| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove junk output | Ruslan Mustakov | 2017-10-13 | 1 | -3/+0 |
| | | | | | | Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs. | ||||
| * | Rename get_position => get_playback_position and seek_pos => seek on audio ↵ | Marcelo Fernandez | 2017-09-23 | 2 | -6/+6 |
| | | | | | classes | ||||
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 2 | -2/+2 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Mono vorbis support fixed, closes #10787 | Juan Linietsky | 2017-09-06 | 1 | -0/+6 |
| | | |||||
| * | Fix missing pragma push | Hein-Pieter van Braam | 2017-09-02 | 2 | -0/+2 |
| | | | | | | I forgot to pragma push the ignored warning in #10877 this adds the missing ones. | ||||
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 2 | -0/+4 |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Fix crash when destroying AudioStreamPlaybackOGGVorbis | Evgeny Zuev | 2017-09-01 | 1 | -1/+1 |
| | | |||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 6 | -6/+6 |
| | | |||||
| * | readded ability to set loop offset in seconds, closes #9630 | Juan Linietsky | 2017-08-22 | 3 | -1/+21 |
| | | |||||
| * | Fixed AudioStreamPlaybackOGGVorbis::_mix_internal getting stuck in infinite ↵ | Fabian Mathews | 2017-07-29 | 1 | -1/+1 |
| | | | | | loop causing audio to freeze | ||||
| * | Complete changing of resource extensions | George Marques | 2017-06-16 | 1 | -1/+1 |
| | | | | | Some places were missing in e42d59f. | ||||
| * | Rename Godot-specific resource extensions | George Marques | 2017-06-15 | 2 | -2/+2 |
| | | |||||
| * | Move other lone thirdparty files to thirdparty/misc | Rémi Verschelde | 2017-04-28 | 2 | -2/+3 |
| | | | | | | Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp. | ||||
| * | Fix AudioPlayer.get_pos() always returns 0 | NNesh | 2017-04-25 | 1 | -1/+7 |
| | | |||||
| * | Fix AudioPlayer.play() bug when music always starts from 0 pos | NNesh | 2017-04-25 | 1 | -1/+1 |
| | | |||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 6 | -0/+6 |
| | | |||||
| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 5 | -119/+89 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 4 | -1/+113 |
| | | |||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -4/+4 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -2/+2 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | Changed OGG Vorbis type to be imported, so it's possible to specify loop | Juan Linietsky | 2017-02-03 | 5 | -76/+184 |
| | | |||||
| * | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 6 | -0/+411 |
