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2016-09-10-Added bindings to the resource filesystem for editorJuan Linietsky7-6/+222
-Added set_child_rect, which was unavailable for script
2016-09-10small clarification in docJuan Linietsky1-1/+1
2016-09-10Made it possible to properly draw over the 2D canvas for 2D objects. ↵Juan Linietsky14-39/+95
Arranged some functions to achieve this.
2016-09-10-Added way to generate resource previews from script plugin.Juan Linietsky6-126/+237
-Updated documentation
2016-09-10Add API for inspecting objects from EditorPlugin, as requested in one of the ↵Juan Linietsky2-1/+9
comments of #6254
2016-09-10Fix Viewport.get_mouse_pos() for specific situations, closes #1885Juan Linietsky2-17/+16
2016-09-10Revert "Change Android float ABI to hard"Juan Linietsky1-8/+5
2016-09-10Fix Input.action_release() marking action as pressedPedro J. Estébanez1-1/+1
2016-09-09Move hardcoded theme colors from editor_node into editor_themesRalf Hölzemer2-5/+5
2016-09-09Added ItemList get_v_scroll to docsPaulb231-0/+7
2016-09-09Added get_v_scroll to item list, issue 5343Paulb232-0/+4
2016-09-09Change Android float ABI to hardPedro J. Estébanez1-5/+8
2016-09-08Tweaked some icons, including xform oneDaniel J. Ramirez7-25/+19
2016-09-08Added customisable grid color, issue 3781Paulb232-4/+9
2016-09-08x11: fix x360 wireless gamepad mapping.Andreas Haas1-1/+1
Uses hat values instead of buttons for the dpad now. Fixes #6419
2016-09-07Change the documentation to reflect that Directory.list_dir_begin()Gastronok1-1/+1
returns true (not false) when a stream could not be initialized. (See, for example, https://github.com/godotengine/godot/blob/master/drivers/windows/dir_access_windows.cpp#L76 )
2016-09-07Explicitly initialize TextureProgress's initial angle value.MarianoGNU1-0/+1
(Hopefully) Fixes #3856 Fixes #6426 Fixes #6344
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the ↵Juan Linietsky13-60/+55
documentation more clearly and also make it easier to bind to C#
2016-09-07fixed wrong placement of AcceptDialog Buttons issue-6143bebae1-2/+0
2016-09-07Document itemlist disable tooltipPaulb231-0/+18
2016-09-07Ability to disable item list tooltip, issue 6240Paulb232-0/+22
2016-09-07Added setting to change current script background color, issue 5450Paulb231-2/+9
2016-09-07Add show bones checkable menu itemPedro J. Estébanez2-57/+87
2016-09-07Fix dialogs in ProjectManage don't with editor theme issueGeequlim1-4/+3
2016-09-07classref: Sync with current sourceRémi Verschelde1-26/+178
2016-09-07LineEdit: Quick fix to set_expand_to_text_length argument nameRémi Verschelde1-4/+4
2016-09-07Fix (potentially) Android libs packaging issue (#5645)Pedro J. Estébanez1-1/+0
2016-09-06-Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky5-25/+94
-Added ability for LineEdit to expand to fit text
2016-09-06Better snapping for graph ports, closes #6394Juan Linietsky1-4/+8
2016-09-06Do not expose resource/ properties in sectioned property editor, closes #6396Juan Linietsky1-1/+1
2016-09-06Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, ↵Juan Linietsky2-3/+7
closes #6398
2016-09-06Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky6-383/+507
2016-09-06enable autoload for command-line scriptscaryoscelus1-75/+72
fixes #6360
2016-09-06Add Windows Universal export to editorGeorge Marques11-0/+2453
- Use OPENSSL_ENABLED definition to the whole source to detect it anywhere. - Add WinRT/UWP template files with manifest and default images.
2016-09-06Always show output panel when debuggingsupaiku1-0/+3
2016-09-06osx: Support gamepad input.Andreas Haas6-3/+760
Fixes #3881 Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength, but just takes the parameter with the highest value for the vibration gain.
2016-09-06Show object string cast instead of object id in debuggersupaiku1-2/+4
2016-09-06Select newly created folder on Directory dialogvolzhs1-7/+7
2016-09-06Should Fix Compiling Export TemplatesISylvox3-2/+5
- Works on Windows, Linux x11, Linux Server, Android, HTML5 - Not tested on Mac/iOS (don't have Apple's devices yet)
2016-09-05Clean up GDScript templateRăzvan Cosmin Rădulescu1-7/+5
2016-09-05Add http method and request data parametersKazuo2562-5/+11
For HTTPRequest::request
2016-09-05Remove tools/script_plugins, demos of the old plugin APIRémi Verschelde6-82/+0
They are superseded by the official demos in https://github.com/godotengine/godot-demo-projects/tree/master/plugins
2016-09-05Merge tools/docdump in tools/docRémi Verschelde4-8/+0
Reduces clutter in the tools folder.
2016-09-05Move various scripts to the "scripts" folderRémi Verschelde7-171/+1
Thus cleaning up the "tools" folder a bit.
2016-09-05Remove obsolete Win32 libraries that everyone had forgotten aboutRémi Verschelde1-0/+0
2016-09-05Move templates and distribution stuff to tools/distRémi Verschelde63-782/+0
Also removed the obsolete iOS xcode template.
2016-09-04Removed script_variables/ prefix to VS properties, made them easier to ↵Juan Linietsky2-27/+12
access from GD and Expression nodes
2016-09-04Added expression nodes to visual script, please test.Juan Linietsky6-6/+1727
2016-09-03Patch thirdy-party libraries to build for WinRTGeorge Marques8-2/+283
- Patch enet code. - Patch OpenSSL code and add shims for unavailable API. - Add extra definition header for Freetype.
2016-09-03Fix drivers coding for WinRTGeorge Marques6-29/+37
- Add a proper function to retrieve IP addresses. - Solve issues with Windows FileAccess and DirAccess to use the same code for WinRT. - Add patches to the GLES2 rasterizer to workaround ANGLE issues.