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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-80/+54
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Removed unused variables (first pass)Rémi Verschelde2016-07-071-1/+1
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-1/+1
| | | Also removes a couple wrong Godot headers from third-party source files.
* Now parameters can be changed real timeSergey Lapin2016-03-311-29/+34
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* Added speed settingSergey Lapin2016-03-311-1/+24
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* InverseKinematics node, basic featuresSergey Lapin2016-03-311-0/+298
I don't already know how the fuck it works, but it is. A bit slow currently, but hope to improve it soon. The current limitations: 1. No constraints. At all. 2. Used simplest CCD algorithm, I just can't believe in jacobian construction from code. 3. Slow to get to target.