| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Bump version to 3.0.4 | Hein-Pieter van Braam | 2018-06-14 | 3 | -3/+3 |
| | | | | | And onwards! | ||||
| * | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | 2018-06-05 | 2 | -7/+7 |
| | | | | | (cherry picked from commit 1c419531a009f48aa074f9b5f93b98d387c33723) | ||||
| * | Fix documentation version strings | Hein-Pieter van Braam | 2018-06-01 | 3 | -3/+3 |
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| * | Adds keywords to autocomplete predictions. | Anish | 2018-05-13 | 1 | -0/+7 |
| | | | | | | | | | Adds keywords to the autocomplete prediction in GDScript so they are not replaced by irrelevant predictions. Fixes: #5972 (cherry picked from commit 6e32157a65b208ba223c8e75c5e7a842d1684314) | ||||
| * | Fix a crash when trying to run Godot debugger on a release build. | Brian Richardson | 2018-05-13 | 1 | -1/+1 |
| | | | | | | | The GDScriptLanguage::enter_function is wrapped in #ifdef DEBUG but the exit_function is not, resulting in a stack underflow error. (cherry picked from commit 9149b119733aa9444a59c6940e7d8b875dfc31e8) | ||||
| * | Fix enums without class name not opening docs page | Peter Folkins | 2018-05-13 | 1 | -0/+12 |
| | | | | | (cherry picked from commit ccd986f53e468321b9eeb09474c77cfab2c988da) | ||||
| * | Fix script template on `_ready` behavior | Poommetee Ketson | 2018-04-15 | 1 | -1/+1 |
| | | | | | (cherry picked from commit 01ec06d9ae9880c065dd6601656a5462c10690fd) | ||||
| * | completed-signal is emitted by all GDScriptFunctionStates of a coroutine ↵ | Lars Kokemohr | 2018-04-14 | 2 | -4/+17 |
| | | | | | | | now, allowing to yield for completion of a function with more than one yield inside. (cherry picked from commit 3dfef37628a3b17cca4ce5370631fb572376ed98) | ||||
| * | For-in loop variable added to autocompletion | Rado'sPC\aRaGaR | 2018-04-14 | 1 | -3/+13 |
| | | | | | | | Fix for #16494 (cherry picked from commit f97ebdcab3bd6e2917c24a5e4d34e1965ac2a987) | ||||
| * | Revert "fix spurious error messages during autocomplete and validate" | Hein-Pieter van Braam | 2018-02-27 | 1 | -4/+25 |
| | | | | | | | | This reverts commit b7faa76485be1cfe368d24e4fe30adf252beedbe. This causes a regression in 3.0.1. We haven't found a proper fix yet so we're removing this from 3.0.2 | ||||
| * | doc: Update version string for 3.0.2 | Rémi Verschelde | 2018-02-27 | 3 | -3/+3 |
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| * | Update doc version strings to 3.0.1 | Hein-Pieter van Braam | 2018-02-24 | 3 | -3/+3 |
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| * | Removed whitespaces around arguments of functions. | anakimluke | 2018-02-22 | 1 | -2/+0 |
| | | | | | | | | | | Functions automatically generated by conneting signals via GUI put whitespaces around the arguments of the generated function. This is inconsistent with the style guide. This commit fixes that. | ||||
| * | Fix typos with codespell | luz.paz | 2018-02-22 | 2 | -3/+3 |
| | | | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` (cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5) | ||||
| * | fix spurious error messages during autocomplete and validate | x1212 | 2018-02-19 | 1 | -25/+4 |
| | | | | | | | | _parse() caused resets on members like validating and for_completion by calling clear(). (cherry picked from commit 48c9ed45450a7d30f880d6a30ecd0459a66f6282) | ||||
| * | Show default values in docs for GDScript built-in functions | George Marques | 2018-02-19 | 2 | -2/+4 |
| | | | | | (cherry picked from commit dca2ae78dd04530bf96c3d550e57fc945876ea95) | ||||
| * | doc: Fix references to online tutorials after godotengine/godot-docs#1015 | Rémi Verschelde | 2018-01-25 | 1 | -1/+1 |
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| * | doc: Sync with current source | Rémi Verschelde | 2018-01-25 | 3 | -3/+3 |
| | | | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | ||||
| * | GDScript: always call ResourceLoader::load() in non-completion mode | Bernhard Liebl | 2018-01-21 | 1 | -1/+1 |
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| * | Allow shadowing class members with local variables in GDScript, closes #15896 | Juan Linietsky | 2018-01-20 | 1 | -14/+24 |
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| * | Merge pull request #15849 from poke1024/preload-completion | Rémi Verschelde | 2018-01-18 | 1 | -1/+3 |
| |\ | | | | | GDScript: fix autocompletion for preload() (issue 15766) | ||||
| | * | GDScript: fix autocompletion for preload() (issue 15766) | Bernhard Liebl | 2018-01-18 | 1 | -1/+3 |
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| * | | Suppress errors on autocompletion for preload() | Bernhard Liebl | 2018-01-18 | 1 | -1/+1 |
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| * | | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 2 | -8/+8 |
| |/ | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | doc: Replace some more "val" with "value" + sync | Rémi Verschelde | 2018-01-17 | 1 | -1/+1 |
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| * | Fixes for parameter names of builtin functions in visual scripts/core | Chaosus | 2018-01-16 | 1 | -3/+3 |
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| * | Filled tutorial field in most relevent classes. | Juan Linietsky | 2018-01-15 | 1 | -0/+1 |
| | | | | | Added tutorial display in doc. | ||||
| * | doc: Update version string in XML | Rémi Verschelde | 2018-01-13 | 3 | -3/+3 |
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| * | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -1/+1 |
| | | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | ||||
| * | Mono: Implement stack info for errors and exceptions | Ignacio Etcheverry | 2018-01-09 | 1 | -1/+3 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 15 | -0/+15 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Merge pull request #15089 from poke1024/funcref-warn | Rémi Verschelde | 2018-01-03 | 1 | -1/+1 |
| |\ | | | | | Warn about funcref creation | ||||
| | * | Warn about funcref creation | Bernhard Liebl | 2017-12-26 | 1 | -1/+1 |
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| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 15 | -30/+30 |
| |/ | | | | Happy new year to the wonderful Godot community! | ||||
| * | Cleanup some #if 0'd code | Rémi Verschelde | 2017-12-17 | 1 | -0/+2 |
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| * | Merge pull request #12845 from remorse107/Array-Dictionary-Fix | Rémi Verschelde | 2017-12-16 | 1 | -9/+33 |
| |\ | | | | | Fix issue #11400. Fixes issue with arrays and dictionary acting as static objects between different instances of objects. | ||||
| | * | Fix issue #11400. Fixes issue with arrays and dictionary acting as static ↵ | Robert Morse | 2017-11-17 | 1 | -9/+33 |
| | | | | | | | | | objects between different instances of objects. | ||||
| * | | GDScript files are converted to binary on export now. | Juan Linietsky | 2017-12-14 | 1 | -0/+44 |
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| * | | Scons: Build modules in seperate env. | Andreas Haas | 2017-12-13 | 1 | -1/+4 |
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| * | | Properly support nested ternary expressions | Bojidar Marinov | 2017-12-11 | 1 | -4/+7 |
| | | | | | | | | | Fixes 14324. | ||||
| * | | Style: Re-apply clang-format over recent invalid additions | Rémi Verschelde | 2017-12-10 | 1 | -2/+2 |
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| * | | Make GDScript parser raise error when exporting Object | George Marques | 2017-12-09 | 1 | -0/+4 |
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| * | | Fixed is_playing funtion (was reporting wrong), closes #13928 | Juan Linietsky | 2017-12-07 | 1 | -2/+2 |
| | | | | | | | | | Made error reporting to opcode_set in gdscript a bit clearer | ||||
| * | | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 5 | -12/+12 |
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| * | | Style: Apply clang-format again on all files | Rémi Verschelde | 2017-12-07 | 2 | -8/+7 |
| | | | | | | | | | | | Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook. | ||||
| * | | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 2 | -6/+6 |
| | | | | | | | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
| * | | doc: Update header version for 3.0-beta | Rémi Verschelde | 2017-11-24 | 3 | -3/+3 |
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| * | | Add cartesian to polar conversion functions | pablotato | 2017-11-20 | 2 | -0/+32 |
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| * | | Allow to extends constant variable | sanikoyes | 2017-11-20 | 2 | -9/+51 |
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| * | | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | 2017-11-20 | 3 | -7/+80 |
| |\ \ | | | | | | | Enhanced debugger for godot 3.0 | ||||
