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| * | Add missing token name for signal. closes #2201neikeq2015-08-071-0/+1
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* | | **WARNING BEFORE PULLING**Juan Linietsky2015-08-232-2/+7
|/ / | | | | | | | | | | | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* | more debugger fixesJuan Linietsky2015-08-041-0/+5
| | | | | | | | | | -setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
* | error debuggerJuan Linietsky2015-08-041-0/+13
|/ | | | | shows the list of errors that happened during running the game, traces can be analyzed
* -some changes by okamJuan Linietsky2015-06-302-0/+10
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-2/+2
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* more code completion improvementsJuan Linietsky2015-06-272-83/+465
| | | | | | -calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc.
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-264-20/+63
| | | | | -properly completes text arguments -includes the "/root" autoloads
* added ability to define signals in scriptJuan Linietsky2015-06-247-18/+154
| | | | closes #2175
* Merge pull request #2088 from KillerJaguar/setter-fixJuan Linietsky2015-06-221-1/+2
|\ | | | | Fixed variables being set before calling the setter method
| * Fixed variables being set before calling the setter methodJaguar2015-06-131-1/+2
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* | Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-1/+1
|/ | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-1/+1
| | | | -Added function to retrieve list of actions fron InputMap
* properly save external resources, fixes #1924Juan Linietsky2015-05-171-0/+4
| | | | added API to get scancode names to OS
* -bit slower execution in debug, but proper error reporting for get index and ↵Juan Linietsky2015-05-161-3/+28
| | | | operators, fixes #1911
* -Added prints() function, fixes #1132, #1859Juan Linietsky2015-05-093-1/+26
| | | | -Tabs work inside built-in log window, fixes #1867
* made parser accept EOF after "pass", fixes #1488Juan Linietsky2015-04-261-1/+1
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* -Throw error if setter and getter reference their member variable with self. ↵Juan Linietsky2015-04-181-0/+29
| | | | , fixes #1685
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-04-181-1/+1
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| * Merge pull request #1667 from TheHX/fix_multiline_stringsJuan Linietsky2015-04-181-1/+1
| |\ | | | | | | Now the script editor highlight all lines of a multiline string
| | * Now the script editor highlight all lines of a multiline stringFranklin Sobrinho2015-04-091-1/+1
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* | | -try to avoid errors when path using ".." is present in script include, ↵Juan Linietsky2015-04-181-1/+1
|/ / | | | | | | fixes #1703
* | Updated copyright year in all headersJuan Linietsky2015-04-1814-14/+14
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* | -renamed function to get object from instance idJuan Linietsky2015-04-182-5/+5
|/ | | | -added function to get list of tiles used
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-04-073-2/+38
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| * Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-instJuan Linietsky2015-04-072-0/+36
| |\ | | | | | | Pr-GDScript-seed-get-inst
| | * Add seed/get_inst function for GDScriptsanikoyes2015-03-252-0/+36
| | | | | | | | | | | | | | | seed -> Math::seed get_inst -> ObjectDB::get_instance
| * | Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShaderJuan Linietsky2015-04-071-1/+1
| |\ \ | | | | | | | | (Fix crash) in visual shader for curve remap node
| | * | (Fix) script will not be able to extend itselfmostafahassan2015-03-311-1/+1
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| * / fix printraw to make it actually print rawyg2f2015-04-061-1/+1
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* / -Concatenating arrays keeps the shared property if any of the arrays is ↵Juan Linietsky2015-04-071-0/+1
|/ | | | shared. Fixes #1646
* Merge pull request #1396 from Spooner/fix_sprintf_errorsJuan Linietsky2015-03-221-1/+2
|\ | | | | Fix sprintf errors
| * Added info about operator after bespoke error message.Bil Bas (Spooner)2015-02-191-0/+1
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| * Correctly halt on error in sprintf parsing (fixes #1393)Bil Bas (Spooner)2015-02-191-1/+1
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* | Merge pull request #1407 from NateWardawg/documentationJuan Linietsky2015-03-221-1/+1
|\ \ | | | | | | Updated the internal documention for the GDScript class.
| * | Updated the variable in the lerp function to be weight instead of percent.Nathan Warden2015-02-201-1/+1
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* | | support for 2D shadow castersJuan Linietsky2015-03-021-1/+4
|/ / | | | | | | | | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
* / restored @ for nodepaths/stringnamesJuan Linietsky2015-02-191-2/+5
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* begin new serialization frameworkJuan Linietsky2015-02-152-3/+31
| | | | also got rid of STL dependency on triangulator
* fix typo in script templateHinsbart2015-02-101-1/+1
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* Cleaned up formating in gd_compiler.hWim Vander Schelden2015-01-141-63/+47
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* fixesJuan Linietsky2015-01-131-1/+1
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* -Resolved bug that made yield() not work in some situations, fixes #884Juan Linietsky2015-01-062-2/+2
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-033-7/+61
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| * -added new code completion guess locations, closes #1032Juan Linietsky2015-01-033-7/+61
| | | | | | | | -moved commandline fix to mingw-only, should fix #1064
* | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+4
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* -added a check for setget while running the game , closes #1009Juan Linietsky2015-01-031-3/+50
| | | | -fixed issues in tilemap editor (swap arrows not showing/hiding properly)
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-212-10/+56
|\ | | | | | | | | | | | | Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type)
| * FixesJuan Linietsky2014-12-202-10/+56
| | | | | | | | | | | | | | | | -=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-201-1/+1
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