| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Changed RegEx to inherit Resource | Zher Huei Lee | 2016-10-27 | 1 | -2/+2 |
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| * | Added global sub and bounds checking to RegEx | Zher Huei Lee | 2016-10-27 | 1 | -1/+1 |
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| * | RegEx re-implemented as a module | Zher Huei Lee | 2016-10-27 | 1 | -0/+114 |
| Re-wrote nrex as a module using godot-specific parts and new features: * Added string substitutions. * Named groups are now supported. * Removed use of mutable variables in RegEx. RegExMatch is returned instead. | |||||
