||
| 2016-09-05 | Remove tools/script_plugins, demos of the old plugin API | Rémi Verschelde | 6 | -82/+0 | |
| They are superseded by the official demos in https://github.com/godotengine/godot-demo-projects/tree/master/plugins | |||||
| 2016-09-05 | Merge tools/docdump in tools/doc | Rémi Verschelde | 4 | -8/+0 | |
| Reduces clutter in the tools folder. | |||||
| 2016-09-05 | Move various scripts to the "scripts" folder | Rémi Verschelde | 7 | -171/+1 | |
| Thus cleaning up the "tools" folder a bit. | |||||
| 2016-09-05 | Remove obsolete Win32 libraries that everyone had forgotten about | Rémi Verschelde | 1 | -0/+0 | |
| 2016-09-05 | Move templates and distribution stuff to tools/dist | Rémi Verschelde | 63 | -782/+0 | |
| Also removed the obsolete iOS xcode template. | |||||
| 2016-09-04 | Removed script_variables/ prefix to VS properties, made them easier to ↵ | Juan Linietsky | 2 | -27/+12 | |
| access from GD and Expression nodes | |||||
| 2016-09-04 | Added expression nodes to visual script, please test. | Juan Linietsky | 6 | -6/+1727 | |
| 2016-09-03 | Patch thirdy-party libraries to build for WinRT | George Marques | 8 | -2/+283 | |
| - Patch enet code. - Patch OpenSSL code and add shims for unavailable API. - Add extra definition header for Freetype. | |||||
| 2016-09-03 | Fix drivers coding for WinRT | George Marques | 6 | -29/+37 | |
| - Add a proper function to retrieve IP addresses. - Solve issues with Windows FileAccess and DirAccess to use the same code for WinRT. - Add patches to the GLES2 rasterizer to workaround ANGLE issues. | |||||
| 2016-09-03 | Fix root path resolution on PCK file | George Marques | 1 | -0/+2 | |
| 2016-09-03 | Remove embedded ANGLE headers | George Marques | 15 | -5943/+0 | |
| There's now a dependency on external ANGLE code, those are not needed anymore. | |||||
| 2016-09-03 | Implement missing WinRT functions | George Marques | 16 | -301/+1548 | |
| - Fix buildsystem for WinRT/UWP platform. - Add audio driver and joystick mapping for WinRT. - Enable thread class for WinRT. - Refactor MSVC compiler architecture detection to methods.py, so it can be used by Windows and WinRT. | |||||
| 2016-09-03 | small fix | Juan Linietsky | 1 | -0/+1 | |
| 2016-09-03 | Connection hints when connecting to empty space. | Juan Linietsky | 10 | -4/+499 | |
| 2016-09-03 | Made basic call nodes unsequenced, since they are like gdscript and most ↵ | Juan Linietsky | 1 | -2/+2 | |
| return const. | |||||
| 2016-09-02 | Update gamepad mappings from community db. | Andreas Haas | 1 | -1/+28 | |
| 2016-09-02 | InputEvent: Fix event comparisons when type is NONE | Rémi Verschelde | 1 | -0/+4 | |
| Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c. Fixes #6376. | |||||
