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2018-04-18Fix case mismatch check on WindowsRémi Verschelde1-9/+12
@reduz pushed the old 44989bc95754b40f4c00f10db43ed91f64a3e475 commit today which he had forgotten in his local clone, and apparently it does not compile. Also fixed style.
2018-04-18Add a macro to deprecate methodsJuan Linietsky1-0/+10
2018-04-18Test and warn of case mismatch on WindowsJuan Linietsky1-0/+18
Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
2018-04-17Fix crash resulting from bad month check in core_bind.cppBojidar Marinov1-7/+7
Also, make it clear that day is 0-based. This might cause very slight differcies in existing games. Fixes #18221
2018-04-17Fix typos in shader_language.cppPoommetee Ketson1-3/+3
2018-04-17Ability to change path color with self modulatevolzhs1-1/+2
Fix #18164
2018-04-17#18051: Fix indentation issues introduced during clean upXavier Cho6-16/+16
2018-04-17#18051: Do not use `var` in a for-loop, or where type is not obviousXavier Cho7-22/+22
2018-04-17#18051: Use common name for Color type argumentXavier Cho1-5/+5
2018-04-17#18051: Remove redundant verbatim prefixesXavier Cho2-3/+3
2018-04-17#18051: Use default parameter valueXavier Cho1-1/+1
2018-04-17#18051: Use array initializer when applicableXavier Cho1-4/+2
2018-04-17#18051: Remove redundant parenthesisXavier Cho13-91/+94
2018-04-17#18051: Remove unnecessary variable assignmentsXavier Cho5-11/+7
2018-04-17#18051: Use 'var' when applicableXavier Cho14-109/+109
2018-04-17#18051: Remove redundant casts and 'using', 'else', 'this' statementsXavier Cho19-281/+211
2018-04-17Remove duplicated declaration of RoundToInt() from MathfXavier Cho1-5/+0
2018-04-16Allow actions to provide an analog valueGilles Roudiere12-126/+274
2018-04-16Fix names of Variant operatorsGeorge Marques1-1/+2
2018-04-16Add descriptions for GroupCall flagsbncastle1-0/+4
Add descriptions for GroupCall flags
2018-04-16Fix error spam with Sprite has compressed texturevolzhs1-0/+3
Fix #18177
2018-04-16Fix index out of size error on Imagevolzhs1-0/+21
Fix #18229
2018-04-16Fix Android input source checksRuslan Mustakov1-2/+2
Input source types are not pure bit flags, they are combinations of flags, so != 0 check was incorrect and resulted in crashes later, when trying to obtain the device.
2018-04-15Remove incorrect & potentially confusing references to EulerWill Vincent3-4/+5
e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion. e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.
2018-04-15Fixed high cpu usage with PulseAudioMarcelo Fernandez1-1/+5
2018-04-14Minor fixes for the AnimationPlayer doc.Michael Alexsander Silva Dias1-3/+2
2018-04-14Avoid converting Quat to Euler angles when not necessary.tagcup8-18/+85
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis. Added various missing functions and constructors. Should close #17968.
2018-04-14ItemList selection: Check against item countShyRed1-1/+1
ItemList needs to check against the number of items available when the user moves the selection via "ui_right" action.
2018-04-13Add popup_closed signal for ColorPickerButtonPeter Folkins2-0/+11
Fixes #17688
2018-04-13Add DNS resolution in NetworkedMultiplayerEnet::create_client()mhilbrunner2-8/+22
2018-04-13[Mono] Improve MathfChaosus3-33/+91
2018-04-13Fixes canvas light shaders.Pieter-Jan Briers3-29/+35
Fixes #16904 Restore more out functionality, fix built-ins. Requested changes, I think?
2018-04-13Small performance fix to wrapfChaosus1-2/+2
2018-04-12Revert "Unify http- and percent- encode/decode"Pedro J. Estébanez7-10/+110
This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f.
2018-04-12Fix PulseAudio problems with 8 channels devicesMarcelo Fernandez2-27/+26
2018-04-12Travis: Upgrade scons-local to 3.0.1 on OSXRémi Verschelde1-2/+2
Also change URL, prdownload alias seems broken right now on SF.
2018-04-12Travis: Enforce Coverity Scan on STATIC_CHECKS Linux/gcc build jobRémi Verschelde1-2/+12
Also ensure that we are not using cached build objects (need to build from scratch), and update encrypted Coverity Scan token.
2018-04-12Fix PulseAudio driver for audio devices that report unknown number of channelsMarcelo Fernandez1-2/+3
2018-04-12Implement get_peer_[address|port] in ENet/WSServerFabio Alessandrelli11-5/+121
Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer.
2018-04-12Removed useless checkAndrea Catania1-8/+2
2018-04-12Travis: Remove unnecessary/obsolete before_install callRémi Verschelde1-3/+0
It comes from the Coverity documentation but it fails, and their example projects don't use it.
2018-04-12Fixed wrong function callAndrea Catania1-1/+1
2018-04-12Travis: Add setup for Coverity ScanRémi Verschelde1-1/+14
2018-04-12Rigidbody wake up when hitten by a kinematic bodyAndrea Catania1-1/+4
2018-04-11Update Hack font to v3.003Hugo Locurcio4-6/+6
2018-04-11Fix error detecting for PulseAudio pa_stream_new callMarcelo Fernandez1-1/+4
2018-04-11iPhone X support and iOS-related fixesRuslan Mustakov30-109/+239
Starting from April 2018 Apple no longer accepts apps that do not support iPhone X. For games this mainly means respecting the safe area, unobstructed by notch and virtual home button. UI controls must be placed within the safe area so that users can interact with them. This commit: - Adds OS::get_window_safe_area method that returns unobscured area of the window, where interactive controls should be rendered. - Reorganizes how launch screens are exported - the previous way was incorrect and modern iPhones did not pick up the correct screens and because of that used a non-native resolution to render the game. - Adds launch screen options for iPhone X. - Makes launch screens optional in the export template. If not specified, a white screen will be used. - Adds App Store icon (1024x1024) export option as it now has to be bundled with the app instead of being provided in iTunes Connect. - Fixes crash when launching games in iOS Simulator. It happened because controllerWasConnected callback came before the engine was initialized. Now in such case the controllers will be queued up and registered after initialization is done. - Fixes issue with the virtual keyboard where for some reason autocorrection panel would intersect with the keyboard itself and not allow you to use the top row of the keyboard. This is fixed by disabling autocorrection altogether. Closes #17358. Fixes #17428. Fixes #17331.
2018-04-11Use internal physics processing for Nodes' internal logicRémi Verschelde7-36/+36
2018-04-11Update classref and docs, fix missing parameters' namePoommetee Ketson11-24/+21
2018-04-10Fixed color region calculation for the first linePaulb231-0/+3