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2017-03-21Fix random crashes when using yield()Pedro J. Estébanez1-1/+1
2017-03-19Travis: Run clang-format static checkRémi Verschelde2-1/+53
Commits or PRs that do not respect the clang-format style that we enforce will fail the test. Adding ubuntu-toolchain-r-test as its libstdc++ is necessary to install libllvm-3.9.
2017-03-19Fix linking order for builtin freetypeRémi Verschelde1-18/+14
Before this change the libfreetype_builtin.a lib would be appended at the very end of the linking flags, after system libs such as -lX11 or -lkernel32.
2017-03-19Input: bind parse_input_event()Andreas Haas3-1/+5
When using get_tree().input_event(ev), the engine will JUST send the event down the SceneTree. However, you won't get any of the benefits of the Input singleton: - No InputMap actions will be emitted - The internal input state won't be modified, so methods like `Input.get_mouse_pos()` or `Input.is_joy_button_pressed` won't return the expected output after sending the event. This is fixed by using `Input.parse_input_event(ev)` instead. I guess we'll also have to update the docs to reflect that this is the preferred method of sending custom InputEvents.
2017-03-18InputMap: Rename joypad button "PS X" to "PS Cross".Andreas Haas1-1/+1
2017-03-18X11: Don't reset mouse cursor theme.Andreas Haas1-2/+1
On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting. This was especially annoying when using a white cursor, as Godot would then reset back to a dark one. In my case it was also keeping the cursor from changing its shape.
2017-03-18Make Create New Node dialog resizable and burninate old dialogRay Koopa6-315/+35
2017-03-18android: adding classpath and gradle pluginsRamesh Mani Maran4-1/+21
2017-03-18Editor: Fix "About" dialogAndreas Haas1-6/+5
Use a HBoxContainer instead of hardcoded positions.
2017-03-17Fixed typo in gdscript autocompletion.mbalint121-1/+1
There was a missing '!' sign, but autocompletion shows parent script members too.
2017-03-17Some WebGL 2 and build fixes/clean-upeska2-18/+14
2017-03-15Update mouse position on touch and release events (Android)denis1-0/+2
2017-03-15Remove warning on owner re-assignmentPedro J. Estébanez1-0/+3
2017-03-15Fix redundant connections saved in sub-inheritancePedro J. Estébanez2-21/+28
2017-03-14List Control::has_point as a virtual methodCrazyGuy1082-0/+10
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h. classes.xml was updated to also list this method in Control.
2017-03-14more html5 fixesJuan Linietsky2-2/+6
2017-03-13fixed ClassDB inconsistenciesKarroffel8-23/+23
fixes #7960
2017-03-13WindowDialog: Fix crash when running as ProjectManagerAndreas Haas1-2/+2
Fixes a bug introduced in #7970
2017-03-13Fix drag and drop on 2d viewportvolzhs1-16/+16
2017-03-13Skip asserts on non-debug builds at compiler levelPedro J. Estébanez1-0/+2
2017-03-12fix remove_and_skip()AlexHolly1-7/+8
2017-03-12converted skeletons from uniform to textureJuan Linietsky4-141/+189
2017-03-11Fix connection errors when replacing nodeIgnacio Etcheverry1-2/+5
- Avoid connecting the signals to nonexistent methods - Preserve only persistent connections
2017-03-11Improve directional shadow filtering by using linear interpolationHugo Locurcio1-2/+2
2017-03-10Fixes for TouchScreenButtonPedro J. Estébanez2-8/+16
- getting stuck on pause - handling input when not visible
2017-03-10Fix web export buildeska4-7/+6
2017-03-09Fix node duplication in scene sub-inheritancePedro J. Estébanez3-6/+26
2017-03-08Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez3-2/+5
2017-03-06Editor: Dim UI when a WindowDialog is shown.Andreas Haas4-0/+74
Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P
2017-03-06Fix build issue with MSVCRémi Verschelde1-1/+2
windows.h is a mess.
2017-03-06Complement KinematicBody2D fixPedro J. Estébanez1-0/+2
>> which was done at 5fc084c28e912c54bf64645df3e6cf2cd2c30be6
2017-03-05Make that Whole New World great againRémi Verschelde2-2/+5
Fix regression from 5dbf180 that broke Windows build.
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde1318-165426/+139473
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Style: prevent bogus macro formatting by clang-formatRémi Verschelde3-54/+60
Also prevent formatting of thirdparty snippet
2017-03-05really fixed PTRCALL nowKarroffel3-6/+2
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde180-120/+3787
2017-03-05Added PowerState casting operator to VariantKarroffel2-0/+7
Without it Godot does not build with PTRCALL_ENABLED
2017-03-05iphone: Drop unused Appirater thirdparty APIRémi Verschelde6-970/+0
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde2029-302/+302
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
2017-03-05TileMap: Respect self_modulate propertyAndreas Haas1-0/+3
Now `TileMap`s make use of the `self_modulate` property. There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate` in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..) I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^).
2017-03-05support for multiple maven urlRamesh Mani Maran1-2/+3
2017-03-05- `tab_changed` signal emits only by selecting a different tab.Thaer Razeq3-7/+42
- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again. - Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index. - Add documentation for the added function and signals. Fix a typo too.
2017-03-04Expose uncapped versions of closest-point-to-segment utilitiesPedro J. Estébanez2-0/+15
2017-03-04Add API to access battery power stateJulian Murgia44-1/+2162
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
2017-03-04Added AppImage structureDaniel J. Ramirez3-0/+12
2017-03-04Implements modules documentsGeequlim4-5/+43
Editor can generate documents for modules in thier own xml files
2017-03-04Added a SceneTree.has_network_peer, closes #7922Karol Walasek3-0/+13
2017-03-04Expose Geometry::get_closest_point_to_segment_2d()Pedro J. Estébanez2-0/+7
2017-03-03Make Editor, Export and Project settings dialogs resizable and store their ↵Ray Koopa7-42/+105
bounds
2017-03-04Fix handling input for Androidvolzhs1-37/+12