| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -10/+15 |
| | | | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| | | |||||
| * | -attempt to be friendlier on non english keyboards | Juan Linietsky | 2015-01-04 | 1 | -3/+3 |
| | | |||||
| * | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | 2015-01-03 | 1 | -2/+2 |
| | | |||||
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -7/+7 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+1470 |
