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2018-02-20[Mono] Fixed "expression did not evaluate to a constant" compiler error for ↵Nathan Warden1-3/+4
visual studio.
2018-02-20Made the Debugger's Stack Frames items reselectable.Michael Alexsander Silva Dias1-0/+1
2018-02-19SCons: Remove references to obsolete "fat" bitsRémi Verschelde3-67/+17
2018-02-19Fix previous commit, "bits" still needed for buildsystemRémi Verschelde1-1/+4
2018-02-19OSX: Remove unnecessary bits assignmentRémi Verschelde1-4/+1
2018-02-19Added an auto quit and auto build flag to the command line options.Nathan Warden3-5/+23
2018-02-19Add show path button to project managerBernhard Liebl2-3/+33
2018-02-19Improve CollisionObject/CollisionObject2D warning messageChris Bradfield2-2/+2
2018-02-19Fixing folder/file case sensitive renaming issueStephen Traskal1-0/+5
Example: Could not rename "Objects" to "objects" or vice versa
2018-02-19Fix a rendering bug with screen_textureBojidar Marinov1-6/+4
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵Andrea Catania15-20/+117
shape
2018-02-19Fixes OptionButton selection index being reset to zero at instanciationAlexander Alekseev1-1/+2
Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order. Fixes #10213.
2018-02-19Made modifications to the RigidBody(2D) descriptions.Michael Alexsander Silva Dias2-9/+4
2018-02-19Improve error reporting of ProjectSettings::setup()Rémi Verschelde3-31/+58
And use it to better report errors in the console and project manager when a project.godot file is corrupted. Fixes #14963.
2018-02-19Fix timer second not zero padded when < 10Poommetee Ketson1-1/+1
Also RTR "Time Left:"
2018-02-19Prevent loading project-specific config in Project ManagerRémi Verschelde1-28/+21
The Project Manager should share the same settings as the editor most of the time. The whole init stuff with Main::setup and Main::start needs a good cleanup though. Fixes #15199.
2018-02-19OSX: Remove support for 32-bit and fat binariesRémi Verschelde3-45/+9
Mac OS X is 64-bit only since 10.7 (Lion), which has reached End-Of-Life in October 2014. Therefore it no longer makes sense to support exporting 32-bit binaries for Mac OS X, and we can now default to 64-bit instead of bigger "fat" binaries.
2018-02-19doc: Sync classref with current sourceRémi Verschelde14-15/+2117
2018-02-19doc: Update version string in headerRémi Verschelde486-486/+486
2018-02-19Readd VS.sync and VS.draw to keep compatibilityRémi Verschelde1-0/+6
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly, but we cannot remove them without marking them as deprecated before that. Fixes issue introduced in #15892.
2018-02-18Force controls to save rect_clip_content since they do not all default to false.isaacremnant1-1/+1
2018-02-18Fix 2d collision body update on shape removeKonrad Nowakowski1-0/+1
2018-02-18Fix infinite recursion with editor import pluginsGeorge Marques1-2/+2
2018-02-18[X11] Improving error detection in move_to_trashIskustvo2-18/+38
2018-02-18Added missing shader functionsChaosus1-0/+38
2018-02-18fixed md scriptYan Pas1-8/+13
2018-02-18Remove some debugging prints on AndroidHugo Locurcio8-200/+8
2018-02-17implement signal related methods in csharp_script so signals can be used ↵Paul Joannon4-8/+89
with emit
2018-02-17add a [Signal] attribute to CSharpScriptsPaul Joannon7-1/+103
2018-02-17Flush HTTPClient response data only on request/close in HTML5 platformLeon Krause1-2/+0
2018-02-17Warn when polling HTTPClient synchronously in HTML5 platformLeon Krause2-0/+24
2018-02-17Mono: Fix build status iconsIgnacio Etcheverry1-5/+3
2018-02-17Disable insecure HTTP methods CONNECT and TRACE in HTML5 platformLeon Krause1-0/+2
2018-02-17Delete all selected lines using the delete line shortcut in script editorYan Pas1-6/+20
2018-02-17Clean up some bad words from code commentsArtem Varaksa14-23/+13
2018-02-17Fix #16773 (Rename "Install" to "Download" in AssetLib)Artem Varaksa1-1/+1
2018-02-17Ignore tools CLI flags in non-tools builds.Pieter-Jan Briers1-5/+11
Some flags were still parsed but either did nothing or broke everything. No reason to parse them.
2018-02-17Gridmap editor now lists plane instead of floor when not horizontal.Anish2-3/+18
Instead of gridmap editor calling grid as floor irrespective of the orientation, it now calls the grid plane if it's vertical and floor if horizontal. Resolves: #14611
2018-02-16Direct to InputEventJoypadButton for using buttonsBenjamin Stammen1-1/+1
2018-02-16Remove window decorations for fullscreen on X11Pedro J. Estébanez1-0/+10
2018-02-16Enforce insert_final_newline in the editorconfig.Pieter-Jan Briers1-0/+1
2018-02-16X11: Link libgcc statically with use_static_cpp optionRémi Verschelde1-3/+3
We were already linking libstdc++ statically for official binaries, protecting us against most portability issues. But apparently since we started using GCC 7 for official builds, we also need to link libgcc statically for at least 32-bit builds to be portable. Fixes #16409.
2018-02-16Update CA certificates to latest Mozilla bundleRémi Verschelde2-3096/+1948
Copied from an up-to-date Fedora 27 install (ca-certificates-2018.2.22-1.0.fc27).
2018-02-16Added Physics state APIsAndrea Catania5-0/+25
2018-02-16Fix script previewsChaosus1-4/+4
2018-02-16Makes project manager never initialize mono debug.Pieter-Jan Briers3-17/+9
The heuristic whether we're in the project manager inside GDMono didn't work if the project manager was launched by not having any path to run. This is fixed now by making a Main::is_project_manager().
2018-02-16Makes NodePath and RID follow PascalCase in C#.Pieter-Jan Briers1-1/+1
Fixes #15685
2018-02-16Give C# NodePath a ToString().Pieter-Jan Briers1-1/+2
It already had an implicit cast operator to string, but this doesn't get used in say string formatting. So now something like $"path: {GetPath()}" works.
2018-02-16fix crash autotile edit modedamarindra1-0/+5
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere14-1957/+1679
- The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally