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path: root/modules/gridmap/grid_map_editor_plugin.h
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Improve/fix GridMap editorPedro J. Estébanez2016-09-011-0/+1
| | | | | | | | | Fix cursor/palette update on tile eyedropping Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues Fix/improve menu/keyboard shortcuts Merge 'Gridmap Editor' and 'Grid Map' settings into the latter (cherry picked from commit 7d3597348609eb8e976d16b04de7843440b5ec64)
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Added GridMap settings which allows the user to enter a pick distance.Peace Sells2015-07-091-2/+5
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* Grid/Tile map editor new item paletteFranklin Sobrinho2015-06-221-4/+10
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-0/+7
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+243