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* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-06-051-1/+1
| | | | (cherry picked from commit 1c419531a009f48aa074f9b5f93b98d387c33723)
* Fix a crash when trying to run Godot debugger on a release build.Brian Richardson2018-05-131-1/+1
| | | | | | The GDScriptLanguage::enter_function is wrapped in #ifdef DEBUG but the exit_function is not, resulting in a stack underflow error. (cherry picked from commit 9149b119733aa9444a59c6940e7d8b875dfc31e8)
* completed-signal is emitted by all GDScriptFunctionStates of a coroutine ↵Lars Kokemohr2018-04-141-4/+16
| | | | | | now, allowing to yield for completion of a function with more than one yield inside. (cherry picked from commit 3dfef37628a3b17cca4ce5370631fb572376ed98)
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Merge pull request #15089 from poke1024/funcref-warnRémi Verschelde2018-01-031-1/+1
|\ | | | | Warn about funcref creation
| * Warn about funcref creationBernhard Liebl2017-12-261-1/+1
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* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
|/ | | | Happy new year to the wonderful Godot community!
* Cleanup some #if 0'd codeRémi Verschelde2017-12-171-0/+2
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* Style: Re-apply clang-format over recent invalid additionsRémi Verschelde2017-12-101-2/+2
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* Fixed is_playing funtion (was reporting wrong), closes #13928Juan Linietsky2017-12-071-2/+2
| | | | Made error reporting to opcode_set in gdscript a bit clearer
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-3/+3
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* GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde2017-11-161-0/+1628