| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Properly show the source:line even in inner clases, closes #3766 | Juan Linietsky | 2016-06-28 | 2 | -1/+2 |
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| * | Fix bug in inner class reference, closes #1411 | Juan Linietsky | 2016-06-28 | 1 | -4/+9 |
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| * | Fixed bug related to resolving constants in a class, closes #1110 | Juan Linietsky | 2016-06-28 | 1 | -1/+1 |
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| * | Fix extends issue, closes #4026 | Juan Linietsky | 2016-06-28 | 2 | -1/+7 |
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| * | -Fix crashes with thread_exit() | Juan Linietsky | 2016-06-26 | 1 | -1/+1 |
| | | | | | -Added draft of C script API (still disabled and unused) | ||||
| * | Add "bool" to GDScript reserverd keywords | Andreas Haas | 2016-06-24 | 1 | -0/+1 |
| | | | | | Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false` | ||||
| * | Properly report a valid error instead of reporting as a bug, closes #3841 | Juan Linietsky | 2016-06-24 | 1 | -2/+2 |
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| * | Property reporty base type when a function fails, fixes #4581 probably also ↵ | Juan Linietsky | 2016-06-20 | 1 | -2/+2 |
| | | | | | closes other issues | ||||
| * | Merge pull request #5283 from djrm/remove_prints | Rémi Verschelde | 2016-06-19 | 1 | -8/+0 |
| |\ | | | | | Removed lots of prints | ||||
| | * | Removed lots of prints | Daniel J. Ramirez | 2016-06-18 | 1 | -8/+0 |
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| * | | Merge pull request #5268 from brakhane/fix-floating-bug | Rémi Verschelde | 2016-06-19 | 1 | -1/+1 |
| |\ \ | |/ |/| | correctly parse floats in scientific notation (Fix #5267) | ||||
| | * | correctly parse floats in scientific notation | Dennis Brakhane | 2016-06-18 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | GDScript incorrectly parsed float values in scientific notation when no decimal point was given. "1e-5" was parsed as "15". Fix this by not requiring a decimal point when we found an exponent for the number to be considered a float. Fixes #5267 | ||||
| * | | Drop empty files that are not used anywhere | Rémi Verschelde | 2016-06-18 | 2 | -74/+0 |
| | | | | | | | | | Part of #5272 | ||||
| * | | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -11/+28 |
| |/ | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | Add @GDScript.type_exists | Geequlim | 2016-06-18 | 2 | -0/+16 |
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| * | reverted to ==, if a line is missing a statement, we'll have to make sure to ↵ | Juan Linietsky | 2016-06-17 | 1 | -1/+1 |
| | | | | | add it | ||||
| * | changed == for >= since some statements may not store a line (if line is empty) | Juan Linietsky | 2016-06-17 | 1 | -1/+1 |
| | | | | | this is added to #5204 | ||||
| * | Merge pull request #5204 from vnen/fix-completion-crash | Juan Linietsky | 2016-06-17 | 1 | -5/+7 |
| |\ | | | | | Fix crash in code completion | ||||
| | * | Fix crash in code completion | George Marques | 2016-06-13 | 1 | -5/+7 |
| | | | | | | | | | Fix #4641 | ||||
| * | | Fix type hint for the seed argument | Rémi Verschelde | 2016-06-18 | 1 | -2/+2 |
| |/ | | | | Closes #5260. | ||||
| * | Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵ | Juan Linietsky | 2016-06-13 | 1 | -0/+5 |
| | | | | | use and also fixes #4756 | ||||
| * | gdscript tokenizer will dislike use of case, closes #4991 | Juan Linietsky | 2016-06-11 | 1 | -2/+3 |
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| * | remove unnecesary found bug? print, closes #5028 | Juan Linietsky | 2016-06-11 | 1 | -1/+1 |
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| * | Made many built-in gdscript functions return more descriptive errors, closes ↵ | Juan Linietsky | 2016-06-11 | 2 | -22/+55 |
| | | | | | #5150 | ||||
| * | -All variables from script are visible through get_property_list(), not just ↵ | Juan Linietsky | 2016-06-11 | 2 | -0/+7 |
| | | | | | | | | those with export() -Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script -closes #5146 | ||||
| * | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky | 2016-06-08 | 2 | -0/+108 |
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| * | Revert "Fix implicit GDScript Reference inheritance" | punto- | 2016-06-06 | 2 | -8/+5 |
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| * | Fix implicit GDScript Reference inheritance | eska | 2016-06-05 | 2 | -5/+8 |
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| * | Fix Color8 constructor using wrong value range | George Marques | 2016-06-03 | 1 | -2/+2 |
| | | | | | Fix #5015 | ||||
| * | missed ifdef that broke android build | Juan Linietsky | 2016-06-01 | 1 | -1/+3 |
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| * | Ability to reload scripts on running game | Juan Linietsky | 2016-06-01 | 4 | -15/+206 |
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| * | Some cleanup to GDScript | Juan Linietsky | 2016-05-31 | 4 | -1627/+1637 |
| | | | | | separated GDFunction (VM) from GDScript in two different files | ||||
| * | Finalized DynamicFont implementation | Juan Linietsky | 2016-05-29 | 1 | -1/+1 |
| | | | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | ||||
| * | Fix #4748: proper call to base class function | Ignacio Armenteros | 2016-05-23 | 1 | -1/+1 |
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| * | First version of Profiler | Juan Linietsky | 2016-05-21 | 4 | -144/+442 |
| | | | | | | It is now possible to profile GDScript as well as some parts of Godot internals. | ||||
| * | GDScript: Fix method info for is_nan and is_inf | Rémi Verschelde | 2016-05-17 | 1 | -2/+2 |
| | | | | As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented | ||||
| * | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | 2016-05-11 | 1 | -1/+1 |
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| * | Subclasses can now extend from other subclasses contained in scripts derived ↵ | Saracen | 2016-04-09 | 1 | -1/+16 |
| | | | | | from relative paths. | ||||
| * | Remove trailing spaces | Rémi Verschelde | 2016-04-02 | 1 | -5/+5 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 6 | -19/+19 |
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| * | Revert "Merge pull request #3814 from est31/iterators_for_for" | Rémi Verschelde | 2016-03-01 | 3 | -98/+0 |
| | | | | | | This reverts commit adf50568890cefb5fc354dbc1b21c4140bb410f9, reversing changes made to ee2bc87c0ef3cc1a432655ff935e60f32977904d. | ||||
| * | -wip on addon editor | Juan Linietsky | 2016-02-29 | 1 | -0/+2 |
| | | | | | -fixes instantiable subclasses not working, as reported in #3871 | ||||
| * | Use xrange for common "for i in range(...)" use case | est31 | 2016-02-28 | 1 | -0/+14 |
| | | | | | | Make the parser eliminate a wasteful allocation and initialisation of a possibly large array. | ||||
| * | Add xrange builtin function | est31 | 2016-02-28 | 2 | -0/+84 |
| | | | | | Also update classes.xml in order to document xrange | ||||
| * | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | 2016-02-27 | 1 | -0/+5 |
| | | | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | ||||
| * | Merge pull request #3812 from est31/master | Rémi Verschelde | 2016-02-24 | 1 | -1/+1 |
| |\ | | | | | Fix typo in error | ||||
| | * | Fix typo in error | est31 | 2016-02-24 | 1 | -1/+1 |
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| * | | -Change link to new documentation | Juan Linietsky | 2016-02-20 | 1 | -0/+1 |
| | | | | | | | | | -fixed bug in tilemap collision debug | ||||
| * | | Merge pull request #3658 from Hinsbart/doc_joyevent | Rémi Verschelde | 2016-02-11 | 1 | -2/+2 |
| |\ \ | | | | | | | doc: use correct identifiers for InputEventJoystick{Motion, Button} | ||||
| | * | | doc: use correct identifier for InputEventJoystick{Motion, Button} | hondres | 2016-02-10 | 1 | -2/+2 |
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