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2018-05-16Fix Camera2D drag margin property is affected by zoom property #18912Anthony Rey1-4/+4
2018-05-15Fix compile error with clangMarcelo Fernandez1-1/+1
2018-05-15-New inspector.Juan Linietsky39-337/+5975
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
2018-05-15Fix missing registration for new param of TextEdit::cursor_set_line.Pieter-Jan Briers2-1/+3
This caused Mono glue gen to fail and other bugs to appear (such as in Visual Script)
2018-05-15fix get_char_width for non-latin charactersianb962-3/+3
2018-05-16Update libwebp to 1.0.0volzhs49-367/+1589
2018-05-15Respect visibility change by Scene dock when using Sync Scene Changesvolzhs2-29/+15
Fix #18757 with keeping a feature introduced at 8343c9fbd
2018-05-15Fixes hovered Nodes2D display in the editor (remove duplicates)Gilles Roudiere1-1/+10
2018-05-14added documentation for procedural skyclayjohn1-0/+19
Added documentation for procedural sky added documentation for procedural sky added documentation for procedural sky
2018-05-14TextEdit word wrapIan4-576/+986
2018-05-14[docs] fix links in class docsKelly Thomas3-7/+7
2018-05-14Fixed some warnings found with Cppcheck.Michael Alexsander Silva Dias8-25/+8
2018-05-13Updates frame timeout when changing speed scalegroud2-11/+19
2018-05-13filled in docs for panorama skyclayjohn1-0/+3
filled in docs for panorama sky
2018-05-13Revert "Use fake audio playing property in editor"Hein-Pieter van Braam6-44/+3
2018-05-13[macOS] Fix numeric keys scan-codes remapping.bruvzg1-10/+10
2018-05-13Fix duplicate definitions with FreeTypeLeon Krause1-3/+0
2018-05-13Editor: make custom bold font config workingMartin Capitanio1-1/+1
Fixes #18737
2018-05-12[DOCS] Vector2/Vector3/TileMap wording fixesChris Bradfield3-64/+69
2018-05-12Expose channels in NetworkedMultiplayerENetFabio Alessandrelli3-6/+115
2018-05-12Fix and improve docs, adds send_bytesFabio Alessandrelli3-10/+31
2018-05-12Allow sending raw bytes through MultiplayerAPIFabio Alessandrelli2-1/+41
2018-05-12Makes doc methods display enums.Pieter-Jan Briers1-9/+28
2018-05-12Change reused variable name in command line parsingLeon Krause1-6/+6
2018-05-12Remove dead branch in command line logicLeon Krause1-16/+1
2018-05-12Revert "Fix custom resource path look-up per command line"Leon Krause1-4/+1
This reverts commit 942f6dfbd66c1d15a45ef6447fd883103d9678a8.
2018-05-12Fix Error in the ScrollContainer TooltipsDaniel "Orangestar" O1-1/+1
2018-05-12Sync classref with current sourceRémi Verschelde48-55/+774
2018-05-11Fix scene import when platform=serverJosh Faust1-23/+131
Adds code in RasterizerStorageDummy to store off mesh surface information, rather than just throwing it away. Without this, all surface arrays were just defaulting to empty when the packed scene was written.
2018-05-11Thumbnail overlay for videos in AssetLibKarolis K2-1/+21
2018-05-11fix for removing filesMarcin Zawiejski1-13/+13
2018-05-11Fix crash on editor startup when running with platform=serverJosh Faust1-0/+3
2018-05-11Fix black script previewsChaosus1-9/+0
2018-05-11Fix Linux/X11 build on ARMs.bruvzg2-4/+3
2018-05-11Fix docs regarding Color.from_hsv hue range [0,360] -> [0,1]Noshyaar1-2/+2
Per changes in #17407
2018-05-11Add button hbox with alphabetic sort toggle above methods outline.Julian Murgia3-2/+41
2018-05-11Proper focus in/out handling on iOSRuslan Mustakov1-12/+9
PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle callbacks were handled by Godot. Before that PR it was possible to get NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are always coupled, but now there is an issue when, for example, you open a notification panel on iOS without moving the app to background. It resulted in view.stopAnimation being called without the corresponding startAnimation when the app moves to foreground again, so it looked like the game hanged. I changed focus out notification to be sent in applicationWillResignActive, because it makes more sense than to do it in applicationDidEnterBackground, because it is always called in pair with applicationDidBecomeActive, where focus in is sent. applicationDidEnterBackground may not come under circumstances that are now described as a comment in code.
2018-05-11Update oversampling of outlines after window size changeRuslan Mustakov1-0/+5
Fixes #18774.
2018-05-11Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file.Michael Alexsander Silva Dias1-0/+1
2018-05-11fixed a input not registered in osx script editortoger51-1/+1
2018-05-11fixed bodl font error messagetoger51-1/+1
2018-05-10Reset the cursor with Input.set_custom_mouse_cursor(null)Guilherme Felipe4-1/+19
2018-05-10Use mimetype according to glTF spec.Yaakuro1-1/+1
2018-05-10Fix help/man for --export and --export-debugLeon Krause2-4/+4
2018-05-10changed GDNative API json formatkarroffel2-19/+29
2018-05-10Travis: Add server build with clangRémi Verschelde1-0/+3
2018-05-10Improved API to active / deactive ragdollAndrea Catania3-25/+85
2018-05-10Fix custom resource path look-up per command lineLeon Krause1-1/+4
2018-05-10Allow exporting runnable presets from command lineLeon Krause1-1/+1
2018-05-10Fix icon if remote icon load failsKarolis K1-5/+6