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* Remove junk outputRuslan Mustakov2017-10-131-3/+0
| | | | | Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs.
* Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez2017-09-232-6/+6
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* Rename pos to position in user facing methods and variablesletheed2017-09-202-2/+2
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Mono vorbis support fixed, closes #10787Juan Linietsky2017-09-061-0/+6
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* Fix missing pragma pushHein-Pieter van Braam2017-09-022-0/+2
| | | | | I forgot to pragma push the ignored warning in #10877 this adds the missing ones.
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-022-0/+4
| | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* Fix crash when destroying AudioStreamPlaybackOGGVorbisEvgeny Zuev2017-09-011-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-276-6/+6
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* readded ability to set loop offset in seconds, closes #9630Juan Linietsky2017-08-223-1/+21
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* Fixed AudioStreamPlaybackOGGVorbis::_mix_internal getting stuck in infinite ↵Fabian Mathews2017-07-291-1/+1
| | | | loop causing audio to freeze
* Complete changing of resource extensionsGeorge Marques2017-06-161-1/+1
| | | | Some places were missing in e42d59f.
* Rename Godot-specific resource extensionsGeorge Marques2017-06-152-2/+2
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* Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-282-2/+3
| | | | | Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp.
* Fix AudioPlayer.get_pos() always returns 0NNesh2017-04-251-1/+7
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* Fix AudioPlayer.play() bug when music always starts from 0 posNNesh2017-04-251-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-086-0/+6
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-055-119/+89
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-054-1/+113
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-4/+4
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-2/+2
| | | | This saves typing and is a step towards fixing #56
* Changed OGG Vorbis type to be imported, so it's possible to specify loopJuan Linietsky2017-02-035-76/+184
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* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-216-0/+411