| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -1/+1 |
| | | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | Now parameters can be changed real time | Sergey Lapin | 2016-03-31 | 1 | -29/+34 |
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| * | Added speed setting | Sergey Lapin | 2016-03-31 | 1 | -1/+24 |
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| * | InverseKinematics node, basic features | Sergey Lapin | 2016-03-31 | 1 | -0/+298 |
| I don't already know how the fuck it works, but it is. A bit slow currently, but hope to improve it soon. The current limitations: 1. No constraints. At all. 2. Used simplest CCD algorithm, I just can't believe in jacobian construction from code. 3. Slow to get to target. | |||||
