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2017-11-26Item List small enhancementsDmitry Koteroff2-0/+29
Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
2017-11-26Fixed invalid transform when skip_vertex_transform usedChaosus1-5/+0
2017-11-26Ask users to explore official projects when none is loaded.Juan Linietsky4-0/+28
2017-11-26Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde6-21/+37
This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236.
2017-11-26Disable logger by default.Juan Linietsky1-1/+1
2017-11-26initialize bus_index to 0Marcin Zawiejski1-0/+1
fixes #13305
2017-11-27Fix shader compilation fail on Androidvolzhs1-2/+2
Error message from logcat **ERROR**: SceneShaderGLES3: Fragment Program Compilation Failed: 50:471: S0032: no default precision defined for parameter 'probe' At: drivers/gles3/shader_gles3.cpp:167:_display_error_with_code() - SceneShaderGLES3: Fragment Program Compilation Failed:
2017-11-26Fix not being able to select an editor layout created in another language.Michael Alexsander Silva Dias5-8/+16
2017-11-26add support for scons cache and enable it for travisRhody Lugo1-16/+7
2017-11-25add support for scons cache and enable it for appveyorRhody Lugo2-0/+10
2017-11-25Tweak the default camera node settingsHugo Locurcio2-3/+3
- Increase FOV to 70 - Put the Z-near plane at 0.05 meters
2017-11-25Tweak the default editor camera settingsHugo Locurcio2-6/+6
- The default FOV is now 70 - The default Z-near plane is now at 0.05 meters
2017-11-25Fix constant node value editMarcin Zawiejski1-2/+2
2017-11-25Fixed issue with 3D selections losing precsion due to an offset bugBenH1-1/+1
2017-11-25Fix crash on node duplicationPedro J. Estébanez1-3/+9
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance. Plus: - Add comments about the logic behind all this. - Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect. Fixes #13282.
2017-11-25[GDNative] disable -fPIC flag with msvc compilerEmmanuel Leblond1-2/+2
2017-11-25-Fixed height fog (was broken)Juan Linietsky3-2/+6
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25Update my name in AUTHORS.mdLeon Krause1-1/+1
2017-11-25Fix particle preprocessing. Fixes #12460.Eric Wiltfang1-6/+2
Remove an incorrect check likely left over from copying from the normal fixed_fps update case. Also makes sure that the preprocessing_time is always fully simulated, rather overshooting the mark than stopping early.
2017-11-25Remove contrived JavaScript.eval return typesLeon Krause1-40/+8
2017-11-25Implement onion skinning for the animation editorPedro J. Estébanez7-9/+538
2017-11-25Fix mono build after bc2e8d99Rémi Verschelde1-2/+2
2017-11-25Fix build on macOS and Android after bc2e8d99Rémi Verschelde2-2/+2
2017-11-25Add range to anisotropic filter level (1 to 16 with integer steps)Zatherz1-1/+2
2017-11-25Fix doesn't close open a file window bugsersoong1-0/+1
2017-11-25Add importer option to make meshes bakeable by default.Juan Linietsky2-4/+17
2017-11-25Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be builtIndah Sylvia2-2/+2
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky62-147/+148
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-25Improve/fix SpatialEditor state saving/restoringPedro J. Estébanez1-0/+17
2017-11-25Update clang-format in modified filesPedro J. Estébanez2-6/+6
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez9-13/+16
2017-11-25Implement backup/restore for animated valuesPedro J. Estébanez2-7/+92
2017-11-24Restore scenes on startup, issue 2385Paulb232-2/+45
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde133-2060/+2117
2017-11-24Fixes bug where enumeration is not being savedJuan Linietsky1-2/+2
2017-11-24Universalize draw-over API for EditorPluginsPedro J. Estébanez17-40/+105
- Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24Tweak editor help font sizes for better readabilityHugo Locurcio1-3/+3
2017-11-24Core: Bind InputEventGesture events.Andreas Haas3-0/+36
2017-11-24doc status: Partial revert of e23454d, setgets are no longer listedRémi Verschelde1-18/+2
2017-11-24doc: Remove setters and getters now exposed via properties/membersRémi Verschelde251-17248/+0
2017-11-25Better number format for memory usagevolzhs1-1/+2
2017-11-24Fix block where setter/getters are cached to be skippedJuan Linietsky1-1/+2
2017-11-24Add a bit space around the .import [deps] tag to make it more readable.Juan Linietsky1-2/+2
2017-11-24Changed reimport logic to also check md5 before reimporting, fixes #13135Juan Linietsky2-76/+104
Has the nice side effect that you can share your .import folder or rename your project and godot wont reimport stuff.
2017-11-24Fix a mistake in KinematicCollision docsPoommetee Ketson1-1/+1
2017-11-24Attempt to remove setters/getters from doc dataJuan Linietsky1-0/+13
2017-11-24Remove option for the rulers graduations font sizeGilles Roudiere1-1/+1
2017-11-24Fix a crash in get_static_property_type_indexedBojidar Marinov1-0/+7
Fixes #13243
2017-11-24Fix style error with MenuButton in default themegeequlim1-3/+3
2017-11-24Implemented a collapse/expand all feature request for Inspector (issue ↵Dmitry Koteroff4-3/+71
#9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes.