| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-05-12 | Expose channels in NetworkedMultiplayerENet | Fabio Alessandrelli | 3 | -6/+115 | |
| 2018-05-12 | Fix and improve docs, adds send_bytes | Fabio Alessandrelli | 3 | -10/+31 | |
| 2018-05-12 | Allow sending raw bytes through MultiplayerAPI | Fabio Alessandrelli | 2 | -1/+41 | |
| 2018-05-12 | Fix Error in the ScrollContainer Tooltips | Daniel "Orangestar" O | 1 | -1/+1 | |
| 2018-05-12 | Sync classref with current source | Rémi Verschelde | 48 | -55/+774 | |
| 2018-05-11 | fix for removing files | Marcin Zawiejski | 1 | -13/+13 | |
| 2018-05-11 | Fix black script previews | Chaosus | 1 | -9/+0 | |
| 2018-05-11 | Fix Linux/X11 build on ARMs. | bruvzg | 2 | -4/+3 | |
| 2018-05-11 | Fix docs regarding Color.from_hsv hue range [0,360] -> [0,1] | Noshyaar | 1 | -2/+2 | |
| Per changes in #17407 | |||||
| 2018-05-11 | Proper focus in/out handling on iOS | Ruslan Mustakov | 1 | -12/+9 | |
| PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle callbacks were handled by Godot. Before that PR it was possible to get NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are always coupled, but now there is an issue when, for example, you open a notification panel on iOS without moving the app to background. It resulted in view.stopAnimation being called without the corresponding startAnimation when the app moves to foreground again, so it looked like the game hanged. I changed focus out notification to be sent in applicationWillResignActive, because it makes more sense than to do it in applicationDidEnterBackground, because it is always called in pair with applicationDidBecomeActive, where focus in is sent. applicationDidEnterBackground may not come under circumstances that are now described as a comment in code. | |||||
| 2018-05-11 | Update oversampling of outlines after window size change | Ruslan Mustakov | 1 | -0/+5 | |
| Fixes #18774. | |||||
| 2018-05-11 | Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file. | Michael Alexsander Silva Dias | 1 | -0/+1 | |
| 2018-05-11 | fixed bodl font error message | toger5 | 1 | -1/+1 | |
| 2018-05-10 | Reset the cursor with Input.set_custom_mouse_cursor(null) | Guilherme Felipe | 4 | -1/+19 | |
| 2018-05-10 | Use mimetype according to glTF spec. | Yaakuro | 1 | -1/+1 | |
| 2018-05-10 | Fix help/man for --export and --export-debug | Leon Krause | 2 | -4/+4 | |
| 2018-05-10 | changed GDNative API json format | karroffel | 2 | -19/+29 | |
| 2018-05-10 | Travis: Add server build with clang | Rémi Verschelde | 1 | -0/+3 | |
| 2018-05-10 | Fix custom resource path look-up per command line | Leon Krause | 1 | -1/+4 | |
| 2018-05-10 | Allow exporting runnable presets from command line | Leon Krause | 1 | -1/+1 | |
| 2018-05-10 | Fix icon if remote icon load fails | Karolis K | 1 | -5/+6 | |
| 2018-05-10 | Implement missing methods in dummy rasterizer | Fabio Alessandrelli | 1 | -0/+14 | |
| 2018-05-10 | Use local path for custom HTML5 shell export | Leon Krause | 1 | -1/+1 | |
| 2018-05-10 | Accept non-default main packs in engine.js startGame() | Leon Krause | 2 | -3/+7 | |
| Allows using startGame() with main packs exported as .zip, but also any other custom extension, for example if a web game host does not allow the .pck filename extension. | |||||
| 2018-05-10 | Add Engine.setWebAssemblyFilenameExtension() | Leon Krause | 1 | -1/+10 | |
| Some web game hosts only allow certain filename extensions. If .wasm is not allowed, this function allows overriding the WebAssembly filename extension to work around that restriction. | |||||
| 2018-05-10 | Update FreeType to 2.9.1 | volzhs | 470 | -5329/+20290 | |
| close #15660 | |||||
| 2018-05-10 | Fix setting for pointing emulation | volzhs | 1 | -2/+2 | |
| Fix #18582 GLOBAL_DEF("input/something") is treated as Input Map setting, not as General. | |||||
| 2018-05-10 | Fix keyboard focus lock-out with HTML5 canvas in iframe | Leon Krause | 3 | -6/+10 | |
| 2018-05-09 | Fix custom cursor disappearing on osx | Guilherme Felipe | 1 | -5/+8 | |
| 2018-05-10 | Fix relative mouse motion when captured in HTML5 platform | Leon Krause | 1 | -1/+1 | |
| 2018-05-09 | Disable 'run' button if any project not selected and tiny refactoring | DmitryKrutskikh | 1 | -3/+5 | |
| 2018-05-09 | Add support for atlas texture on set_custom_mouse_cursor | Guilherme Felipe | 3 | -24/+123 | |
| 2018-05-09 | Consider TextEdit paste operation complex. | Charly Mourglia | 1 | -0/+3 | |
| Not considering a paste operation as a complex one ends up adding an unneeded extra step when pasting over a selection. This fixes issue #18325 | |||||
| 2018-05-08 | canvas_item_add_triangle_array bind fixup | Marcelo Fernandez | 1 | -1/+1 | |
| 2018-05-08 | Fix some enums missing its bind | Marcelo Fernandez | 2 | -3/+10 | |
| 2018-05-09 | For uwp the ARM architecture needs to be in lower case | Hein-Pieter van Braam | 1 | -2/+2 | |
| 2018-05-09 | Remove android compatibility under API 16 | volzhs | 3 | -12/+7 | |
| 2018-05-08 | Fix Variant leak in call_native | Pedro J. Estébanez | 1 | -1/+3 | |
| 2018-05-08 | Document websocket module, further document enet | Fabio Alessandrelli | 11 | -184/+309 | |
| 2018-05-08 | Document MultiplayerAPI class | Fabio Alessandrelli | 3 | -37/+29 | |
| 2018-05-08 | Android: Increase targetSdkVersion to 27 | Rémi Verschelde | 1 | -1/+1 | |
| Matches the change for 2.1 in #18626, and the new requirements from Google for new apps starting with August 2018 (targetSdkVersion 26 or higher): https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html | |||||
| 2018-05-08 | Internal methods in MultiplayerAPI start with _ | Fabio Alessandrelli | 2 | -25/+25 | |
| 2018-05-08 | Change from "search dialog" to "search bar" on help screen | Guilherme Silva | 4 | -45/+283 | |
| 2018-05-08 | Always emit dynamic font change in update_oversampling | Ruslan Mustakov | 4 | -13/+10 | |
| Fixes #15787. The issue occurred when two (or more) separate DynamicFont instances used the same DynamicFontAtSize instance due to having equal properties. The first instance updated its data_at_size and emitted "changed" signal, but the second did not because it considered the data_at_size to be up to date, even though it has just been updated. | |||||
| 2018-05-08 | Fix the 3D grid color setting hints | Hugo Locurcio | 1 | -2/+2 | |
| It was mistakenly changed to RGBA in #18525 when it should have stayed RGB (the 3D grid does not currently support transparency). | |||||
| 2018-05-08 | Rename multiplayer_api to just multiplayer. | Fabio Alessandrelli | 4 | -54/+54 | |
| Only the class name retain the MultiplayerAPI name | |||||
| 2018-05-08 | Perfect FreeType-based outlines for DynamicFonts | Ruslan Mustakov | 13 | -290/+420 | |
| - Implement outlines based on FreeType Stroker API. This allows artifact-free results, similar to what you will see in Web or any text editing tools. Outline is a part of DynamicFont rather than Label, because outlines have to be baked into the font's atlas. Font has a default outline_color and a Label can specify font_outline_modulator that will be multiplied with the Font's color to get the final result. - draw_char now has to be called twice to fully render a text - first with p_outline == true for each character and then with p_outline == false for each character. - Number of draw-calls is reduced from 5 to 2 per outlined character. - Overall cleanup of DynamicFont code, extracted duplicated code pieces into separate methods. - The change is backward-compatible - Labels still have outline properties that work exactly as they worked before. Closes #16279. | |||||
| 2018-05-08 | Fix double free for drag preview control in viewport | Geequlim | 1 | -3/+1 | |
| 2018-05-08 | Add default paramater value for OptionButton::add_icon_item | Geequlim | 1 | -1/+1 | |
| 2018-05-07 | Local debugger fixes and extensions | Blazej Floch | 9 | -45/+209 | |
| - Adds q/quit option to console debugging - Adds options (variable_prefix) - Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows) - Added option to list all breakpoints - Fixes add/remove breakpoint bug (invalid path parsing) - Minor cleanup | |||||
