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2017-02-23Complete the globals.h -> global_config.h conversionBojidar Marinov11-11/+11
2017-02-22Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ↵Juan Linietsky11-33/+58
work though
2017-02-21working on template validationJuan Linietsky2-9/+48
2017-02-21Fix WebAssembly builds on Windowseska2-13/+29
2017-02-21Fix some compilation warnings.Shlomi Fish4-7/+7
Redone the commit based on the input in https://github.com/godotengine/godot/pull/7851 . Not all warnings were fixed but it's a start.
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky121-226/+542
modified files) -.pck and .zip exporting redone, seems to be working..
2017-02-20Add more options to Node.duplicate()Pedro J. Estébanez2-14/+32
to decide whether signals, groups and/or scripts should be set in the copied nodes or not; it's default value makes the method include everything, as usual
2017-02-20Replace misuse of list iterationIgnacio Etcheverry1-3/+3
2017-02-20Automatically zip web export templateseska2-30/+30
Also fix web builds on Windows and clean up
2017-02-20Fix parallel asm.js/WebAssembly buildseska1-1/+1
2017-02-19Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky23-2041/+1050
2017-02-19Windows: Close audiodriver sooner on exitHein-Pieter van Braam1-6/+5
In #7839 I see the same error that was fixed in #7833 occuring on the Windows platform. This moves the audio driver closing to the same place in OS_Windows::finalize() as it is in OS_X11::finalize() This fixes #7839
2017-02-19Fixed Line2D editor doesn't respond to inputMarc Gilleron2-4/+9
2017-02-18xCode added xcuserdata to gitignoretoger51-0/+3
2017-02-17X11: Move audio driver finalize to the start of cleanupHein-Pieter van Braam1-4/+4
The audio driver cleanup needs to happen at the start of finish otherwise a race still seems to exist with the destruction of the audioserver. I think that destroying the X resoures before has something to do with it.
2017-02-18Translate ButtonArray textvolzhs2-5/+10
2017-02-18Fix zero padding formattingvolzhs1-6/+9
2017-02-17Update libwebp to 0.6.0volzhs139-3705/+10205
2017-02-17X11: Finalize audiodrivers on exitHein-Pieter van Braam1-1/+4
The audiodrivers loaded by OS_X11 are not destroyed before the audioserver is. This causes a segfault on exit. The code is taken from os_windows.cpp which did have the cleanup code.
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam14-51/+273
This fixes HashMap where a key or part of a key is a floating point number. To fix this the following has been done: * HashMap now takes an extra template argument Comparator. This class gets used to compare keys. The default Comperator now works correctly for common types and floating point numbets. * Variant implements ::hash_compare() now. This function implements nan-safe comparison for all types with components that contain floating point numbers. * Variant now has a VariantComparator which uses Variant::hash_compare() safely compare floating point components of variant's types. * The hash functions for floating point numbers will now normalize NaN values so that all floating point numbers that are NaN hash to the same value. C++ module writers that want to use HashMap internally in their modules can now also safeguard against this crash by defining their on Comperator class that safely compares their types. GDScript users, or writers of modules that don't use HashMap internally in their modules don't need to do anything. This fixes #7354 and fixes #6947.
2017-02-16Allow preload to accept a const string.Hein-Pieter van Braam1-4/+25
In preload() parsing this code will lookup the identifier in the local constant database. If the identifier corresponds to a string constant it is used as the path for preload(). Currently this does not work for global constants, only constants declared in the same class as the preload is happening. We can implement a full fix too. Maybe we can use this PR to discuss the possibilities. This (partially) fixes #6798
2017-02-16a ton of bug fixes to the rendererJuan Linietsky13-65/+214
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky22-604/+238
2017-02-15-begin of export work, not done yetJuan Linietsky9-844/+362
-fixes to make scenes exported from godot 2.x work
2017-02-15SceneTreeTimer: Ability to set pause modeAndreas Haas2-4/+22
Adds an additional flag to SceneTree::create_timer() that tells it whether or not to process when the game is paused. Defaults to false in order to not break existing functionality.
2017-02-14Revert "Make nan==nan true for GDScript"Juan Linietsky9-99/+26
2017-02-14Make nan==nan true for GDScriptHein-Pieter van Braam9-26/+99
After discussing this with Reduz this seemed like the best way to fix #7354. This will make composite values that contain NaN in the same places as well as the same other values compare as the same. Additionally non-composite values now also compare equal if they are both NaN. This breaks IEEE specifications but this is probably what most users expect. There is a GDScript function check for NaN if the user needs this information. This fixes #7354 and probably also fixes #6947
2017-02-14Spinbox: don't ignore double clicks.Andreas Haas1-2/+0
Fixes the problem with spinboxes not updating when clicking too fast.
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn54-520/+472
This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528. Covers physics, physics/joints and physics_2d code. Also removed matrixToEulerXYZ function in favor of Basis::get_euler.
2017-02-13Fix missing semicolon in previous commitRémi Verschelde1-1/+1
2017-02-13Remove bounds check when resuming from yield.Hein-Pieter van Braam1-1/+1
The code would get a pointer to the beginning of the call_args by using operator[] at the stack Vector. This does bound checking. When there are no call_args this bound check fails and the error mentioned in #7796 gets triggered. This bound check is actually not necessary as call_args just gets set to NULL and never dereferenced. This new code will just unconditionally set the pointer to the place where the call_args are if there are any. There is no NULL check for call_args anywhere so this is safe. Fixes #7796
2017-02-13Fix for issue #7766Brett-Mitchell1-1/+2
Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX(). mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE.
2017-02-13Fix compile error with TextureButtongeequlim2-23/+22
Export TextureButton::ResizeMode as its own enum values
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam297-5443/+5445
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam167-1195/+1192
This saves typing and is a step towards fixing #56
2017-02-13ProjectSettings: InputMap dialog fixesAndreas Haas2-5/+11
Now the selection jumps to the correct action after a new event has been added. Also sets the default device id for Joypad button events to 0.
2017-02-13Update attach/clear script tool bar icon in Scene panelvolzhs1-0/+4
2017-02-11Fix glitches when sampling relative cursor data in CAPTURED mouse mode on ↵Saracen1-2/+3
Windows.
2017-02-10Solve TouchScreenButtons issuesPedro J. Estébanez2-85/+56
Fix touch button needing double tap after pause (applies to those not set to pass-by) Fix error when a pressed TouchScreenButton with no associated action exits the tree (with some refactoring of duplicate code)
2017-02-10Particles2D: implement texture flip parameters.Andreas Haas1-0/+4
2017-02-09Add a simple signal handler for SIGCHLD on UnixHein-Pieter van Braam1-1/+15
This fixes #6631
2017-02-09Remove memdelete of button in GIProbeEditor exitKenneth Lorthioir1-2/+0
This issue was causing a heap corruption on windows.
2017-02-09Close out audio drivers when exiting.Kenneth Lorthioir1-0/+5
Prevents a crash when closing the project manager.
2017-02-09Removed DX9 Rasterizer in windows.Kenneth Lorthioir2-8/+0
This doesn't seem to be needed anymore and the code to free the unused rasterizer was throwing a memory violation since it was getting set to a value somehow.
2017-02-09Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchModegeequlim4-44/+133
Make TextureButton to the same resize behavior with TextureRect
2017-02-09Make _sc_ files work like ._sc_, fixes #7762Bojidar Marinov1-1/+8
2017-02-08Fixed compilation issues with Visual StudioKenneth Lorthioir3-1/+8
2017-02-09Reorder the folders in tools to prepare moving tools/editorRémi Verschelde130-158/+152
- `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs.
2017-02-08Added "Scots" locale name, fixing #7630Nuno Donato1-0/+1
2017-02-08Save and restore debug optionsvolzhs5-14/+38