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* Adjust openssl #defines to be libressl compatibleMatthew Kunjummen2017-10-171-1/+1
| | | | | | | | | | Corrected inability to build on systems using libressl instead of openssl (e. g. void linux) by adjusting the #defines in modules/openssl/stream_peer_openssl.cpp and modules/openssl/stream_peer_openssl.h to check if LIBRESSL_VERSION_NUMBER is defined (as done similarly in the following patch in freebsd: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219362 ).
* Add support for OpenSSL 1.1.0.Elliott Sales de Andrade2017-09-241-0/+5
| | | | | | | | This release hides many struct members which provides easier forward compatibility but is a break from previous releases. A few small macros provide compatibility between both 1.1.0 and 1.0.x. Fixes #8624.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-281-2/+4
| | | | | Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-26/+24
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-3/+3
| | | | added a check to detect this case in the future
* Type renames:Juan Linietsky2017-01-111-1/+1
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* openssl: Move to a module and split thirdparty libRémi Verschelde2016-10-151-0/+109
Same rationale as the previous commits.