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* Properly show the source:line even in inner clases, closes #3766Juan Linietsky2016-06-282-1/+2
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* Fix bug in inner class reference, closes #1411Juan Linietsky2016-06-281-4/+9
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* Fixed bug related to resolving constants in a class, closes #1110Juan Linietsky2016-06-281-1/+1
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* Fix extends issue, closes #4026Juan Linietsky2016-06-282-1/+7
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* -Fix crashes with thread_exit()Juan Linietsky2016-06-261-1/+1
| | | | -Added draft of C script API (still disabled and unused)
* Add "bool" to GDScript reserverd keywordsAndreas Haas2016-06-241-0/+1
| | | | Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false`
* Properly report a valid error instead of reporting as a bug, closes #3841Juan Linietsky2016-06-241-2/+2
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* Property reporty base type when a function fails, fixes #4581 probably also ↵Juan Linietsky2016-06-201-2/+2
| | | | closes other issues
* Merge pull request #5283 from djrm/remove_printsRémi Verschelde2016-06-191-8/+0
|\ | | | | Removed lots of prints
| * Removed lots of printsDaniel J. Ramirez2016-06-181-8/+0
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* | Merge pull request #5268 from brakhane/fix-floating-bugRémi Verschelde2016-06-191-1/+1
|\ \ | |/ |/| correctly parse floats in scientific notation (Fix #5267)
| * correctly parse floats in scientific notationDennis Brakhane2016-06-181-1/+1
| | | | | | | | | | | | | | | | | | | | GDScript incorrectly parsed float values in scientific notation when no decimal point was given. "1e-5" was parsed as "15". Fix this by not requiring a decimal point when we found an exponent for the number to be considered a float. Fixes #5267
* | Drop empty files that are not used anywhereRémi Verschelde2016-06-182-74/+0
| | | | | | | | Part of #5272
* | Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-11/+28
|/ | | Also removes a couple wrong Godot headers from third-party source files.
* Add @GDScript.type_existsGeequlim2016-06-182-0/+16
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* reverted to ==, if a line is missing a statement, we'll have to make sure to ↵Juan Linietsky2016-06-171-1/+1
| | | | add it
* changed == for >= since some statements may not store a line (if line is empty)Juan Linietsky2016-06-171-1/+1
| | | | this is added to #5204
* Merge pull request #5204 from vnen/fix-completion-crashJuan Linietsky2016-06-171-5/+7
|\ | | | | Fix crash in code completion
| * Fix crash in code completionGeorge Marques2016-06-131-5/+7
| | | | | | | | Fix #4641
* | Fix type hint for the seed argumentRémi Verschelde2016-06-181-2/+2
|/ | | | Closes #5260.
* Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵Juan Linietsky2016-06-131-0/+5
| | | | use and also fixes #4756
* gdscript tokenizer will dislike use of case, closes #4991Juan Linietsky2016-06-111-2/+3
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* remove unnecesary found bug? print, closes #5028Juan Linietsky2016-06-111-1/+1
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* Made many built-in gdscript functions return more descriptive errors, closes ↵Juan Linietsky2016-06-112-22/+55
| | | | #5150
* -All variables from script are visible through get_property_list(), not just ↵Juan Linietsky2016-06-112-0/+7
| | | | | | | those with export() -Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script -closes #5146
* -Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky2016-06-082-0/+108
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* Revert "Fix implicit GDScript Reference inheritance"punto-2016-06-062-8/+5
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* Fix implicit GDScript Reference inheritanceeska2016-06-052-5/+8
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* Fix Color8 constructor using wrong value rangeGeorge Marques2016-06-031-2/+2
| | | | Fix #5015
* missed ifdef that broke android buildJuan Linietsky2016-06-011-1/+3
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* Ability to reload scripts on running gameJuan Linietsky2016-06-014-15/+206
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* Some cleanup to GDScriptJuan Linietsky2016-05-314-1627/+1637
| | | | separated GDFunction (VM) from GDScript in two different files
* Finalized DynamicFont implementationJuan Linietsky2016-05-291-1/+1
| | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
* Fix #4748: proper call to base class functionIgnacio Armenteros2016-05-231-1/+1
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* First version of ProfilerJuan Linietsky2016-05-214-144/+442
| | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* GDScript: Fix method info for is_nan and is_infRémi Verschelde2016-05-171-2/+2
| | | As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
* ability to drag scenes from filesystem to tree for instancingJuan Linietsky2016-05-111-1/+1
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* Subclasses can now extend from other subclasses contained in scripts derived ↵Saracen2016-04-091-1/+16
| | | | from relative paths.
* Remove trailing spacesRémi Verschelde2016-04-021-5/+5
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* remove trailing whitespaceHubert Jarosz2016-03-096-19/+19
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* Revert "Merge pull request #3814 from est31/iterators_for_for"Rémi Verschelde2016-03-013-98/+0
| | | | | This reverts commit adf50568890cefb5fc354dbc1b21c4140bb410f9, reversing changes made to ee2bc87c0ef3cc1a432655ff935e60f32977904d.
* -wip on addon editorJuan Linietsky2016-02-291-0/+2
| | | | -fixes instantiable subclasses not working, as reported in #3871
* Use xrange for common "for i in range(...)" use caseest312016-02-281-0/+14
| | | | | Make the parser eliminate a wasteful allocation and initialisation of a possibly large array.
* Add xrange builtin functionest312016-02-282-0/+84
| | | | Also update classes.xml in order to document xrange
* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-0/+5
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* Merge pull request #3812 from est31/masterRémi Verschelde2016-02-241-1/+1
|\ | | | | Fix typo in error
| * Fix typo in errorest312016-02-241-1/+1
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* | -Change link to new documentationJuan Linietsky2016-02-201-0/+1
| | | | | | | | -fixed bug in tilemap collision debug
* | Merge pull request #3658 from Hinsbart/doc_joyeventRémi Verschelde2016-02-111-2/+2
|\ \ | | | | | | doc: use correct identifiers for InputEventJoystick{Motion, Button}
| * | doc: use correct identifier for InputEventJoystick{Motion, Button}hondres2016-02-101-2/+2
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