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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-086-0/+6
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-195-1325/+1095
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-182-5/+5
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. (Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
* Style: Fix statements ending with ';;'Rémi Verschelde2017-03-182-7/+7
| | | | (cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-126-6/+6
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-021-3/+0
| | | | | | | | | | | Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-021-2/+2
| | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-301-0/+2
| | | | | | Also switch existing shebangs to "better" /usr/bin/env python. (cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
* modules: Clone env in each moduleRémi Verschelde2016-10-301-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | This allows to pass include paths and flags only to a given thirdparty library, thus preventing conflicts between their files (e.g. between opus and openssl which both provide modes.h. This also has the nice effect of making the compilation command smaller for each module as it no longer related to all other modules, only the final linking brings them together. This however requires adding manually the ogg include path in opus and vorbis when building against the builtin ogg, since it is no longer in the global env. Also simplified template 'thirdparty_<module>_sources' to 'thirdparty_sources'. "Core" modules like cscript, gdscript, gridmap, ik and virtual_script still use the main env_modules, but it could be changed if need be. (cherry picked from commit da09c6131bcdace7e8e62c3dabc62890e9564c97) Obviously removed the parts about enet and visual_script.
* Improve/fix GridMap editorPedro J. Estébanez2016-09-012-25/+23
| | | | | | | | | Fix cursor/palette update on tile eyedropping Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues Fix/improve menu/keyboard shortcuts Merge 'Gridmap Editor' and 'Grid Map' settings into the latter (cherry picked from commit 7d3597348609eb8e976d16b04de7843440b5ec64)
* Removed unused variables (first pass)Rémi Verschelde2016-07-071-1/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Merge pull request #5139 from zaps166/init_navigation_pointerGeorge Marques2016-06-131-1/+1
|\ | | | | GridMap: Initialize "navigation" pointer
| * GridMap: Initialize "navigation" pointerBłażej Szczygieł2016-06-101-1/+1
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* | Changed how min/max icon size in ItemList works and replaced it by a fixed ↵Juan Linietsky2016-06-121-1/+1
|/ | | | size. Fixes many issues, closes #4907
* GridMap: Fix backwards rotate hotkeys (#4498)Rémi Verschelde2016-05-011-3/+3
| | | Fixes #1237
* Merge pull request #4302 from Anarchid/gridmap-navmeshRémi Verschelde2016-04-202-11/+135
|\ | | | | Navmesh support for GridMaps
| * manually fix indentAnarchid2016-04-201-1/+1
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| * Implement GridMap support for navigation meshesAnarchid2016-04-202-12/+136
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* | Remove trailing spacesRémi Verschelde2016-04-021-5/+5
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* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-016-6/+6
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-3/+0
| | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* Merge pull request #2250 from PeaceSells50/AddedGridMapSettingsJuan Linietsky2015-10-172-4/+27
|\ | | | | Added GridMap settings which allows the user to enter a pick distance.
| * Added GridMap settings which allows the user to enter a pick distance.Peace Sells2015-07-092-4/+27
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* | Ability to visually debug geometry visually:Juan Linietsky2015-09-202-3/+70
|/ | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-4/+4
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Fix for issue related to GridMap editorFranklin Sobrinho2015-06-231-3/+9
| | | | * closes #2102
* Small fixes for Grid/Tile map editor paletteFranklin Sobrinho2015-06-221-1/+1
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* Grid/Tile map editor new item paletteFranklin Sobrinho2015-06-222-54/+83
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-202-10/+22
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-186-6/+6
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* merges from okam repoJuan Linietsky2015-03-031-1/+2
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* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-3/+3
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* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-2/+2
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* Reduce android build size(-fvisibility=hidden)sanikoyes2014-12-251-0/+4
| | | | Fix gridmap link error when disable_3d=Yes
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-052-8/+8
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-1/+1
| | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
* Light Baker!Juan Linietsky2014-06-112-1/+152
| | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-098-0/+3610