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2018-05-12Expose channels in NetworkedMultiplayerENetFabio Alessandrelli3-6/+115
2018-05-12Fix and improve docs, adds send_bytesFabio Alessandrelli3-10/+31
2018-05-12Allow sending raw bytes through MultiplayerAPIFabio Alessandrelli2-1/+41
2018-05-12Fix Error in the ScrollContainer TooltipsDaniel "Orangestar" O1-1/+1
2018-05-12Sync classref with current sourceRémi Verschelde48-55/+774
2018-05-11fix for removing filesMarcin Zawiejski1-13/+13
2018-05-11Fix black script previewsChaosus1-9/+0
2018-05-11Fix Linux/X11 build on ARMs.bruvzg2-4/+3
2018-05-11Fix docs regarding Color.from_hsv hue range [0,360] -> [0,1]Noshyaar1-2/+2
Per changes in #17407
2018-05-11Proper focus in/out handling on iOSRuslan Mustakov1-12/+9
PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle callbacks were handled by Godot. Before that PR it was possible to get NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are always coupled, but now there is an issue when, for example, you open a notification panel on iOS without moving the app to background. It resulted in view.stopAnimation being called without the corresponding startAnimation when the app moves to foreground again, so it looked like the game hanged. I changed focus out notification to be sent in applicationWillResignActive, because it makes more sense than to do it in applicationDidEnterBackground, because it is always called in pair with applicationDidBecomeActive, where focus in is sent. applicationDidEnterBackground may not come under circumstances that are now described as a comment in code.
2018-05-11Update oversampling of outlines after window size changeRuslan Mustakov1-0/+5
Fixes #18774.
2018-05-11Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file.Michael Alexsander Silva Dias1-0/+1
2018-05-11fixed bodl font error messagetoger51-1/+1
2018-05-10Reset the cursor with Input.set_custom_mouse_cursor(null)Guilherme Felipe4-1/+19
2018-05-10Use mimetype according to glTF spec.Yaakuro1-1/+1
2018-05-10Fix help/man for --export and --export-debugLeon Krause2-4/+4
2018-05-10changed GDNative API json formatkarroffel2-19/+29
2018-05-10Travis: Add server build with clangRémi Verschelde1-0/+3
2018-05-10Fix custom resource path look-up per command lineLeon Krause1-1/+4
2018-05-10Allow exporting runnable presets from command lineLeon Krause1-1/+1
2018-05-10Fix icon if remote icon load failsKarolis K1-5/+6
2018-05-10Implement missing methods in dummy rasterizerFabio Alessandrelli1-0/+14
2018-05-10Use local path for custom HTML5 shell exportLeon Krause1-1/+1
2018-05-10Accept non-default main packs in engine.js startGame()Leon Krause2-3/+7
Allows using startGame() with main packs exported as .zip, but also any other custom extension, for example if a web game host does not allow the .pck filename extension.
2018-05-10Add Engine.setWebAssemblyFilenameExtension()Leon Krause1-1/+10
Some web game hosts only allow certain filename extensions. If .wasm is not allowed, this function allows overriding the WebAssembly filename extension to work around that restriction.
2018-05-10Update FreeType to 2.9.1volzhs470-5329/+20290
close #15660
2018-05-10Fix setting for pointing emulationvolzhs1-2/+2
Fix #18582 GLOBAL_DEF("input/something") is treated as Input Map setting, not as General.
2018-05-10Fix keyboard focus lock-out with HTML5 canvas in iframeLeon Krause3-6/+10
2018-05-09Fix custom cursor disappearing on osxGuilherme Felipe1-5/+8
2018-05-10Fix relative mouse motion when captured in HTML5 platformLeon Krause1-1/+1
2018-05-09Disable 'run' button if any project not selected and tiny refactoringDmitryKrutskikh1-3/+5
2018-05-09Add support for atlas texture on set_custom_mouse_cursorGuilherme Felipe3-24/+123
2018-05-09Consider TextEdit paste operation complex.Charly Mourglia1-0/+3
Not considering a paste operation as a complex one ends up adding an unneeded extra step when pasting over a selection. This fixes issue #18325
2018-05-08canvas_item_add_triangle_array bind fixupMarcelo Fernandez1-1/+1
2018-05-08Fix some enums missing its bindMarcelo Fernandez2-3/+10
2018-05-09For uwp the ARM architecture needs to be in lower caseHein-Pieter van Braam1-2/+2
2018-05-09Remove android compatibility under API 16volzhs3-12/+7
2018-05-08Fix Variant leak in call_nativePedro J. Estébanez1-1/+3
2018-05-08Document websocket module, further document enetFabio Alessandrelli11-184/+309
2018-05-08Document MultiplayerAPI classFabio Alessandrelli3-37/+29
2018-05-08Android: Increase targetSdkVersion to 27Rémi Verschelde1-1/+1
Matches the change for 2.1 in #18626, and the new requirements from Google for new apps starting with August 2018 (targetSdkVersion 26 or higher): https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html
2018-05-08Internal methods in MultiplayerAPI start with _Fabio Alessandrelli2-25/+25
2018-05-08Change from "search dialog" to "search bar" on help screenGuilherme Silva4-45/+283
2018-05-08Always emit dynamic font change in update_oversamplingRuslan Mustakov4-13/+10
Fixes #15787. The issue occurred when two (or more) separate DynamicFont instances used the same DynamicFontAtSize instance due to having equal properties. The first instance updated its data_at_size and emitted "changed" signal, but the second did not because it considered the data_at_size to be up to date, even though it has just been updated.
2018-05-08Fix the 3D grid color setting hintsHugo Locurcio1-2/+2
It was mistakenly changed to RGBA in #18525 when it should have stayed RGB (the 3D grid does not currently support transparency).
2018-05-08Rename multiplayer_api to just multiplayer.Fabio Alessandrelli4-54/+54
Only the class name retain the MultiplayerAPI name
2018-05-08Perfect FreeType-based outlines for DynamicFontsRuslan Mustakov13-290/+420
- Implement outlines based on FreeType Stroker API. This allows artifact-free results, similar to what you will see in Web or any text editing tools. Outline is a part of DynamicFont rather than Label, because outlines have to be baked into the font's atlas. Font has a default outline_color and a Label can specify font_outline_modulator that will be multiplied with the Font's color to get the final result. - draw_char now has to be called twice to fully render a text - first with p_outline == true for each character and then with p_outline == false for each character. - Number of draw-calls is reduced from 5 to 2 per outlined character. - Overall cleanup of DynamicFont code, extracted duplicated code pieces into separate methods. - The change is backward-compatible - Labels still have outline properties that work exactly as they worked before. Closes #16279.
2018-05-08Fix double free for drag preview control in viewportGeequlim1-3/+1
2018-05-08Add default paramater value for OptionButton::add_icon_itemGeequlim1-1/+1
2018-05-07Local debugger fixes and extensionsBlazej Floch9-45/+209
- Adds q/quit option to console debugging - Adds options (variable_prefix) - Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows) - Added option to list all breakpoints - Fixes add/remove breakpoint bug (invalid path parsing) - Minor cleanup