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* Removed unused variables (first pass)Rémi Verschelde2016-07-071-1/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Merge pull request #5139 from zaps166/init_navigation_pointerGeorge Marques2016-06-131-1/+1
|\ | | | | GridMap: Initialize "navigation" pointer
| * GridMap: Initialize "navigation" pointerBłażej Szczygieł2016-06-101-1/+1
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* | Changed how min/max icon size in ItemList works and replaced it by a fixed ↵Juan Linietsky2016-06-121-1/+1
|/ | | | size. Fixes many issues, closes #4907
* GridMap: Fix backwards rotate hotkeys (#4498)Rémi Verschelde2016-05-011-3/+3
| | | Fixes #1237
* Merge pull request #4302 from Anarchid/gridmap-navmeshRémi Verschelde2016-04-202-11/+135
|\ | | | | Navmesh support for GridMaps
| * manually fix indentAnarchid2016-04-201-1/+1
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| * Implement GridMap support for navigation meshesAnarchid2016-04-202-12/+136
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* | Remove trailing spacesRémi Verschelde2016-04-021-5/+5
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* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-016-6/+6
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-3/+0
| | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* Merge pull request #2250 from PeaceSells50/AddedGridMapSettingsJuan Linietsky2015-10-172-4/+27
|\ | | | | Added GridMap settings which allows the user to enter a pick distance.
| * Added GridMap settings which allows the user to enter a pick distance.Peace Sells2015-07-092-4/+27
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* | Ability to visually debug geometry visually:Juan Linietsky2015-09-202-3/+70
|/ | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-4/+4
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Fix for issue related to GridMap editorFranklin Sobrinho2015-06-231-3/+9
| | | | * closes #2102
* Small fixes for Grid/Tile map editor paletteFranklin Sobrinho2015-06-221-1/+1
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* Grid/Tile map editor new item paletteFranklin Sobrinho2015-06-222-54/+83
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-202-10/+22
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-186-6/+6
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* merges from okam repoJuan Linietsky2015-03-031-1/+2
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* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-3/+3
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* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-2/+2
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* Reduce android build size(-fvisibility=hidden)sanikoyes2014-12-251-0/+4
| | | | Fix gridmap link error when disable_3d=Yes
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-052-8/+8
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-1/+1
| | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
* Light Baker!Juan Linietsky2014-06-112-1/+152
| | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-098-0/+3610