| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Bump version to 3.0.4 | Hein-Pieter van Braam | 2018-06-14 | 1 | -1/+1 |
| | | | | | And onwards! | ||||
| * | Fix documentation version strings | Hein-Pieter van Braam | 2018-06-01 | 1 | -1/+1 |
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| * | doc: Update version string for 3.0.2 | Rémi Verschelde | 2018-02-27 | 1 | -1/+1 |
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| * | Update doc version strings to 3.0.1 | Hein-Pieter van Braam | 2018-02-24 | 1 | -1/+1 |
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| * | doc: Sync with current source | Rémi Verschelde | 2018-01-25 | 1 | -1/+1 |
| | | | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | ||||
| * | doc: Update version string in XML | Rémi Verschelde | 2018-01-13 | 1 | -1/+1 |
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| * | doc: Update header version for 3.0-beta | Rémi Verschelde | 2017-11-24 | 1 | -1/+1 |
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| * | doc: Sync classref with current source | Rémi Verschelde | 2017-11-24 | 1 | -1/+1 |
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| * | Create API to add and remove VisualScript custom nodes | George Marques | 2017-11-15 | 1 | -0/+46 |
| This makes a VisualScriptEditor singleton, which gives plugins the ability to register their own custom nodes. Those will be available for insertion in the Visual Script editor, under the "Custom Nodes" category. | |||||
