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path: root/modules/gridmap/grid_map_editor_plugin.cpp
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-559/+456
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-181-2/+2
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. (Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
* Style: Fix statements ending with ';;'Rémi Verschelde2017-03-181-3/+3
| | | | (cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Improve/fix GridMap editorPedro J. Estébanez2016-09-011-25/+22
| | | | | | | | | Fix cursor/palette update on tile eyedropping Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues Fix/improve menu/keyboard shortcuts Merge 'Gridmap Editor' and 'Grid Map' settings into the latter (cherry picked from commit 7d3597348609eb8e976d16b04de7843440b5ec64)
* Changed how min/max icon size in ItemList works and replaced it by a fixed ↵Juan Linietsky2016-06-121-1/+1
| | | | size. Fixes many issues, closes #4907
* GridMap: Fix backwards rotate hotkeys (#4498)Rémi Verschelde2016-05-011-3/+3
| | | Fixes #1237
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Added GridMap settings which allows the user to enter a pick distance.Peace Sells2015-07-091-2/+22
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* Fix for issue related to GridMap editorFranklin Sobrinho2015-06-231-3/+9
| | | | * closes #2102
* Small fixes for Grid/Tile map editor paletteFranklin Sobrinho2015-06-221-1/+1
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* Grid/Tile map editor new item paletteFranklin Sobrinho2015-06-221-50/+73
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-10/+15
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-3/+3
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* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-2/+2
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-7/+7
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1470