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path: root/modules/visual_script/visual_script.cpp (unfollow)
Commit message (Expand)AuthorFilesLines
2017-11-21Fix loop of scene tabs updatesRémi Verschelde1-1/+2
2017-11-21Remove the "." from file manage dialog (open scene, open file, ...)Dmitry Koteroff2-2/+8
2017-11-20Add extra link tags for editor helpGeorge Marques1-13/+32
2017-11-20Fix extra separator in filesystem dock right click menuMillionOstrich1-3/+3
2017-11-20Fixed not being able to use the "Open a Directory" dialog with the "Default E...Michael Alexsander Silva Dias1-1/+1
2017-11-21Added "Show in Explorer" besides "New Folder" to popup which appear when clic...Dmitry Koteroff1-5/+6
2017-11-20Bump version to 3.0-beta a.k.a. *feature freeze*Rémi Verschelde1-1/+1
2017-11-20Fix size mismatch in _compress_etcMillionOstrich1-6/+8
2017-11-20Add cartesian to polar conversion functionspablotato7-22/+132
2017-11-20Allow to extends constant variablesanikoyes2-9/+51
2017-11-20Fix file extensions persisting in file dialog after exportRobbie Cooper2-0/+8
2017-11-20Add simple spacebar panning setting for 2D editorRicardo Maes2-1/+12
2017-11-20Implement per-instance custom bounding boxMarc Gilleron5-4/+59
2017-11-20Visual fixesDaniel J. Ramirez13-38/+24
2017-11-20Add "New Folder.." to right mouse button click on project fileslist panel _WH...Dmitry Koteroff3-0/+18
2017-11-21Allow configuring iOS exportRuslan Mustakov32-230/+935
2017-11-20bullet cast_motion: reordered null checkmuiroc1-3/+3
2017-11-20Fixed runtime EDITOR_DEFs being dropped.Daniel J. Ramirez2-8/+8
2017-11-20fix linux crash in _update_scene_tabsIan1-1/+3
2017-11-20[GDNative] add a way to register call typesKarroffel4-3/+16
2017-11-20[GDNative] removed static linking fieldsKarroffel2-41/+3
2017-11-20Revert "Added loop_begin and loop_end to OggVorbisStream"Juan Linietsky3-72/+22
2017-11-20Make old scenes readable againJuan Linietsky1-1/+1
2017-11-20Fixes a double class registering errorGilles Roudiere1-2/+0
2017-11-20[GDNative] removed godot_string_c_strKarroffel3-13/+0
2017-11-20[GDNative] loading error and version error procsKarroffel4-14/+49
2017-11-20Implement auto-tilingMariano Suligoy10-43/+1990
2017-11-20Basis accepts Vector3 as constructor argument.Chip Collier1-0/+1
2017-11-20Update AUTHORS and DONORS listRémi Verschelde2-11/+41
2017-11-20Fix TextEdit::cursor_set_line bindingsRémi Verschelde1-1/+1
2017-11-20Add close other tabs to Script Editorsersoong2-1/+39
2017-11-20Few fixes for asset store browserChaosus1-15/+28
2017-11-20EditorSettings: Dehardcode major in config file nameRémi Verschelde1-1/+1
2017-11-20Set android 'compileSdkVersion' to 24Konstantin Zaitsev1-1/+1
2017-11-20Change editor_settings.tres to editor_settings-3.tressersoong1-1/+1
2017-11-19Ability to change indirect light energy.Juan Linietsky5-4/+10
2017-11-20Fix the prevention for sliding on slopes in the 2d version of move_and_slideEric Wiltfang1-1/+4
2017-11-20Rename the version's "revision" to "build"Rémi Verschelde5-12/+12
2017-11-20Pass engine name and version parts as proper stringsRémi Verschelde15-31/+28
2017-11-20Export boot splash and add custom HTML file option in HTML5 exportLeon Krause1-12/+56
2017-11-19Fix Regression: running current scene (unsaved) will ask for main sceneMarcin Zawiejski1-1/+1
2017-11-20Add "View FPS" in 3D->Perspective's popup.Dmitry Koteroff2-0/+44
2017-11-19Visual Studio project creation bug fixRoyBerube1-0/+5
2017-11-19Revert "change low cpu delay to 1 usec, should make editor smoother and not r...Rémi Verschelde1-2/+1
2017-11-19Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865Tom Beckmann1-3/+9
2017-11-19Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez4-84/+45
2017-11-19Remove out-of-logic assignment of instance's original scenePedro J. Estébanez1-4/+0
2017-11-19Add placement deletes to avoid warnings on VC++Matthias Hoelzl2-0/+28
2017-11-19Add cpp.hint file to improve IntelliSenseMatthias Hoelzl3-0/+15
2017-11-19Use new XDG folders to dehardcode pathsRémi Verschelde15-61/+58