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path: root/modules/gridmap/grid_map.h
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-48/+40
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* manually fix indentAnarchid2016-04-201-1/+1
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* Implement GridMap support for navigation meshesAnarchid2016-04-201-7/+22
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+2
| | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Light Baker!Juan Linietsky2014-06-111-0/+13
| | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+271