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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-1213-13/+13
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Disallow assignment to expressionsBojidar Marinov2017-01-121-0/+9
| | | | | | | Fixes #6824 (cherry picked from commits 0b077162a32d37b81c302ab26523efda05de3913 and dcc4ee21c14c1d3fc40c2058e41f853e8ce989c6)
* Add named colors to GDScript/core.Bojidar Marinov2017-01-122-0/+38
| | | | | | Names and values taken from https://en.wikipedia.org/wiki/X11_color_names (cherry picked from commit 23381a530bb4a9c8e8c3e883a7d588bf832cd277)
* Ternary operator in GDScript (a if x else b)Bojidar Marinov2017-01-103-14/+125
| | | | Fixes #1961
* Allow for linebreaks in function calls and definitions and yeild/signal.Bojidar Marinov2017-01-101-2/+30
| | | | (Plus maybe a few other things)
* style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-021-3/+0
| | | | | | | | | | | Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-021-2/+2
| | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
* Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in ↵yg2f2016-10-311-2/+4
| | | | | | | | | | | | | | Release mode When godot is in release mode, GDscript compiler does not generate bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore. This optimizes GDscript execution speed when the script contains a lot of comments in blocs executed in loops. Fixes #6487 (cherry picked from commit 217e09c79da008e15bd789260e8b2513689c90bd)
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-301-0/+2
| | | | | | Also switch existing shebangs to "better" /usr/bin/env python. (cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
* modules: Clone env in each moduleRémi Verschelde2016-10-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | This allows to pass include paths and flags only to a given thirdparty library, thus preventing conflicts between their files (e.g. between opus and openssl which both provide modes.h. This also has the nice effect of making the compilation command smaller for each module as it no longer related to all other modules, only the final linking brings them together. This however requires adding manually the ogg include path in opus and vorbis when building against the builtin ogg, since it is no longer in the global env. Also simplified template 'thirdparty_<module>_sources' to 'thirdparty_sources'. "Core" modules like cscript, gdscript, gridmap, ik and virtual_script still use the main env_modules, but it could be changed if need be. (cherry picked from commit da09c6131bcdace7e8e62c3dabc62890e9564c97) Obviously removed the parts about enet and visual_script.
* Adapt overlooked instances of zero-based column numbersPedro J. Estébanez2016-10-171-5/+5
| | | | (cherry picked from commit 1b3dcac28145bfc6cc1bf2327852209155f59082)
* Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)"Fabio Alessandrelli2016-10-172-12/+0
| | | | | | | | Also closes: #6801 This reverts commit e59820ac94b7c9706298d5559608937dfca332e5. (cherry picked from commit 11349a786be1fd02647493cfeff9883898ffd73e)
* Make text column numbers one-basedPedro J. Estébanez2016-10-171-1/+1
| | | | | | | | | | Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages (cherry picked from commit 2f80965845dd40c4a7981b0d3f011f26c185d63f)
* i18n: Fix string that broke msgmergeRémi Verschelde2016-10-091-1/+1
| | | | (cherry picked from commit 2fb5a0030527ac04f1026d80bd8cf12ca3b3f38b)
* Throw an error when exporting a resource classFabio Alessandrelli2016-10-091-0/+10
| | | | | | | | | | "export var tex = Texture" will now throw an error to avoid crashing the editor: "Exported constant not a type or resource" Fixes #6719 . Closes #6729 (cherry picked from commit ee7df2c89ab0608c84f8c9390e1ed888dc1f805d)
* Add warning when (pre)loading paths with leading / (#4280 - #3106)Fabio Alessandrelli2016-10-092-1/+14
| | | | (cherry picked from commit e59820ac94b7c9706298d5559608937dfca332e5)
* Added constants from types in code completion, somehow this was never added.Juan Linietsky2016-09-181-1/+12
| | | | | | Stuff like Label.ALIGN_CENTER or Mesh.PRIMITIVE_TRIANGLES did not complete.. (cherry picked from commit b83350f4b2e968baac4d1551a6f21fe2e6b468ad)
* Clean up GDScript templateRăzvan Cosmin Rădulescu2016-09-181-7/+5
| | | | (cherry picked from commit 00e743b76ad89927d611f312cfc06d0511eac985)
* Fix #5891 by not expecting the script instance to be a GDInstanceBojidar Marinov2016-08-081-2/+1
| | | | | | It could be a placeholder instance as well (cherry picked from commit 76ea995228df510bfd4212e29f7cb76f13e25fb5)
* Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2Deska2016-07-301-1/+1
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* Changed the way the step decimals are computed to a safer way, fixes many ↵Juan Linietsky2016-07-261-1/+1
| | | | issues.
* Set proper line into operators when parsing GDScript, fixes #5822Juan Linietsky2016-07-221-0/+11
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* Fixed reloading of tool scripts within editor, they should work much better ↵Juan Linietsky2016-07-202-2/+22
| | | | now, closes #3194
* Forgot to clear signals on recompile, closes #5729Juan Linietsky2016-07-171-0/+1
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* Allow semicolon after 'pass' keywordGeorge Marques2016-07-101-0/+4
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* Revert removing of function call in gd_parserGeorge Marques2016-07-081-0/+1
| | | | | | The function call was removed in #5538 because of the unused return value, but the function itself has side effects and the absence of the call was causing crashes.
* Removed unused variables (first pass)Rémi Verschelde2016-07-075-58/+9
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Merge pull request #5407 from RandomShaper/opt-self-indexingJuan Linietsky2016-07-011-3/+11
|\ | | | | Optimize member access with self
| * Optimize member access with selfPedro J. Estébanez2016-06-251-3/+11
| | | | | | | | Let the compiler take the fast path when a member is superfluously accessed with `self.`.
* | Only check for constants when parsing constants, should close #5497Juan Linietsky2016-06-302-20/+22
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* | Ability to put constants in constant expressions, closes #5264Juan Linietsky2016-06-291-0/+9
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* | Warn instad of crashing when class instance is gone after yield. Closes ↵Juan Linietsky2016-06-293-0/+30
| | | | | | | | #5247 , probably closes other yield related crashes
* | Properly show the source:line even in inner clases, closes #3766Juan Linietsky2016-06-282-1/+2
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* | Fix bug in inner class reference, closes #1411Juan Linietsky2016-06-281-4/+9
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* | Fixed bug related to resolving constants in a class, closes #1110Juan Linietsky2016-06-281-1/+1
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* | Fix extends issue, closes #4026Juan Linietsky2016-06-282-1/+7
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* | -Fix crashes with thread_exit()Juan Linietsky2016-06-261-1/+1
|/ | | | -Added draft of C script API (still disabled and unused)
* Add "bool" to GDScript reserverd keywordsAndreas Haas2016-06-241-0/+1
| | | | Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false`
* Properly report a valid error instead of reporting as a bug, closes #3841Juan Linietsky2016-06-241-2/+2
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* Property reporty base type when a function fails, fixes #4581 probably also ↵Juan Linietsky2016-06-201-2/+2
| | | | closes other issues
* Merge pull request #5283 from djrm/remove_printsRémi Verschelde2016-06-191-8/+0
|\ | | | | Removed lots of prints
| * Removed lots of printsDaniel J. Ramirez2016-06-181-8/+0
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* | Merge pull request #5268 from brakhane/fix-floating-bugRémi Verschelde2016-06-191-1/+1
|\ \ | |/ |/| correctly parse floats in scientific notation (Fix #5267)
| * correctly parse floats in scientific notationDennis Brakhane2016-06-181-1/+1
| | | | | | | | | | | | | | | | | | | | GDScript incorrectly parsed float values in scientific notation when no decimal point was given. "1e-5" was parsed as "15". Fix this by not requiring a decimal point when we found an exponent for the number to be considered a float. Fixes #5267
* | Drop empty files that are not used anywhereRémi Verschelde2016-06-182-74/+0
| | | | | | | | Part of #5272
* | Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-11/+28
|/ | | Also removes a couple wrong Godot headers from third-party source files.
* Add @GDScript.type_existsGeequlim2016-06-182-0/+16
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* reverted to ==, if a line is missing a statement, we'll have to make sure to ↵Juan Linietsky2016-06-171-1/+1
| | | | add it
* changed == for >= since some statements may not store a line (if line is empty)Juan Linietsky2016-06-171-1/+1
| | | | this is added to #5204
* Merge pull request #5204 from vnen/fix-completion-crashJuan Linietsky2016-06-171-5/+7
|\ | | | | Fix crash in code completion