| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | 2016-09-10 | 2 | -3/+3 |
| |\ | | | | | Fix some more warnings | ||||
| | * | Fix some comparisons between signed and unsigned integers | Johan Manuel | 2016-08-13 | 1 | -2/+2 |
| | | | |||||
| | * | Fix some warnings about misleading indentation | Johan Manuel | 2016-08-13 | 1 | -2/+2 |
| | | | |||||
| | * | Remove some unused variables | Johan Manuel | 2016-08-13 | 1 | -1/+1 |
| | | | |||||
| * | | Merge pull request #6292 from bojidar-bg/gdscript-add-enums | Juan Linietsky | 2016-09-10 | 3 | -0/+111 |
| |\ \ | | | | | | | Adds enums to GDScript | ||||
| | * | | Add enum naming, by assinging a given enum's values to a Dict | Bojidar Marinov | 2016-08-27 | 1 | -0/+20 |
| | | | | |||||
| | * | | Adds enums to GDScript | Bojidar Marinov | 2016-08-27 | 3 | -0/+91 |
| | | | | | | | | | | | | | Fixes #2966 | ||||
| * | | | Renamed the bind_native functions to bind_vararg, should make it show the ↵ | Juan Linietsky | 2016-09-07 | 2 | -2/+2 |
| | | | | | | | | | | | | | documentation more clearly and also make it easier to bind to C# | ||||
| * | | | Clean up GDScript template | Răzvan Cosmin Rădulescu | 2016-09-05 | 1 | -7/+5 |
| | | | | |||||
| * | | | More visual script work | Juan Linietsky | 2016-08-25 | 2 | -0/+11 |
| |/ / | | | | | | | | | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | ||||
| * | | Proper function/property selection in visual script editing for property. | Juan Linietsky | 2016-08-23 | 2 | -0/+38 |
| | | | | | | | | | This one has an ordered list, built-in description, search, etc. | ||||
| * | | Brand new networked multiplayer | Juan Linietsky | 2016-08-19 | 10 | -62/+253 |
| | | | |||||
| * | | Merge pull request #6055 from eska014/native-bind-rettype | Rémi Verschelde | 2016-08-08 | 1 | -1/+1 |
| |\ \ | | | | | | | Allow documenting unexposed return types in bind_native_method | ||||
| | * | | Allow documenting unexposed return types in bind_native_method | eska | 2016-08-06 | 1 | -1/+1 |
| | | | | | | | | | | | | | Document return type of `Object.call` and `GDScript.new` | ||||
| * | | | Merge pull request #6045 from bojidar-bg/extends-on-placeholders | Rémi Verschelde | 2016-08-08 | 1 | -2/+1 |
| |\ \ \ | | | | | | | | | Fix #5891 by not expecting the script instance to be a GDInstance | ||||
| | * | | | Fix #5891 by not expecting the script instance to be a GDInstance | Bojidar Marinov | 2016-08-05 | 1 | -2/+1 |
| | | | | | | | | | | | | | | | | | It could be a placeholder instance as well | ||||
| * | | | | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | 2016-08-08 | 2 | -1/+32 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | ||||
| * | | | | Added yield() signal smart autocompletion. | Juan Linietsky | 2016-08-06 | 3 | -1/+34 |
| | | | | | |||||
| * | | | | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | support, but VisualScript should be more or less done! | ||||
| * | | | | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 2 | -3/+10 |
| |/ / / | | | | | | | | | | profiler yet. | ||||
| * | | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2016-08-02 | 2 | -2/+2 |
| |\| | | |||||
| | * | | Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D | eska | 2016-07-30 | 1 | -1/+1 |
| | | | | |||||
| | * | | Changed the way the step decimals are computed to a safer way, fixes many ↵ | Juan Linietsky | 2016-07-26 | 1 | -1/+1 |
| | |/ | | | | | | | issues. | ||||
| * / | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 2 | -0/+19 |
| |/ | |||||
| * | Set proper line into operators when parsing GDScript, fixes #5822 | Juan Linietsky | 2016-07-22 | 1 | -0/+11 |
| | | |||||
| * | Fixed reloading of tool scripts within editor, they should work much better ↵ | Juan Linietsky | 2016-07-20 | 2 | -2/+22 |
| | | | | | now, closes #3194 | ||||
| * | Forgot to clear signals on recompile, closes #5729 | Juan Linietsky | 2016-07-17 | 1 | -0/+1 |
| | | |||||
| * | Allow semicolon after 'pass' keyword | George Marques | 2016-07-10 | 1 | -0/+4 |
| | | |||||
| * | Revert removing of function call in gd_parser | George Marques | 2016-07-08 | 1 | -0/+1 |
| | | | | | | | The function call was removed in #5538 because of the unused return value, but the function itself has side effects and the absence of the call was causing crashes. | ||||
| * | Removed unused variables (first pass) | Rémi Verschelde | 2016-07-07 | 5 | -58/+9 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | Merge pull request #5407 from RandomShaper/opt-self-indexing | Juan Linietsky | 2016-07-01 | 1 | -3/+11 |
| |\ | | | | | Optimize member access with self | ||||
| | * | Optimize member access with self | Pedro J. Estébanez | 2016-06-25 | 1 | -3/+11 |
| | | | | | | | | | Let the compiler take the fast path when a member is superfluously accessed with `self.`. | ||||
| * | | Only check for constants when parsing constants, should close #5497 | Juan Linietsky | 2016-06-30 | 2 | -20/+22 |
| | | | |||||
| * | | Ability to put constants in constant expressions, closes #5264 | Juan Linietsky | 2016-06-29 | 1 | -0/+9 |
| | | | |||||
| * | | Warn instad of crashing when class instance is gone after yield. Closes ↵ | Juan Linietsky | 2016-06-29 | 3 | -0/+30 |
| | | | | | | | | | #5247 , probably closes other yield related crashes | ||||
| * | | Properly show the source:line even in inner clases, closes #3766 | Juan Linietsky | 2016-06-28 | 2 | -1/+2 |
| | | | |||||
| * | | Fix bug in inner class reference, closes #1411 | Juan Linietsky | 2016-06-28 | 1 | -4/+9 |
| | | | |||||
| * | | Fixed bug related to resolving constants in a class, closes #1110 | Juan Linietsky | 2016-06-28 | 1 | -1/+1 |
| | | | |||||
| * | | Fix extends issue, closes #4026 | Juan Linietsky | 2016-06-28 | 2 | -1/+7 |
| | | | |||||
| * | | -Fix crashes with thread_exit() | Juan Linietsky | 2016-06-26 | 1 | -1/+1 |
| |/ | | | | -Added draft of C script API (still disabled and unused) | ||||
| * | Add "bool" to GDScript reserverd keywords | Andreas Haas | 2016-06-24 | 1 | -0/+1 |
| | | | | | Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false` | ||||
| * | Properly report a valid error instead of reporting as a bug, closes #3841 | Juan Linietsky | 2016-06-24 | 1 | -2/+2 |
| | | |||||
| * | Property reporty base type when a function fails, fixes #4581 probably also ↵ | Juan Linietsky | 2016-06-20 | 1 | -2/+2 |
| | | | | | closes other issues | ||||
| * | Merge pull request #5283 from djrm/remove_prints | Rémi Verschelde | 2016-06-19 | 1 | -8/+0 |
| |\ | | | | | Removed lots of prints | ||||
| | * | Removed lots of prints | Daniel J. Ramirez | 2016-06-18 | 1 | -8/+0 |
| | | | |||||
| * | | Merge pull request #5268 from brakhane/fix-floating-bug | Rémi Verschelde | 2016-06-19 | 1 | -1/+1 |
| |\ \ | |/ |/| | correctly parse floats in scientific notation (Fix #5267) | ||||
| | * | correctly parse floats in scientific notation | Dennis Brakhane | 2016-06-18 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | GDScript incorrectly parsed float values in scientific notation when no decimal point was given. "1e-5" was parsed as "15". Fix this by not requiring a decimal point when we found an exponent for the number to be considered a float. Fixes #5267 | ||||
| * | | Drop empty files that are not used anywhere | Rémi Verschelde | 2016-06-18 | 2 | -74/+0 |
| | | | | | | | | | Part of #5272 | ||||
| * | | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -11/+28 |
| |/ | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | Add @GDScript.type_exists | Geequlim | 2016-06-18 | 2 | -0/+16 |
| | | |||||
