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2018-03-12Fix non working action names containing whitespacesrobfram2-5/+8
Now the action name is quoted if it contains spaces. Also, quotation mark (") is added to the forbidden character list for action names, as it was also a bug. Fix #17322
2018-03-11EditorNode: fix clicking ok keeps trying to savePoommetee Ketson1-0/+3
2018-03-11Update TileMap when its TileSet changesShyRed2-3/+18
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.
2018-03-11expose Itemlist.is_anything_selectedAlexander Holland1-0/+2
2018-03-10Update Sprite when Texture changesShyRed2-0/+25
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
2018-03-10Avoid confusing traceback on attempting build without platform optionViktor Ferenczi1-0/+1
A traceback is printed on invoking scons without the compulsory platform option. This is confusing, since the problem is not in the code. Fix is to explicitly exit from the build right after printing the error message, so the missing env variable cannot cause the traceback later. Fixes #17414
2018-03-10Fix invalid mix function overloadChaosus1-1/+1
2018-03-10Update Image format enumeration documentationNeil Moore1-0/+35
Provides more information about each image format.
2018-03-09Update libwebmShyRed5-110/+372
Update of libwebm. Up-to-date version of libwebm contains several bugfixes that allow playback of files that would crash Godot otherwise.
2018-03-07Make the shader token names consistent.Saracen1-0/+3
2018-03-07FIX to broken item select list (zoom and RMB)Ranoller1-2/+2
FIX to #17346. Compiled and tested.
2018-03-07Bring back Vector2.cross()Bernhard Liebl5-10/+18
2018-03-07Reinstate WebGL 1.0 driver in HTML5 platformLeon Krause2-7/+25
2018-03-07Fix unselectable flipped sprites (fixes 16461)poke10241-1/+7
2018-03-07Prevent division by zero in GridContainerLeon Krause1-2/+2
2018-03-07Added a check for trailing dot when creating folder.Felix Yang1-1/+1
Merge the trailing dot test into existing test. Removed OS test.
2018-03-06Fix silent failure of importing OGG Vorbis filesrobfram1-0/+1
When importing non-valid OGG Vorbis audio files, now the filesystem navigation tree shows the correct sad red-face icon, as it does with non-valid PNG, JPG or WAV files. Fix #9793.
2018-03-06Disable FreeType SIMD in HTML5 buildsLeon Krause1-4/+12
SIMD is currently unsupported in WebAssembly.
2018-03-06Change shebang of pre-commit-clang-format hook to make it portablerobfram1-1/+1
The default one is "#!/bin/bash", but BSD systems doesn't have bash in that path. For portability reasons, it should be changed to "#!/usr/bin/env bash". More info: https://en.wikipedia.org/wiki/Shebang_%28Unix%29#Portability
2018-03-06Explicitly set OpenGL profile to core (X11, Windows).bruvzg3-4/+16
Enable GLES2 on Windows.
2018-03-05Add GL_ARB_framebuffer_object extension support check and ↵bruvzg4-47/+226
GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings). Add GL_ARB_debug_output extension support check on all platforms.
2018-03-05In CanvasItemEditor, prioritize selected itemsBernhard Liebl1-1/+16
2018-03-05skip demo download prompt if ssl is unavailableEmanuele Fornara1-1/+1
2018-03-04Fix new Node dialog Create button behaviorIvan Vodopiviz1-0/+2
Added a one-liner to update the Create button disabled state when selecting an item from the search results list. Fixes #17265, long live the Realm!
2018-03-04Fix uninitialized data in Sprite::_get_rects()Bernhard Liebl1-2/+2
2018-03-04Clean and expose get_audio/video_driver_* funcs on OS classMarcelo Fernandez15-116/+75
2018-03-04SCons: Fix linking system pcre2 on server platformRémi Verschelde1-0/+5
Fixes #17245.
2018-03-03Fix for a possible crash when a custom theme is not loaded properlyMarcelo Fernandez1-1/+3
2018-03-03Modify OSX can_export logic to match the logic from ↵Marcelo Fernandez1-9/+15
EditorExportPlatformPC::can_export
2018-03-03Fix floatBitsToUint functionChaosus1-4/+4
2018-03-03Hack to force macOS window activation for non-bundled app.bruvzg1-1/+35
2018-03-03i18n: Sync translation templates with 3.0 sourceRémi Verschelde46-321/+368
(cherry picked from commit 65d214d3dafef696d99f6c23c7b941bbde1c1802)
2018-03-03i18n: Sync translations with WeblateRémi Verschelde13-764/+705
2018-03-03[DOCS] Small fix to Area: Fix copy/paste errorsMax Hilbrunner1-3/+3
2018-03-03Fix 3 memory leaksChaosus4-2/+21
2018-03-03FIX Windows enter/exit mouse notificationsRanoller1-0/+2
Fix to this issue #17202
2018-03-02Update AUTHORS and DONORS listRémi Verschelde2-10/+34
New contributors added as AUTHORS: @mrcdk, @binbitten, @paulloz, @PJB3005 New Gold sponsor: Skirmish <https://skirmish.io> Thanks and welcome! :) [ci skip]
2018-03-02Fix more regressions in RichTextLabel from PR 15711Bernhard Liebl1-9/+5
2018-03-02Fix selection of Sprites using AtlasTexture in the editor.Andreas Loew1-1/+21
Fixes #16261.
2018-03-02s/Camear/Camera in docsPoommetee Ketson1-2/+2
2018-03-02Fix serialization of identifiers with non printable ASCII charactersRémi Verschelde1-2/+9
Fixes #6888.
2018-03-02fix GLES2 line renderingkarroffel1-1/+3
fixes #17147
2018-03-02GLES2 renderer support on macOS.bruvzg5-19/+77
2018-03-02Don't crash when trying to add an invalid navmeshHein-Pieter van Braam1-0/+1
It is possible to try to add an invalid object as a navmesh through GDScript which results in an engine crash. This creates a debug message that should help the user figure out what's wrong.
2018-03-02Fix `--help` output, allow renderer override from command line ↵bruvzg4-14/+20
(`--video-driver`).
2018-03-02GridMap: fix next/prev plane text, fix meta not foundPoommetee Ketson1-3/+3
2018-03-02prune cache only at the start and end of buildRhody Lugo1-10/+2
2018-03-02[DOCS] NetworkedMultiplayerENetMax Hilbrunner1-3/+13
2018-03-02[DOCS] Small fix to PinJoint2DMax Hilbrunner1-1/+1
2018-03-02NativeScript: Fix initialization in wrong scopeRémi Verschelde1-1/+1
Regression from d702d7b335c0c9305e75131770c0ea739b70d813 which broke javascript build.