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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Author
Files
Lines
2017-11-26
Disable logger by default.
Juan Linietsky
1
-1
/
+1
2017-11-26
initialize bus_index to 0
Marcin Zawiejski
1
-0
/
+1
2017-11-27
Fix shader compilation fail on Android
volzhs
1
-2
/
+2
2017-11-26
add support for scons cache and enable it for travis
Rhody Lugo
1
-16
/
+7
2017-11-25
add support for scons cache and enable it for appveyor
Rhody Lugo
2
-0
/
+10
2017-11-25
Tweak the default camera node settings
Hugo Locurcio
2
-3
/
+3
2017-11-25
Tweak the default editor camera settings
Hugo Locurcio
2
-6
/
+6
2017-11-25
Fix constant node value edit
Marcin Zawiejski
1
-2
/
+2
2017-11-25
Fixed issue with 3D selections losing precsion due to an offset bug
BenH
1
-1
/
+1
2017-11-25
Fix crash on node duplication
Pedro J. Estébanez
1
-3
/
+9
2017-11-25
[GDNative] disable -fPIC flag with msvc compiler
Emmanuel Leblond
1
-2
/
+2
2017-11-25
-Fixed height fog (was broken)
Juan Linietsky
3
-2
/
+6
2017-11-25
Update my name in AUTHORS.md
Leon Krause
1
-1
/
+1
2017-11-25
Remove contrived JavaScript.eval return types
Leon Krause
1
-40
/
+8
2017-11-25
Fix mono build after bc2e8d99
Rémi Verschelde
1
-2
/
+2
2017-11-25
Fix build on macOS and Android after bc2e8d99
Rémi Verschelde
2
-2
/
+2
2017-11-25
Fix doesn't close open a file window bug
sersoong
1
-0
/
+1
2017-11-25
Add importer option to make meshes bakeable by default.
Juan Linietsky
2
-4
/
+17
2017-11-25
Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built
Indah Sylvia
2
-2
/
+2
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
62
-147
/
+148
2017-11-24
doc: Fix enum tags thanks to 2bc6db6
Rémi Verschelde
133
-2060
/
+2117
2017-11-24
Fixes bug where enumeration is not being saved
Juan Linietsky
1
-2
/
+2
2017-11-24
Core: Bind InputEventGesture events.
Andreas Haas
3
-0
/
+36
2017-11-24
doc status: Partial revert of e23454d, setgets are no longer listed
Rémi Verschelde
1
-18
/
+2
2017-11-24
doc: Remove setters and getters now exposed via properties/members
Rémi Verschelde
251
-17248
/
+0
2017-11-24
Fix block where setter/getters are cached to be skipped
Juan Linietsky
1
-1
/
+2
2017-11-24
Add a bit space around the .import [deps] tag to make it more readable.
Juan Linietsky
1
-2
/
+2
2017-11-24
Changed reimport logic to also check md5 before reimporting, fixes #13135
Juan Linietsky
2
-76
/
+104
2017-11-24
Fix a mistake in KinematicCollision docs
Poommetee Ketson
1
-1
/
+1
2017-11-24
Attempt to remove setters/getters from doc data
Juan Linietsky
1
-0
/
+13
2017-11-24
Fix a crash in get_static_property_type_indexed
Bojidar Marinov
1
-0
/
+7
2017-11-24
Fix style error with MenuButton in default theme
geequlim
1
-3
/
+3
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
480
-480
/
+480
2017-11-24
doc: Sync classref with current source
Rémi Verschelde
31
-294
/
+402
2017-11-24
Fix TileMap and TileSet ClassDB bindings
Ruslan Mustakov
2
-2
/
+2
2017-11-24
Fix context menu of first node in a new scene
sersoong
1
-1
/
+1
2017-11-24
Allow to specify multiple resolution Android icons
Ruslan Mustakov
1
-15
/
+42
2017-11-23
Rename two-parameter arc-tangent function to atan in shader language, as it i...
Ferenc Arn
1
-1
/
+1
2017-11-23
Fixed not be able to unfold the last line
Paulb23
1
-1
/
+1
2017-11-23
reduce static memory usage
dragmz
1
-1
/
+1
2017-11-23
Removed shape margin
AndreaCatania
2
-3
/
+4
2017-11-23
Improved update for remote scene tree and remote object.
geequlim
2
-14
/
+16
2017-11-23
Fixed #13167. Restored ParallaxLayer mirroring that was broken by pull reque...
Sofox
1
-6
/
+10
2017-11-23
Space override scratching when body is add to world
AndreaCatania
1
-0
/
+1
2017-11-22
Changed and added to the documentation for RemoteTransform and RemoteTransform2D
TwistedTwigleg
2
-14
/
+40
2017-11-22
Modified low processor sleep to 8000 and made it customizable (should be cust...
Juan Linietsky
3
-1
/
+18
2017-11-22
change default propagation value
Juan Linietsky
1
-2
/
+2
2017-11-22
Add editor setting to allow keep show local scene tree while debugger start.
geequlim
4
-5
/
+23
2017-11-22
i18n: Add support for Serbin (Cyrillic) locale
Rémi Verschelde
1
-0
/
+2
2017-11-22
i18n: Sync translation templates with current source
Rémi Verschelde
37
-7071
/
+15975
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