| Commit message (Expand) | Author | Files | Lines |
| 2016-12-30 | begin work on new particle system | reduz | 13 | -59/+832 |
| 2016-12-25 | now it really works on window for real | reduz | 3 | -4/+45 |
| 2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 8 | -16/+40 |
| 2016-12-23 | Fixed many more bugs reported by Valgrind | Juan Linietsky | 5 | -1/+10 |
| 2016-12-23 | eliminated some crashes according to llvm address sanitizer | Juan Linietsky | 1 | -0/+2 |
| 2016-12-23 | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | 3 | -4/+4 |
| 2016-12-23 | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 11 | -194/+194 |
| 2016-12-22 | can bake for omni and spotlight | Juan Linietsky | 14 | -91/+439 |
| 2016-12-21 | Some BRDF fixes | Juan Linietsky | 11 | -20/+95 |
| 2016-12-21 | Godot works on Windows again.. | reduz | 11 | -31/+36 |
| 2016-12-20 | work in progress global illumination | Juan Linietsky | 29 | -959/+5217 |
| 2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky | 11 | -47/+731 |
| 2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky | 10 | -22/+536 |
| 2016-12-07 | Tonemapping and Auto Exposure support | Juan Linietsky | 12 | -41/+517 |
| 2016-12-04 | fix small issue with copying reflections | Juan Linietsky | 1 | -1/+1 |
| 2016-12-04 | Support for SSAO | Juan Linietsky | 17 | -7/+927 |
| 2016-12-02 | Subsurface scattering material param is now working! | Juan Linietsky | 17 | -49/+378 |
| 2016-11-30 | Add missing glsl file and remove generated .h files | Juan Linietsky | 5 | -359/+57 |
| 2016-11-30 | adds gles3 auto generated shader header files | Michele Valente | 1 | -0/+1 |
| 2016-11-29 | Screen space reflection effect | Juan Linietsky | 21 | -81/+1284 |
| 2016-11-24 | fixed bug removing dependencies | Juan Linietsky | 2 | -4/+25 |
| 2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky | 16 | -162/+726 |
| 2016-11-23 | implemented immediates | Juan Linietsky | 2 | -23/+177 |
| 2016-11-23 | WIP immediates and proper buffers swapping | Juan Linietsky | 9 | -26/+185 |
| 2016-11-22 | Changed to proper GLSL version | Juan Linietsky | 1 | -2/+2 |
| 2016-11-22 | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 17 | -2236/+13824 |
| 2016-11-22 | Instancing is working! (hooray) | Juan Linietsky | 14 | -152/+720 |
| 2016-11-21 | Skeletons are working now. | Juan Linietsky | 8 | -34/+304 |
| 2016-11-20 | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 12 | -105/+528 |
| 2016-11-19 | working reflection probes!! | Juan Linietsky | 25 | -225/+2590 |
| 2016-11-11 | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 15 | -525/+750 |
| 2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 38 | -411/+3234 |
| 2016-10-31 | shadow atlas allocation (work in progress) | Juan Linietsky | 6 | -12/+501 |
| 2016-10-29 | resolved reflection cubemap blending | Juan Linietsky | 1 | -1/+3 |
| 2016-10-29 | -Many many fixes | Juan Linietsky | 27 | -344/+1135 |
| 2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 45 | -578/+3012 |
| 2016-10-21 | More scene work, can display a skybox | Juan Linietsky | 15 | -83/+860 |
| 2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 23 | -272/+5196 |
| 2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 26 | -172/+1979 |
| 2016-10-07 | -the new shader language seems to work | Juan Linietsky | 12 | -495/+1313 |
| 2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky | 20 | -136/+340 |
| 2016-10-03 | make editor update by tracking changes in visualserverraster | Juan Linietsky | 6 | -1186/+270 |
| 2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | 211 | -13900/+14893 |
| 2016-10-03 | Vector3: added angle_to(Vector3 other) | J08nY | 2 | -5/+9 |
| 2016-10-03 | Vector3: format properly, fix indents | J08nY | 2 | -97/+100 |
| 2016-10-03 | Limit directional shadow draw distance, fixes #559, optimization (#1991) | mookiexl | 2 | -3/+22 |
| 2016-10-03 | Fixes in Theora SCsub | Błażej Szczygieł | 1 | -23/+21 |
| 2016-10-03 | Properly encode InputEvent of type NONE. Fix #5987 | Fabio Alessandrelli | 1 | -1/+15 |
| 2016-10-02 | Fix "Save All" option in Script editor. | Andreas Haas | 1 | -20/+1 |
| 2016-10-01 | PCKPacker: moved from tools into core, fixes #4129 | J08nY | 6 | -8/+4 |