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path: root/modules/mono/editor/godotsharp_builds.cpp
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Mono: Add properties support in scriptsIgnacio Etcheverry2018-01-041-1/+1
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Mono: Change BindingsGenerator singleton to avoid StringName leaksIgnacio Etcheverry2018-01-011-3/+3
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* Mono: Make the bindings generator output enumsIgnacio Etcheverry2017-12-241-1/+1
| | | | - Switch to PascalCase for constants names
* Remove preprocessor directives from macro argumentsMatthias Hoelzl2017-11-101-5/+5
| | | | | Preprocessor directives within macro arguments lead to undefined behavior, and VC++ actually rejects them as compiler errors.
* Fixed editor settings disappearing.Daniel J. Ramirez2017-11-091-7/+5
| | | | Some items that are no longer defined may disappear, but thats expected i guess.
* Added for fallback msbuild.exe.BrainBlasted2017-11-041-0/+4
| | | | Fixes #12613
* Fix msbuild hint paths returning only the directoryIgnacio Etcheverry2017-10-311-3/+3
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* Merge pull request #12491 from neikeq/waitasecond···Ignacio Etcheverry2017-10-291-3/+11
|\ | | | | Fix FrameworkPathOverride and assemblies path loop
| * Fix FrameworkPathOverride and assemblies path loopIgnacio Etcheverry2017-10-291-3/+11
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* | Merge pull request #12475 from neikeq/ohuiiiRémi Verschelde2017-10-291-16/+13
|\| | | | | Fix regression from #12473 and #12388
| * Fix regression from #12473 and #12388Ignacio Etcheverry2017-10-291-16/+13
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* | Merge pull request #12474 from neikeq/sRémi Verschelde2017-10-291-2/+2
|\ \ | |/ |/| Mono: Add build project button and reload interval
| * Mono: Add build project button and reload intervalIgnacio Etcheverry2017-10-291-2/+2
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* | Buildsystem improvements for the Mono moduleIgnacio Etcheverry2017-10-291-22/+39
|/ | | | | | | | | | | - Make sure to search the mono installation directory for the right architecture in the windows registry. - Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin. - Add hint path for MSBuild in OSX. - Copy shared library on Unix if not statically linking. - Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0. - SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command. - Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork). - Cleanup.
* Mono: Fix and cleanup build start errorsIgnacio Etcheverry2017-10-241-8/+15
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* Merge pull request #11900 from neikeq/aIgnacio Etcheverry2017-10-071-1/+1
|\ | | | | Fix assembly load hooks and sizeof wrong type
| * Fix sizeof wrong typeIgnacio Etcheverry2017-10-071-1/+1
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* | Merge pull request #11896 from neikeq/pr-issue-11892Ignacio Etcheverry2017-10-071-0/+4
|\| | | | | Quote MSBuild arguments
| * Quote MSBuild arguments. Fixes #11892Ignacio Etcheverry2017-10-071-0/+4
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* | Fix mono enabled builds (broken by 3d87b70).Ferenc Arn2017-10-051-2/+2
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* Add alternative search locations for msbuildIgnacio Etcheverry2017-10-051-7/+45
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* Added mono moduleIgnacio Etcheverry2017-10-031-0/+440